From 782ccaa753fedbc0d2629a030517d69fe803d012 Mon Sep 17 00:00:00 2001 From: David Ludwig Date: Wed, 21 Nov 2012 17:38:17 -0500 Subject: [PATCH] WinRT: added code to update the main texture on each frame with dummy data --- src/video/windowsrt/SDL_winrtrenderer.cpp | 24 +++++++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/src/video/windowsrt/SDL_winrtrenderer.cpp b/src/video/windowsrt/SDL_winrtrenderer.cpp index d87589c11..a7b2a1acc 100644 --- a/src/video/windowsrt/SDL_winrtrenderer.cpp +++ b/src/video/windowsrt/SDL_winrtrenderer.cpp @@ -178,6 +178,30 @@ void SDL_winrtrenderer::Render() return; } + // Update the main texture (for SDL usage): + D3D11_MAPPED_SUBRESOURCE textureMemory = {0}; + DX::ThrowIfFailed( + m_d3dContext->Map( + m_mainTexture.Get(), + 0, + D3D11_MAP_WRITE_DISCARD, + 0, + &textureMemory) + ); + + const int max = (int)m_windowBounds.Width * (int)m_windowBounds.Height * 4; + uint8 * buf = (uint8 *)textureMemory.pData; + for (int i = 0; i < max; i += 4) { + buf[i+0] = 0x00; + buf[i+1] = 0xFF; + buf[i+2] = 0x00; + buf[i+3] = 0xFF; + } + + m_d3dContext->Unmap( + m_mainTexture.Get(), + 0); + m_d3dContext->OMSetRenderTargets( 1, m_renderTargetView.GetAddressOf(),