/* * Simple DirectMedia Layer * Copyright (C) 1997-2013 Sam Lantinga * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #include "SDL_config.h" #if SDL_VIDEO_OPENGL_EGL #include "SDL_sysvideo.h" #include "SDL_egl_c.h" #include "SDL_loadso.h" #include "SDL_hints.h" #if SDL_VIDEO_DRIVER_RPI /* Raspbian places the OpenGL ES/EGL binaries in a non standard path */ #define DEFAULT_EGL "/opt/vc/lib/libEGL.so" #define DEFAULT_OGL_ES2 "/opt/vc/lib/libGLESv2.so" #define DEFAULT_OGL_ES_PVR "/opt/vc/lib/libGLES_CM.so" #define DEFAULT_OGL_ES "/opt/vc/lib/libGLESv1_CM.so" #elif SDL_VIDEO_DRIVER_ANDROID /* Android */ #define DEFAULT_EGL "libEGL.so" #define DEFAULT_OGL_ES2 "libGLESv2.so" #define DEFAULT_OGL_ES_PVR "libGLES_CM.so" #define DEFAULT_OGL_ES "libGLESv1_CM.so" #elif SDL_VIDEO_DRIVER_WINDOWS /* EGL AND OpenGL ES support via ANGLE */ #define DEFAULT_EGL "libEGL.dll" #define DEFAULT_OGL_ES2 "libGLESv2.dll" #define DEFAULT_OGL_ES_PVR "libGLES_CM.dll" #define DEFAULT_OGL_ES "libGLESv1_CM.dll" #else /* Desktop Linux */ #define DEFAULT_EGL "libEGL.so.1" #define DEFAULT_OGL_ES2 "libGLESv2.so.2" #define DEFAULT_OGL_ES_PVR "libGLES_CM.so.1" #define DEFAULT_OGL_ES "libGLESv1_CM.so.1" #endif /* SDL_VIDEO_DRIVER_RPI */ #define LOAD_FUNC(NAME) \ *((void**)&_this->egl_data->NAME) = SDL_LoadFunction(_this->egl_data->dll_handle, #NAME); \ if (!_this->egl_data->NAME) \ { \ return SDL_SetError("Could not retrieve EGL function " #NAME); \ } /* EGL implementation of SDL OpenGL ES support */ void * SDL_EGL_GetProcAddress(_THIS, const char *proc) { static char procname[1024]; void *retval; /* eglGetProcAddress is busted on Android http://code.google.com/p/android/issues/detail?id=7681 */ #if !defined(SDL_VIDEO_DRIVER_ANDROID) if (_this->egl_data->eglGetProcAddress) { retval = _this->egl_data->eglGetProcAddress(proc); if (retval) { return retval; } } #endif retval = SDL_LoadFunction(_this->egl_data->egl_dll_handle, proc); if (!retval && SDL_strlen(proc) <= 1022) { procname[0] = '_'; SDL_strlcpy(procname + 1, proc, 1022); retval = SDL_LoadFunction(_this->egl_data->egl_dll_handle, procname); } return retval; } void SDL_EGL_UnloadLibrary(_THIS) { if (_this->egl_data) { if (_this->egl_data->egl_display) { _this->egl_data->eglTerminate(_this->egl_data->egl_display); _this->egl_data->egl_display = NULL; } if (_this->egl_data->dll_handle) { SDL_UnloadObject(_this->egl_data->dll_handle); _this->egl_data->dll_handle = NULL; } if (_this->egl_data->egl_dll_handle) { SDL_UnloadObject(_this->egl_data->egl_dll_handle); _this->egl_data->egl_dll_handle = NULL; } SDL_free(_this->egl_data); _this->egl_data = NULL; } } int SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_display) { void *dll_handle = NULL, *egl_dll_handle = NULL; /* The naming is counter intuitive, but hey, I just work here -- Gabriel */ char *path = NULL; #if SDL_VIDEO_DRIVER_WINDOWS const char *d3dcompiler; #endif if (_this->egl_data) { return SDL_SetError("OpenGL ES context already created"); } _this->egl_data = (struct SDL_EGL_VideoData *) SDL_calloc(1, sizeof(SDL_EGL_VideoData)); if (!_this->egl_data) { return SDL_OutOfMemory(); } #if SDL_VIDEO_DRIVER_WINDOWS d3dcompiler = SDL_GetHint(SDL_HINT_VIDEO_WIN_D3DCOMPILER); if (!d3dcompiler) { /* By default we load the Vista+ compatible compiler */ d3dcompiler = "d3dcompiler_46.dll"; } if (SDL_strcasecmp(d3dcompiler, "none") != 0) { SDL_LoadObject(d3dcompiler); } #endif /* A funny thing, loading EGL.so first does not work on the Raspberry, so we load libGL* first */ path = SDL_getenv("SDL_VIDEO_GL_DRIVER"); if (path != NULL) { egl_dll_handle = SDL_LoadObject(path); } if (egl_dll_handle == NULL) { if (_this->gl_config.major_version > 1) { path = DEFAULT_OGL_ES2; egl_dll_handle = SDL_LoadObject(path); } else { path = DEFAULT_OGL_ES; egl_dll_handle = SDL_LoadObject(path); if (egl_dll_handle == NULL) { path = DEFAULT_OGL_ES_PVR; egl_dll_handle = SDL_LoadObject(path); } } } _this->egl_data->egl_dll_handle = egl_dll_handle; if (egl_dll_handle == NULL) { return SDL_SetError("Could not initialize OpenGL ES library"); } /* Loading libGL* in the previous step took care of loading libEGL.so, but we future proof by double checking */ if (egl_path != NULL) { dll_handle = SDL_LoadObject(egl_path); } /* Catch the case where the application isn't linked with EGL */ if ((SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) && (egl_path == NULL)) { if (dll_handle != NULL) { SDL_UnloadObject(dll_handle); } path = SDL_getenv("SDL_VIDEO_EGL_DRIVER"); if (path == NULL) { path = DEFAULT_EGL; } dll_handle = SDL_LoadObject(path); if (dll_handle == NULL) { return SDL_SetError("Could not load EGL library"); } } _this->egl_data->dll_handle = dll_handle; /* Load new function pointers */ LOAD_FUNC(eglGetDisplay); LOAD_FUNC(eglInitialize); LOAD_FUNC(eglTerminate); LOAD_FUNC(eglGetProcAddress); LOAD_FUNC(eglChooseConfig); LOAD_FUNC(eglGetConfigAttrib); LOAD_FUNC(eglCreateContext); LOAD_FUNC(eglDestroyContext); LOAD_FUNC(eglCreateWindowSurface); LOAD_FUNC(eglDestroySurface); LOAD_FUNC(eglMakeCurrent); LOAD_FUNC(eglSwapBuffers); LOAD_FUNC(eglSwapInterval); LOAD_FUNC(eglWaitNative); LOAD_FUNC(eglWaitGL); _this->egl_data->egl_display = _this->egl_data->eglGetDisplay(native_display); if (!_this->egl_data->egl_display) { return SDL_SetError("Could not get EGL display"); } if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) { return SDL_SetError("Could not initialize EGL"); } _this->egl_data->dll_handle = dll_handle; _this->egl_data->egl_dll_handle = egl_dll_handle; _this->gl_config.driver_loaded = 1; if (path) { SDL_strlcpy(_this->gl_config.driver_path, path, sizeof(_this->gl_config.driver_path) - 1); } else { *_this->gl_config.driver_path = '\0'; } return 0; } int SDL_EGL_ChooseConfig(_THIS) { /* 64 seems nice. */ EGLint attribs[64]; EGLint found_configs = 0, value; /* 128 seems even nicer here */ EGLConfig configs[128]; int i, j, best_bitdiff = -1, bitdiff; if (!_this->egl_data) { /* The EGL library wasn't loaded, SDL_GetError() should have info */ return -1; } /* Get a valid EGL configuration */ i = 0; attribs[i++] = EGL_RED_SIZE; attribs[i++] = _this->gl_config.red_size; attribs[i++] = EGL_GREEN_SIZE; attribs[i++] = _this->gl_config.green_size; attribs[i++] = EGL_BLUE_SIZE; attribs[i++] = _this->gl_config.blue_size; if (_this->gl_config.alpha_size) { attribs[i++] = EGL_ALPHA_SIZE; attribs[i++] = _this->gl_config.alpha_size; } if (_this->gl_config.buffer_size) { attribs[i++] = EGL_BUFFER_SIZE; attribs[i++] = _this->gl_config.buffer_size; } attribs[i++] = EGL_DEPTH_SIZE; attribs[i++] = _this->gl_config.depth_size; if (_this->gl_config.stencil_size) { attribs[i++] = EGL_STENCIL_SIZE; attribs[i++] = _this->gl_config.stencil_size; } if (_this->gl_config.multisamplebuffers) { attribs[i++] = EGL_SAMPLE_BUFFERS; attribs[i++] = _this->gl_config.multisamplebuffers; } if (_this->gl_config.multisamplesamples) { attribs[i++] = EGL_SAMPLES; attribs[i++] = _this->gl_config.multisamplesamples; } attribs[i++] = EGL_RENDERABLE_TYPE; if (_this->gl_config.major_version == 2) { attribs[i++] = EGL_OPENGL_ES2_BIT; } else { attribs[i++] = EGL_OPENGL_ES_BIT; } attribs[i++] = EGL_NONE; if (_this->egl_data->eglChooseConfig(_this->egl_data->egl_display, attribs, configs, SDL_arraysize(configs), &found_configs) == EGL_FALSE || found_configs == 0) { return SDL_SetError("Couldn't find matching EGL config"); } /* eglChooseConfig returns a number of configurations that match or exceed the requested attribs. */ /* From those, we select the one that matches our requirements more closely via a makeshift algorithm */ for ( i=0; iegl_data->eglGetConfigAttrib(_this->egl_data->egl_display, configs[i], attribs[j], &value); bitdiff += value - attribs[j + 1]; /* value is always >= attrib */ } } if (bitdiff < best_bitdiff || best_bitdiff == -1) { _this->egl_data->egl_config = configs[i]; best_bitdiff = bitdiff; } if (bitdiff == 0) break; /* we found an exact match! */ } return 0; } SDL_GLContext SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface) { EGLint context_attrib_list[] = { EGL_CONTEXT_CLIENT_VERSION, 1, EGL_NONE }; EGLContext egl_context; if (!_this->egl_data) { /* The EGL library wasn't loaded, SDL_GetError() should have info */ return NULL; } if (_this->gl_config.major_version) { context_attrib_list[1] = _this->gl_config.major_version; } egl_context = _this->egl_data->eglCreateContext(_this->egl_data->egl_display, _this->egl_data->egl_config, EGL_NO_CONTEXT, context_attrib_list); if (egl_context == EGL_NO_CONTEXT) { SDL_SetError("Could not create EGL context"); return NULL; } _this->egl_data->egl_swapinterval = 0; if (SDL_EGL_MakeCurrent(_this, egl_surface, egl_context) < 0) { SDL_EGL_DeleteContext(_this, egl_context); SDL_SetError("Could not make EGL context current"); return NULL; } return (SDL_GLContext) egl_context; } int SDL_EGL_MakeCurrent(_THIS, EGLSurface egl_surface, SDL_GLContext context) { EGLContext egl_context = (EGLContext) context; if (!_this->egl_data) { return SDL_SetError("OpenGL not initialized"); } /* The android emulator crashes badly if you try to eglMakeCurrent * with a valid context and invalid surface, so we have to check for both here. */ if (!egl_context || !egl_surface) { _this->egl_data->eglMakeCurrent(_this->egl_data->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); } else { if (!_this->egl_data->eglMakeCurrent(_this->egl_data->egl_display, egl_surface, egl_surface, egl_context)) { return SDL_SetError("Unable to make EGL context current"); } } return 0; } int SDL_EGL_SetSwapInterval(_THIS, int interval) { EGLBoolean status; if (!_this->egl_data) { return SDL_SetError("EGL not initialized"); } status = _this->egl_data->eglSwapInterval(_this->egl_data->egl_display, interval); if (status == EGL_TRUE) { _this->egl_data->egl_swapinterval = interval; return 0; } return SDL_SetError("Unable to set the EGL swap interval"); } int SDL_EGL_GetSwapInterval(_THIS) { if (!_this->egl_data) { return SDL_SetError("EGL not initialized"); } return _this->egl_data->egl_swapinterval; } void SDL_EGL_SwapBuffers(_THIS, EGLSurface egl_surface) { _this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, egl_surface); } void SDL_EGL_DeleteContext(_THIS, SDL_GLContext context) { EGLContext egl_context = (EGLContext) context; /* Clean up GLES and EGL */ if (!_this->egl_data) { return; } if (egl_context != NULL && egl_context != EGL_NO_CONTEXT) { SDL_EGL_MakeCurrent(_this, NULL, NULL); _this->egl_data->eglDestroyContext(_this->egl_data->egl_display, egl_context); } } EGLSurface * SDL_EGL_CreateSurface(_THIS, NativeWindowType nw) { if (SDL_EGL_ChooseConfig(_this) != 0) { return -1; } return _this->egl_data->eglCreateWindowSurface( _this->egl_data->egl_display, _this->egl_data->egl_config, nw, NULL); } void SDL_EGL_DestroySurface(_THIS, EGLSurface egl_surface) { if (!_this->egl_data) { return; } if (egl_surface != EGL_NO_SURFACE) { _this->egl_data->eglDestroySurface(_this->egl_data->egl_display, egl_surface); } } #endif /* SDL_VIDEO_OPENGL_EGL */ /* vi: set ts=4 sw=4 expandtab: */