From 531edeb4fecbf612383f2a5185f4612c1126eddd Mon Sep 17 00:00:00 2001 From: Holmes Futrell Date: Thu, 17 Jul 2008 22:43:09 +0000 Subject: [PATCH] SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well. --- src/video/uikit/SDL_uikitview.h | 26 ++++++++ src/video/uikit/SDL_uikitview.m | 108 ++++++++++++++++++++++++++++++++ 2 files changed, 134 insertions(+) create mode 100644 src/video/uikit/SDL_uikitview.h create mode 100644 src/video/uikit/SDL_uikitview.m diff --git a/src/video/uikit/SDL_uikitview.h b/src/video/uikit/SDL_uikitview.h new file mode 100644 index 000000000..8cc24535c --- /dev/null +++ b/src/video/uikit/SDL_uikitview.h @@ -0,0 +1,26 @@ +// +// SDL_uikitview.h +// iPodSDL +// +// Created by Holmes Futrell on 6/23/08. +// Copyright 2008 __MyCompanyName__. All rights reserved. +// + +#import +#include "SDL_stdinc.h" +#include "SDL_mouse.h" +#include "SDL_mouse_c.h" +#include "SDL_events.h" + +#define MAX_SIMULTANEOUS_TOUCHES 5 + +@interface SDL_uikitview : UIView { + + SDL_Mouse mice[MAX_SIMULTANEOUS_TOUCHES]; + +} +- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; +- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; +- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; + +@end diff --git a/src/video/uikit/SDL_uikitview.m b/src/video/uikit/SDL_uikitview.m new file mode 100644 index 000000000..cd4242e99 --- /dev/null +++ b/src/video/uikit/SDL_uikitview.m @@ -0,0 +1,108 @@ +// +// SDL_uikitview.m +// iPodSDL +// +// Created by Holmes Futrell on 6/23/08. +// Copyright 2008 __MyCompanyName__. All rights reserved. +// + +#import "SDL_uikitview.h" + +@implementation SDL_uikitview + +- (void)dealloc { + [super dealloc]; +} + +- (id)initWithFrame:(CGRect)frame { + + self = [super initWithFrame: frame]; + + int i; + for (i=0; i