Debug Win32 Debug x64 Release_NoSTDIO Win32 Release_NoSTDIO x64 Release Win32 Release x64 SDLmain {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} StaticLibrary false StaticLibrary false StaticLibrary false StaticLibrary false StaticLibrary false StaticLibrary false <_ProjectFileVersion>10.0.30319.1 .\Release\ .\Release\ $(Platform)\$(Configuration)\ $(Platform)\$(Configuration)\ .\Release_NOSTDIO\ .\Release_NOSTDIO\ $(Platform)\$(Configuration)\ $(Platform)\$(Configuration)\ .\Debug\ .\Debug\ $(Platform)\$(Configuration)\ $(Platform)\$(Configuration)\ Making sure basic SDL headers are in place... if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY echo Copying SDL_config_windows.h to SDL_config.h... copy "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h" :SDLCONFIGOKAY if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY echo Creating stub SDL_revision.h file... echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h" :SDLREVISIONOKAY OnlyExplicitInline ..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories) WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) true MultiThreadedDLL true Level3 true Default .\Release\SDLmain.lib true X64 OnlyExplicitInline ..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories) WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) true MultiThreadedDLL true .\Release/SDLmain.pch Level3 true Default $(IntDir)SDLmain.lib Making sure basic SDL headers are in place... if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY echo Copying SDL_config_windows.h to SDL_config.h... copy "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h" :SDLCONFIGOKAY if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY echo Creating stub SDL_revision.h file... echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h" :SDLREVISIONOKAY OnlyExplicitInline ..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories) _CRT_SECURE_NO_DEPRECATE;WIN32;NDEBUG;_WINDOWS;NO_STDIO_REDIRECT;%(PreprocessorDefinitions) true MultiThreadedDLL true Level3 true Default .\Release_NOSTDIO\SDLmain.lib true X64 OnlyExplicitInline ..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories) WIN32;NDEBUG;_WINDOWS;NO_STDIO_REDIRECT;%(PreprocessorDefinitions) true MultiThreadedDLL true .\Release_NOSTDIO/SDLmain.pch Level3 true Default $(IntDir)SDLmain.lib Making sure basic SDL headers are in place... if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY echo Copying SDL_config_windows.h to SDL_config.h... copy "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h" :SDLCONFIGOKAY if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY echo Creating stub SDL_revision.h file... echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h" :SDLREVISIONOKAY Disabled ..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories) WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) MultiThreadedDebugDLL Level3 true OldStyle Default .\Debug\SDLmain.lib true X64 Disabled ..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories) WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) MultiThreadedDLL .\Debug/SDLmain.pch Level3 true OldStyle Default $(IntDir)SDLmain.lib