From e89789bb4bd1e7f4db5b7bfcd95a0684fcc4f3b1 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Tue, 18 Jun 2019 07:55:30 -0700 Subject: [PATCH] Added patch notes for 2.0.10 --- WhatsNew.txt | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/WhatsNew.txt b/WhatsNew.txt index f9fe558e5018e..51bb92cb9c654 100644 --- a/WhatsNew.txt +++ b/WhatsNew.txt @@ -4,14 +4,33 @@ This is a list of major changes in SDL's version history. --------------------------------------------------------------------------- 2.0.10: --------------------------------------------------------------------------- + +General: +* Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and SDL_SIMDFree(), to allocate memory aligned for SIMD operations for the current CPU +* Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(), SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(), SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(), SDL_RenderFillRectF(), SDL_RenderFillRectsF(), SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating point precision in the SDL rendering API. +* Added SDL_RenderFlush() to force batched render commands to execute, if you're going to use native rendering mixed with SDL rendering. +* Added SDL_GetTouchDeviceType() to get the type of a touch device, which can be a touch screen or a trackpad in relative or absolute coordinate mode. +* Added the hint SDL_HINT_RENDER_BATCHING to control whether batching should be used for the rendering API. This defaults to "1" if you don't specify what rendering driver to use when creating the renderer. +* Added the hint SDL_HINT_EVENT_LOGGING to enable logging of SDL events for debugging purposes +* Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file that will be loaded at joystick initialization with game controller bindings * Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control whether SDL will synthesize touch events from mouse events +* Improved handling of malformed WAVE and BMP files, fixing potential security exploits + +Linux: +* Removed the Mir video driver in favor of Wayland + +iOS / tvOS: +* Added support for Xbox and PS4 wireless controllers in iOS 13 and tvOS 13 +* Added support for text input using Bluetooth keyboards Android: +* Added low latency audio using OpenSL ES * Removed SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH (replaced by SDL_HINT_MOUSE_TOUCH_EVENTS and SDL_HINT_TOUCH_MOUSE_EVENTS) SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH=1, should be replaced by setting both previous hints to 0. SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH=0, should be replaced by setting both previous hints to 1. * Added the hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE to set whether the event loop will block itself when the app is paused. + --------------------------------------------------------------------------- 2.0.9: ---------------------------------------------------------------------------