/******************************************************************************** * * * Running moose :) Coded by Mike Gorchak. * * * ********************************************************************************/ #include #include #include #include "SDL.h" #define MOOSEPIC_W 64 #define MOOSEPIC_H 88 #define MOOSEFRAME_SIZE (MOOSEPIC_W * MOOSEPIC_H) #define MOOSEFRAMES_COUNT 10 SDL_Color MooseColors[84] = { {49, 49, 49} , {66, 24, 0} , {66, 33, 0} , {66, 66, 66} , {66, 115, 49} , {74, 33, 0} , {74, 41, 16} , {82, 33, 8} , {82, 41, 8} , {82, 49, 16} , {82, 82, 82} , {90, 41, 8} , {90, 41, 16} , {90, 57, 24} , {99, 49, 16} , {99, 66, 24} , {99, 66, 33} , {99, 74, 33} , {107, 57, 24} , {107, 82, 41} , {115, 57, 33} , {115, 66, 33} , {115, 66, 41} , {115, 74, 0} , {115, 90, 49} , {115, 115, 115} , {123, 82, 0} , {123, 99, 57} , {132, 66, 41} , {132, 74, 41} , {132, 90, 8} , {132, 99, 33} , {132, 99, 66} , {132, 107, 66} , {140, 74, 49} , {140, 99, 16} , {140, 107, 74} , {140, 115, 74} , {148, 107, 24} , {148, 115, 82} , {148, 123, 74} , {148, 123, 90} , {156, 115, 33} , {156, 115, 90} , {156, 123, 82} , {156, 132, 82} , {156, 132, 99} , {156, 156, 156} , {165, 123, 49} , {165, 123, 90} , {165, 132, 82} , {165, 132, 90} , {165, 132, 99} , {165, 140, 90} , {173, 132, 57} , {173, 132, 99} , {173, 140, 107} , {173, 140, 115} , {173, 148, 99} , {173, 173, 173} , {181, 140, 74} , {181, 148, 115} , {181, 148, 123} , {181, 156, 107} , {189, 148, 123} , {189, 156, 82} , {189, 156, 123} , {189, 156, 132} , {189, 189, 189} , {198, 156, 123} , {198, 165, 132} , {206, 165, 99} , {206, 165, 132} , {206, 173, 140} , {206, 206, 206} , {214, 173, 115} , {214, 173, 140} , {222, 181, 148} , {222, 189, 132} , {222, 189, 156} , {222, 222, 222} , {231, 198, 165} , {231, 231, 231} , {239, 206, 173} }; Uint8 MooseFrames[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE]; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } static void UpdateTexture(SDL_Texture *texture, int frame) { SDL_Color *color; Uint8 *src; Uint32 *dst; int row, col; void *pixels; int pitch; if (SDL_LockTexture(texture, NULL, &pixels, &pitch) < 0) { fprintf(stderr, "Couldn't lock texture: %s\n", SDL_GetError()); quit(5); } src = MooseFrames[frame]; for (row = 0; row < MOOSEPIC_H; ++row) { dst = (Uint32*)((Uint8*)pixels + row * pitch); for (col = 0; col < MOOSEPIC_W; ++col) { color = &MooseColors[*src++]; *dst++ = (0xFF000000|(color->r<<16)|(color->g<<8)|color->b); } } SDL_UnlockTexture(texture); } int main(int argc, char **argv) { SDL_Window *window; SDL_Renderer *renderer; SDL_RWops *handle; SDL_Texture *MooseTexture; SDL_Event event; SDL_bool done = SDL_FALSE; int frame; if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return 1; } /* load the moose images */ handle = SDL_RWFromFile("moose.dat", "rb"); if (handle == NULL) { fprintf(stderr, "Can't find the file moose.dat !\n"); quit(2); } SDL_RWread(handle, MooseFrames, MOOSEFRAME_SIZE, MOOSEFRAMES_COUNT); SDL_RWclose(handle); /* Create the window and renderer */ window = SDL_CreateWindow("Happy Moose", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, MOOSEPIC_W*4, MOOSEPIC_H*4, SDL_WINDOW_SHOWN|SDL_WINDOW_RESIZABLE); if (!window) { fprintf(stderr, "Couldn't set create window: %s\n", SDL_GetError()); quit(3); } renderer = SDL_CreateRenderer(window, -1, 0); if (!renderer) { fprintf(stderr, "Couldn't set create renderer: %s\n", SDL_GetError()); quit(4); } MooseTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H); if (!MooseTexture) { fprintf(stderr, "Couldn't set create texture: %s\n", SDL_GetError()); quit(5); } /* Loop, waiting for QUIT or the escape key */ frame = 0; while (!done) { while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_KEYDOWN: if (event.key.keysym.sym == SDLK_ESCAPE) { done = SDL_TRUE; } break; case SDL_QUIT: done = SDL_TRUE; break; } } frame = (frame + 1) % MOOSEFRAMES_COUNT; UpdateTexture(MooseTexture, frame); SDL_RenderClear(renderer); SDL_RenderCopy(renderer, MooseTexture, NULL, NULL); SDL_RenderPresent(renderer); } SDL_DestroyRenderer(renderer); quit(0); return 0; } /* vi: set ts=4 sw=4 expandtab: */