/* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "SDL_config.h" #if SDL_VIDEO_DRIVER_WINDOWS && SDL_VIDEO_OPENGL_EGL #include "SDL_windowsvideo.h" #include "SDL_windowsopengles.h" #include "SDL_windowsopengl.h" #include "SDL_log.h" /* EGL implementation of SDL OpenGL support */ int WIN_GLES_LoadLibrary(_THIS, const char *path) { SDL_VideoData *data = (SDL_VideoData *)_this->driverdata; /* If the profile requested is not GL ES, switch over to WIN_GL functions */ if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) { #if SDL_VIDEO_OPENGL_WGL WIN_GLES_UnloadLibrary(_this); _this->GL_LoadLibrary = WIN_GL_LoadLibrary; _this->GL_GetProcAddress = WIN_GL_GetProcAddress; _this->GL_UnloadLibrary = WIN_GL_UnloadLibrary; _this->GL_CreateContext = WIN_GL_CreateContext; _this->GL_MakeCurrent = WIN_GL_MakeCurrent; _this->GL_SetSwapInterval = WIN_GL_SetSwapInterval; _this->GL_GetSwapInterval = WIN_GL_GetSwapInterval; _this->GL_SwapWindow = WIN_GL_SwapWindow; _this->GL_DeleteContext = WIN_GL_DeleteContext; return WIN_GL_LoadLibrary(_this, path); #else return SDL_SetError("SDL not configured with OpenGL/WGL support"); #endif } if (_this->egl_data == NULL) { return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY); } return 0; } SDL_GLContext WIN_GLES_CreateContext(_THIS, SDL_Window * window) { SDL_GLContext context; SDL_WindowData *data = (SDL_WindowData *)window->driverdata; if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) { /* Switch to WGL based functions */ WIN_GLES_UnloadLibrary(_this); _this->GL_LoadLibrary = WIN_GL_LoadLibrary; _this->GL_GetProcAddress = WIN_GL_GetProcAddress; _this->GL_UnloadLibrary = WIN_GL_UnloadLibrary; _this->GL_CreateContext = WIN_GL_CreateContext; _this->GL_MakeCurrent = WIN_GL_MakeCurrent; _this->GL_SetSwapInterval = WIN_GL_SetSwapInterval; _this->GL_GetSwapInterval = WIN_GL_GetSwapInterval; _this->GL_SwapWindow = WIN_GL_SwapWindow; _this->GL_DeleteContext = WIN_GL_DeleteContext; if (WIN_GL_LoadLibrary(_this, NULL) != 0) { return NULL; } return WIN_GL_CreateContext(_this, window); } context = SDL_EGL_CreateContext(_this, data->egl_surface); return context; } void WIN_GLES_DeleteContext(_THIS, SDL_GLContext context) { SDL_EGL_DeleteContext(_this, context); WIN_GLES_UnloadLibrary(_this); } SDL_EGL_SwapWindow_impl(WIN) SDL_EGL_MakeCurrent_impl(WIN) int WIN_GLES_SetupWindow(_THIS, SDL_Window * window) { /* The current context is lost in here; save it and reset it. */ SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata; SDL_Window *current_win = SDL_GL_GetCurrentWindow(); SDL_GLContext current_ctx = SDL_GL_GetCurrentContext(); if (_this->egl_data == NULL) { if (SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY) < 0) { return -1; } } /* Create the GLES window surface */ windowdata->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType)windowdata->hwnd); if (windowdata->egl_surface == EGL_NO_SURFACE) { return SDL_SetError("Could not create GLES window surface"); } return WIN_GLES_MakeCurrent(_this, current_win, current_ctx); } int WIN_GLES_SetSwapInterval(_THIS, int interval) { /* FIXME: This should call SDL_EGL_SetSwapInterval, but ANGLE has a bug that prevents this * from working if we do (the window contents freeze and don't swap properly). So, we ignore * the request for now. */ SDL_Log("WARNING: Ignoring SDL_GL_SetSwapInterval call due to ANGLE bug"); return 0; } #endif /* SDL_VIDEO_DRIVER_WINDOWS && SDL_VIDEO_OPENGL_EGL */ /* vi: set ts=4 sw=4 expandtab: */