/* Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "SDL_config.h" #if SDL_AUDIO_DRIVER_ANDROID /* Output audio to Android */ #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "SDL_androidaudio.h" #include "../../core/android/SDL_android.h" #include static void * audioDevice; static int AndroidAUD_OpenDevice(_THIS, const char *devname, int iscapture) { SDL_AudioFormat test_format; int valid_datatype = 0; if (iscapture) { //TODO: implement capture SDL_SetError("Capture not supported on Android"); return 0; } if (audioDevice != NULL) { SDL_SetError("Only one audio device at a time please!"); return 0; } audioDevice = this; this->hidden = SDL_malloc(sizeof(*(this->hidden))); if (!this->hidden) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); test_format = SDL_FirstAudioFormat(this->spec.format); while (test_format != 0) { // no "UNKNOWN" constant if ((test_format == AUDIO_U8) || (test_format == AUDIO_S16LSB)) { this->spec.format = test_format; break; } test_format = SDL_NextAudioFormat(); } if (test_format == 0) { // Didn't find a compatible format :( SDL_SetError("No compatible audio format!"); return 0; } if (this->spec.channels > 1) { this->spec.channels = 2; } else { this->spec.channels = 1; } if (this->spec.freq < 8000) { this->spec.freq = 8000; } if (this->spec.freq > 48000) { this->spec.freq = 48000; } // TODO: pass in/return a (Java) device ID, also whether we're opening for input or output this->spec.samples = Android_JNI_OpenAudioDevice(this->spec.freq, this->spec.format == AUDIO_U8 ? 0 : 1, this->spec.channels, this->spec.samples); SDL_CalculateAudioSpec(&this->spec); if (this->spec.samples == 0) { // Init failed? SDL_SetError("Java-side initialization failed!"); return 0; } return 1; } static void AndroidAUD_PlayDevice(_THIS) { Android_JNI_WriteAudioBuffer(); } static Uint8 * AndroidAUD_GetDeviceBuf(_THIS) { return Android_JNI_GetAudioBuffer(); } static void AndroidAUD_CloseDevice(_THIS) { if (this->hidden != NULL) { SDL_free(this->hidden); this->hidden = NULL; } Android_JNI_CloseAudioDevice(); if (audioDevice == this) { audioDevice = NULL; } } static int AndroidAUD_Init(SDL_AudioDriverImpl * impl) { /* Set the function pointers */ impl->OpenDevice = AndroidAUD_OpenDevice; impl->PlayDevice = AndroidAUD_PlayDevice; impl->GetDeviceBuf = AndroidAUD_GetDeviceBuf; impl->CloseDevice = AndroidAUD_CloseDevice; /* and the capabilities */ impl->ProvidesOwnCallbackThread = 1; impl->HasCaptureSupport = 0; //TODO impl->OnlyHasDefaultOutputDevice = 1; impl->OnlyHasDefaultInputDevice = 1; return 1; /* this audio target is available. */ } AudioBootStrap ANDROIDAUD_bootstrap = { "android", "SDL Android audio driver", AndroidAUD_Init, 0 }; /* Called by the Java code to start the audio processing on a thread */ void Android_RunAudioThread() { SDL_RunAudio(audioDevice); } #endif /* SDL_AUDIO_DRIVER_ANDROID */ /* vi: set ts=4 sw=4 expandtab: */