/* SDL_winrt_main_NonXAML.cpp, placed in the public domain by David Ludwig 3/13/14 */ #include "SDL_main.h" #include /* At least one file in any SDL/WinRT app appears to require compilation with C++/CX, otherwise a Windows Metadata file won't get created, and an APPX0702 build error can appear shortly after linking. The following set of preprocessor code forces this file to be compiled as C++/CX, which appears to cause Visual C++ 2012's build tools to create this .winmd file, and will help allow builds of SDL/WinRT apps to proceed without error. If other files in an app's project enable C++/CX compilation, then it might be possible for SDL_winrt_main_NonXAML.cpp to be compiled without /ZW, for Visual C++'s build tools to create a winmd file, and for the app to build without APPX0702 errors. In this case, if SDL_WINRT_METADATA_FILE_AVAILABLE is defined as a C/C++ macro, then the #error (to force C++/CX compilation) will be disabled. Please note that /ZW can be specified on a file-by-file basis. To do this, right click on the file in Visual C++, click Properties, then change the setting through the dialog that comes up. */ #ifndef SDL_WINRT_METADATA_FILE_AVAILABLE #ifndef __cplusplus_winrt #error SDL_winrt_main_NonXAML.cpp must be compiled with /ZW, otherwise build errors due to missing .winmd files can occur. #endif #endif /* Prevent MSVC++ from warning about threading models when defining our custom WinMain. The threading model will instead be set via a direct call to Windows::Foundation::Initialize (rather than via an attributed function). To note, this warning (C4447) does not seem to come up unless this file is compiled with C++/CX enabled (via the /ZW compiler flag). */ #ifdef _MSC_VER #pragma warning(disable:4447) #endif /* Make sure the function to initialize the Windows Runtime gets linked in. */ #ifdef _MSC_VER #pragma comment(lib, "runtimeobject.lib") #endif int CALLBACK WinMain(HINSTANCE, HINSTANCE, LPSTR, int) { if (FAILED(Windows::Foundation::Initialize(RO_INIT_MULTITHREADED))) { return 1; } SDL_WinRTRunApp(SDL_main, NULL); return 0; }