#include #include "SDL/SDL.h" #define WIDTH 480 #define HEIGHT 480 #define DEPTH 32 int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) != -1) { SDL_Surface* w; Uint32* r; int x; w = SDL_SetVideoMode(WIDTH, HEIGHT, DEPTH, SDL_SWSURFACE | SDL_FULLSCREEN); SDL_LockSurface(w); r = w->pixels + w->pitch * HEIGHT / 2; for (x = 0; x < WIDTH; ++x) r[x] = 0xFFFFFFFF; SDL_UnlockSurface(w); SDL_UpdateRect(w, 0, 0, 0, 0); SDL_Delay(1000); SDL_Quit(); } return 0; }