/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "SDL_dart.h" // Buffer states: #define BUFFER_EMPTY 0 #define BUFFER_USED 1 typedef struct _tMixBufferDesc { int iBufferUsage; // BUFFER_EMPTY or BUFFER_USED SDL_AudioDevice *pSDLAudioDevice; } tMixBufferDesc, *pMixBufferDesc; //--------------------------------------------------------------------- // DARTEventFunc // // This function is called by DART, when an event occurs, like end of // playback of a buffer, etc... //--------------------------------------------------------------------- static LONG APIENTRY DARTEventFunc(ULONG ulStatus, PMCI_MIX_BUFFER pBuffer, ULONG ulFlags) { if (ulFlags && MIX_WRITE_COMPLETE) { // Playback of buffer completed! // Get pointer to buffer description pMixBufferDesc pBufDesc; if (pBuffer) { pBufDesc = (pMixBufferDesc) (*pBuffer).ulUserParm; if (pBufDesc) { SDL_AudioDevice *pSDLAudioDevice = pBufDesc->pSDLAudioDevice; // Set the buffer to be empty pBufDesc->iBufferUsage = BUFFER_EMPTY; // And notify DART feeder thread that it will have to work a bit. if (pSDLAudioDevice) DosPostEventSem(pSDLAudioDevice->hidden-> hevAudioBufferPlayed); } } } return TRUE; } static int DART_OpenDevice(_THIS, const char *devname, int iscapture) { SDL_AudioFormat test_format = SDL_FirstAudioFormat(_this->spec.format); int valid_datatype = 0; MCI_AMP_OPEN_PARMS AmpOpenParms; int iDeviceOrd = 0; // Default device to be used int bOpenShared = 1; // Try opening it shared int iBits = 16; // Default is 16 bits signed int iFreq = 44100; // Default is 44KHz int iChannels = 2; // Default is 2 channels (Stereo) int iNumBufs = 2; // Number of audio buffers: 2 int iBufSize; int iOpenMode; int iSilence; int rc; /* Initialize all variables that we clean on shutdown */ _this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *_this->hidden)); if (_this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(_this->hidden, 0, (sizeof *_this->hidden)); // First thing is to try to open a given DART device! SDL_memset(&AmpOpenParms, 0, sizeof(MCI_AMP_OPEN_PARMS)); // pszDeviceType should contain the device type in low word, and device ordinal in high word! AmpOpenParms.pszDeviceType = (PSZ) (MCI_DEVTYPE_AUDIO_AMPMIX | (iDeviceOrd << 16)); iOpenMode = MCI_WAIT | MCI_OPEN_TYPE_ID; if (bOpenShared) iOpenMode |= MCI_OPEN_SHAREABLE; rc = mciSendCommand(0, MCI_OPEN, iOpenMode, (PVOID) & AmpOpenParms, 0); if (rc != MCIERR_SUCCESS) { // No audio available?? DART_CloseDevice(_this); SDL_SetError("DART: Couldn't open audio device."); return 0; } // Save the device ID we got from DART! // We will use this in the next calls! _this->hidden->iCurrDeviceOrd = iDeviceOrd = AmpOpenParms.usDeviceID; // Determine the audio parameters from the AudioSpec if (_this->spec.channels > 4) _this->spec.channels = 4; while ((!valid_datatype) && (test_format)) { _this->spec.format = test_format; valid_datatype = 1; switch (test_format) { case AUDIO_U8: // Unsigned 8 bit audio data iSilence = 0x80; _this->hidden->iCurrBits = iBits = 8; break; case AUDIO_S16LSB: // Signed 16 bit audio data iSilence = 0x00; _this->hidden->iCurrBits = iBits = 16; break; // !!! FIXME: int32? default: valid_datatype = 0; test_format = SDL_NextAudioFormat(); break; } } if (!valid_datatype) { // shouldn't happen, but just in case... // Close DART, and exit with error code! DART_CloseDevice(_this); SDL_SetError("Unsupported audio format"); return 0; } _this->hidden->iCurrFreq = iFreq = _this->spec.freq; _this->hidden->iCurrChannels = iChannels = _this->spec.channels; /* Update the fragment size as size in bytes */ SDL_CalculateAudioSpec(&_this->spec); _this->hidden->iCurrBufSize = iBufSize = _this->spec.size; // Now query this device if it supports the given freq/bits/channels! SDL_memset(&(_this->hidden->MixSetupParms), 0, sizeof(MCI_MIXSETUP_PARMS)); _this->hidden->MixSetupParms.ulBitsPerSample = iBits; _this->hidden->MixSetupParms.ulFormatTag = MCI_WAVE_FORMAT_PCM; _this->hidden->MixSetupParms.ulSamplesPerSec = iFreq; _this->hidden->MixSetupParms.ulChannels = iChannels; _this->hidden->MixSetupParms.ulFormatMode = MCI_PLAY; _this->hidden->MixSetupParms.ulDeviceType = MCI_DEVTYPE_WAVEFORM_AUDIO; _this->hidden->MixSetupParms.pmixEvent = DARTEventFunc; rc = mciSendCommand(iDeviceOrd, MCI_MIXSETUP, MCI_WAIT | MCI_MIXSETUP_QUERYMODE, &(_this->hidden->MixSetupParms), 0); if (rc != MCIERR_SUCCESS) { // The device cannot handle this format! // Close DART, and exit with error code! DART_CloseDevice(_this); SDL_SetError("Audio device doesn't support requested audio format"); return 0; } // The device can handle this format, so initialize! rc = mciSendCommand(iDeviceOrd, MCI_MIXSETUP, MCI_WAIT | MCI_MIXSETUP_INIT, &(_this->hidden->MixSetupParms), 0); if (rc != MCIERR_SUCCESS) { // The device could not be opened! // Close DART, and exit with error code! DART_CloseDevice(_this); SDL_SetError("Audio device could not be set up"); return 0; } // Ok, the device is initialized. // Now we should allocate buffers. For this, we need a place where // the buffer descriptors will be: _this->hidden->pMixBuffers = (MCI_MIX_BUFFER *) SDL_malloc(sizeof(MCI_MIX_BUFFER) * iNumBufs); if (!(_this->hidden->pMixBuffers)) { // Not enough memory! // Close DART, and exit with error code! DART_CloseDevice(_this); SDL_OutOfMemory(); return 0; } // Now that we have the place for buffer list, we can ask DART for the // buffers! _this->hidden->BufferParms.ulNumBuffers = iNumBufs; // Number of buffers _this->hidden->BufferParms.ulBufferSize = iBufSize; // each with this size _this->hidden->BufferParms.pBufList = _this->hidden->pMixBuffers; // getting descriptorts into this list // Allocate buffers! rc = mciSendCommand(iDeviceOrd, MCI_BUFFER, MCI_WAIT | MCI_ALLOCATE_MEMORY, &(_this->hidden->BufferParms), 0); if ((rc != MCIERR_SUCCESS) || (iNumBufs != _this->hidden->BufferParms.ulNumBuffers) || (_this->hidden->BufferParms.ulBufferSize == 0)) { // Could not allocate memory! // Close DART, and exit with error code! DART_CloseDevice(_this); SDL_SetError("DART could not allocate buffers"); return 0; } _this->hidden->iCurrNumBufs = iNumBufs; // Ok, we have all the buffers allocated, let's mark them! { int i; for (i = 0; i < iNumBufs; i++) { pMixBufferDesc pBufferDesc = (pMixBufferDesc) SDL_malloc(sizeof(tMixBufferDesc));; // Check if this buffer was really allocated by DART if ((!(_this->hidden->pMixBuffers[i].pBuffer)) || (!pBufferDesc)) { // Wrong buffer! DART_CloseDevice(_this); SDL_SetError("Error at internal buffer check"); return 0; } pBufferDesc->iBufferUsage = BUFFER_EMPTY; pBufferDesc->pSDLAudioDevice = _this; _this->hidden->pMixBuffers[i].ulBufferLength = _this->hidden->BufferParms.ulBufferSize; _this->hidden->pMixBuffers[i].ulUserParm = (ULONG) pBufferDesc; // User parameter: Description of buffer _this->hidden->pMixBuffers[i].ulFlags = 0; // Some stuff should be flagged here for DART, like end of // audio data, but as we will continously send // audio data, there will be no end.:) SDL_memset(_this->hidden->pMixBuffers[i].pBuffer, iSilence, iBufSize); } } _this->hidden->iNextFreeBuffer = 0; _this->hidden->iLastPlayedBuf = -1; // Create event semaphore if (DosCreateEventSem (NULL, &(_this->hidden->hevAudioBufferPlayed), 0, FALSE) != NO_ERROR) { DART_CloseDevice(_this); SDL_SetError("Could not create event semaphore"); return 0; } return 1; } static void DART_ThreadInit(_THIS) { /* Increase the priority of this thread to make sure that the audio will be continuous all the time! */ #ifdef USE_DOSSETPRIORITY if (SDL_getenv("SDL_USE_TIMECRITICAL_AUDIO")) { #ifdef DEBUG_BUILD printf ("[DART_ThreadInit] : Setting priority to TimeCritical+0! (TID%d)\n", SDL_ThreadID()); #endif DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0); } else { #ifdef DEBUG_BUILD printf ("[DART_ThreadInit] : Setting priority to ForegroundServer+0! (TID%d)\n", SDL_ThreadID()); #endif DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0); } #endif } /* This function waits until it is possible to write a full sound buffer */ static void DART_WaitDevice(_THIS) { int i; pMixBufferDesc pBufDesc; ULONG ulPostCount; DosResetEventSem(_this->hidden->hevAudioBufferPlayed, &ulPostCount); // If there is already an empty buffer, then return now! for (i = 0; i < _this->hidden->iCurrNumBufs; i++) { pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[i].ulUserParm; if (pBufDesc->iBufferUsage == BUFFER_EMPTY) return; } // If there is no empty buffer, wait for one to be empty! DosWaitEventSem(_this->hidden->hevAudioBufferPlayed, 1000); // Wait max 1 sec!!! Important! return; } static void DART_PlayDevice(_THIS) { int iFreeBuf = _this->hidden->iNextFreeBuffer; pMixBufferDesc pBufDesc; pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[iFreeBuf].ulUserParm; pBufDesc->iBufferUsage = BUFFER_USED; // Send it to DART to be queued _this->hidden->MixSetupParms.pmixWrite(_this->hidden->MixSetupParms. ulMixHandle, &(_this->hidden-> pMixBuffers[iFreeBuf]), 1); _this->hidden->iLastPlayedBuf = iFreeBuf; iFreeBuf = (iFreeBuf + 1) % _this->hidden->iCurrNumBufs; _this->hidden->iNextFreeBuffer = iFreeBuf; } static Uint8 * DART_GetDeviceBuf(_THIS) { int iFreeBuf; Uint8 *pResult; pMixBufferDesc pBufDesc; if (_this) { if (_this->hidden) { iFreeBuf = _this->hidden->iNextFreeBuffer; pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[iFreeBuf]. ulUserParm; if (pBufDesc) { if (pBufDesc->iBufferUsage == BUFFER_EMPTY) { pResult = _this->hidden->pMixBuffers[iFreeBuf].pBuffer; return pResult; } } else printf("[DART_GetDeviceBuf] : ERROR! pBufDesc = %p\n", pBufDesc); } else printf("[DART_GetDeviceBuf] : ERROR! _this->hidden = %p\n", _this->hidden); } else printf("[DART_GetDeviceBuf] : ERROR! _this = %p\n", _this); return NULL; } static void DART_WaitDone(_THIS) { pMixBufferDesc pBufDesc; ULONG ulPostCount = 0; APIRET rc = NO_ERROR; pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[_this->hidden->iLastPlayedBuf].ulUserParm; while ((pBufDesc->iBufferUsage != BUFFER_EMPTY) && (rc == NO_ERROR)) { DosResetEventSem(_this->hidden->hevAudioBufferPlayed, &ulPostCount); rc = DosWaitEventSem(_this->hidden->hevAudioBufferPlayed, 1000); // 1 sec timeout! Important! } } static void DART_CloseDevice(_THIS) { MCI_GENERIC_PARMS GenericParms; int rc; int i; if (_this->hidden != NULL) { // Stop DART playback if (_this->hidden->iCurrDeviceOrd) { rc = mciSendCommand(_this->hidden->iCurrDeviceOrd, MCI_STOP, MCI_WAIT, &GenericParms, 0); #ifdef SFX_DEBUG_BUILD if (rc != MCIERR_SUCCESS) { printf("Could not stop DART playback!\n"); fflush(stdout); } #endif } // Close event semaphore if (_this->hidden->hevAudioBufferPlayed) { DosCloseEventSem(_this->hidden->hevAudioBufferPlayed); _this->hidden->hevAudioBufferPlayed = 0; } // Free memory of buffer descriptions for (i = 0; i < _this->hidden->iCurrNumBufs; i++) { SDL_free((void *) (_this->hidden->pMixBuffers[i].ulUserParm)); _this->hidden->pMixBuffers[i].ulUserParm = 0; } _this->hidden->iCurrNumBufs = 0; // Deallocate buffers if (_this->hidden->iCurrDeviceOrd) { rc = mciSendCommand(_this->hidden->iCurrDeviceOrd, MCI_BUFFER, MCI_WAIT | MCI_DEALLOCATE_MEMORY, &(_this->hidden->BufferParms), 0); } // Free bufferlist if (_this->hidden->pMixBuffers != NULL) { SDL_free(_this->hidden->pMixBuffers); _this->hidden->pMixBuffers = NULL; } // Close dart if (_this->hidden->iCurrDeviceOrd) { rc = mciSendCommand(_this->hidden->iCurrDeviceOrd, MCI_CLOSE, MCI_WAIT, &(GenericParms), 0); } _this->hidden->iCurrDeviceOrd = 0; SDL_free(_this->hidden); _this->hidden = NULL; } } static int DART_Init(SDL_AudioDriverImpl * impl) { /* Set the function pointers */ impl->OpenDevice = DART_OpenDevice; impl->ThreadInit = DART_ThreadInit; impl->WaitDevice = DART_WaitDevice; impl->GetDeviceBuf = DART_GetDeviceBuf; impl->PlayDevice = DART_PlayDevice; impl->WaitDone = DART_WaitDone; impl->CloseDevice = DART_CloseDevice; impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME: is this right? */ return 1; } AudioBootStrap DART_bootstrap = { "dart", "OS/2 Direct Audio RouTines (DART)", DART_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */