Unzip the Borland.zip archive into this directory. Do not unzip it into any other directory because the makefiles ( *.mak ) and project files ( *.bpr ) use relative paths to refer to the SDL sources. This should create a directory named "Borland" inside of the top level SDL source directory.
Inside of the "Borland" directory there is a "bcb6" directory that contains
a number of Builder project files. Double-click on the "libSDL.bpg" file
icon. Once Builder has started click on the "Projects" menu on the
menu-bar and go down to "Build All Projects" option.
This will proceed to build SDL ( with Borland's calling convention ), SDLmain,
and all the test programs. Currently, all the test programs
are dynamically linked to Sam Lantinga's SDL.dll.
NOTE : Borland's "lib" format and Microsoft's "lib" format are incompatible.
If you wish to dynamically link to the SDL library supplied by Sam Lantinga
in each release, I have created the correct *.libs for SDL 1.2.4 and they
exist in the "/lib" directory.
If you would like to create the *.lib files yourself, you will need to make
use of Borland's "implib.exe" utility.
IMPLIB works like this:
IMPLIB (destination lib name) (source dll)
For example,
IMPLIB SDL.lib SDL.dll
This assumes that SDL.dll was compiled with Visual C++ or similar.
To learn more about the difference between Borland's and Microsoft's *.lib
format please read the article here.
NOTE : The C++ Builder for Windows project format, is not compatible
with the Kylix 3 project format, hence the reason why they are in separate
directories.
The free Borland compiler can be downloaded at no charge from the Borland website . Make sure that it is installed and properly configured.
Open an MS-DOS Prompt. Change to the "Borland\freebcc" directory under the SDL source directory. Type "make -f SDL.mak" to build SDL and "make -f SDLmain.mak". There are also makefiles for all of the test programs, if you wish to build them.
Inside of the "Borland" directory there is a "k3" directory that contains
a number of Builder project files. Double-click on the "libSDL.bpg" file
icon. Once Builder has started click on the "Projects" menu on the
menu-bar and go down to "Build All Projects" option. This will proceed
to build all the test programs.
Linux users do not need *.lib files as the Shared Object is linked right
into the project ( very neat actually, Windows should do this sort of thing
as it is a lot easier for the developer ).
NOTE : The C++ Builder for Windows project format, is not
compatible with the Kylix 3 project format, hence the reason why they are
in separate directories.
On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib
directory as libSDL_*.so and the Mesa OpenGL shared objects are located in
/usr/X11R6/lib as libGL*.so
So if your setup is different you may need to change the project file
so that they re-link to the ones on your system.
On Mandrake 8.1 the headers files are located at /usr/include/SDL/.
So if you you have not installed the development RPMs ( usually named libSDL-devel*
) for SDL ( not included ) you may have to change the include directory
within some of the projects.