/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Being a null driver, there's no event stream. We just define stubs for most of the API. */ #include "SDL.h" #include "../../events/SDL_sysevents.h" #include "../../events/SDL_events_c.h" #include "SDL_uikitvideo.h" #include "SDL_uikitevents.h" #import #include "jump.h" void UIKit_PumpEvents(_THIS) { /* When the user presses the 'home' button on the iPod the application exits -- immediatly. Unlike in Mac OS X, it appears there is no way to cancel the termination. This doesn't give the SDL user's application time to respond to an SDL_Quit event. So what we do is that in the UIApplicationDelegate class (SDLUIApplicationDelegate), when the delegate receives the ApplicationWillTerminate message, we execute a longjmp statement to get back here, preventing an immediate exit. */ if (setjmp(*jump_env()) != 0) { NSLog(@"Bam! We're back"); } else { SInt32 result; do { result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE); } while(result == kCFRunLoopRunHandledSource); } } /* vi: set ts=4 sw=4 expandtab: */