/* Simple DirectMedia Layer Copyright (C) 1997-2016 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../../SDL_internal.h" #ifndef _SDL_windowskeyboard_h #define _SDL_windowskeyboard_h extern void WIN_InitKeyboard(_THIS); extern void WIN_UpdateKeymap(void); extern void WIN_QuitKeyboard(_THIS); extern void WIN_StartTextInput(_THIS); extern void WIN_StopTextInput(_THIS); extern void WIN_SetTextInputRect(_THIS, SDL_Rect *rect); extern SDL_bool IME_HandleMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM *lParam, struct SDL_VideoData *videodata); #endif /* _SDL_windowskeyboard_h */ /* vi: set ts=4 sw=4 expandtab: */