/** * Automated SDL subsystems management test. * * Written by J�rgen Tjern� "jorgenpt" * * Released under Public Domain. */ #include "SDL.h" #include "SDL_test.h" /* ! * \brief Tests SDL_Init() and SDL_Quit() of Joystick and Haptic subsystems * \sa * http://wiki.libsdl.org/moin.cgi/SDL_Init * http://wiki.libsdl.org/moin.cgi/SDL_Quit */ static int main_testInitQuitJoystickHaptic (void *arg) { #if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED return TEST_SKIPPED; #else int enabled_subsystems; int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC; SDLTest_AssertCheck( SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems." ); enabled_subsystems = SDL_WasInit(initialized_subsystems); SDLTest_AssertCheck( enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems ); SDL_Quit(); enabled_subsystems = SDL_WasInit(initialized_subsystems); SDLTest_AssertCheck( enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems ); return TEST_COMPLETED; #endif } /* ! * \brief Tests SDL_InitSubSystem() and SDL_QuitSubSystem() * \sa * http://wiki.libsdl.org/moin.cgi/SDL_Init * http://wiki.libsdl.org/moin.cgi/SDL_Quit */ static int main_testInitQuitSubSystem (void *arg) { #if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED || defined SDL_GAMECONTROLLER_DISABLED return TEST_SKIPPED; #else int i; int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER }; for (i = 0; i < SDL_arraysize(subsystems); ++i) { int initialized_system; int subsystem = subsystems[i]; SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem ); SDLTest_AssertCheck( SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem ); initialized_system = SDL_WasInit(subsystem); SDLTest_AssertCheck( (initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system ); SDL_QuitSubSystem(subsystem); SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem ); } return TEST_COMPLETED; #endif } const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER; static int main_testImpliedJoystickInit (void *arg) { #if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED return TEST_SKIPPED; #else int initialized_system; /* First initialize the controller */ SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" ); SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" ); /* Then make sure this implicitly initialized the joystick subsystem */ initialized_system = SDL_WasInit(joy_and_controller); SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system ); /* Then quit the controller, and make sure that implicitly also quits the */ /* joystick subsystem */ SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER); initialized_system = SDL_WasInit(joy_and_controller); SDLTest_AssertCheck( (initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system ); return TEST_COMPLETED; #endif } static int main_testImpliedJoystickQuit (void *arg) { #if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED return TEST_SKIPPED; #else int initialized_system; /* First initialize the controller and the joystick (explicitly) */ SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" ); SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" ); SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" ); /* Then make sure they're both initialized properly */ initialized_system = SDL_WasInit(joy_and_controller); SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system ); /* Then quit the controller, and make sure that it does NOT quit the */ /* explicitly initialized joystick subsystem. */ SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER); initialized_system = SDL_WasInit(joy_and_controller); SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system ); SDL_QuitSubSystem(SDL_INIT_JOYSTICK); return TEST_COMPLETED; #endif } static const SDLTest_TestCaseReference mainTest1 = { (SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED}; static const SDLTest_TestCaseReference mainTest2 = { (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED}; static const SDLTest_TestCaseReference mainTest3 = { (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED}; static const SDLTest_TestCaseReference mainTest4 = { (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED}; /* Sequence of Main test cases */ static const SDLTest_TestCaseReference *mainTests[] = { &mainTest1, &mainTest2, &mainTest3, &mainTest4, NULL }; /* Main test suite (global) */ SDLTest_TestSuiteReference mainTestSuite = { "Main", NULL, mainTests, NULL }; /* vi: set ts=4 sw=4 expandtab: */