/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_stdlib.h" #include "SDL_string.h" #include "SDL_error.h" #include "SDL_x11video.h" #include "SDL_events_c.h" #include "SDL_x11dga_c.h" #include "SDL_x11gl_c.h" #if defined(sgi) /* IRIX doesn't have a GL library versioning system */ #define DEFAULT_OPENGL "libGL.so" #elif defined(MACOSX) #define DEFAULT_OPENGL "/usr/X11R6/lib/libGL.1.dylib" #else #define DEFAULT_OPENGL "libGL.so.1" #endif #ifndef GLX_ARB_multisample #define GLX_ARB_multisample #define GLX_SAMPLE_BUFFERS_ARB 100000 #define GLX_SAMPLES_ARB 100001 #endif XVisualInfo *X11_GL_GetVisual(_THIS) { #ifdef HAVE_OPENGL_X11 /* 64 seems nice. */ int attribs[64]; int i; /* load the gl driver from a default path */ if ( ! this->gl_config.driver_loaded ) { /* no driver has been loaded, use default (ourselves) */ if ( X11_GL_LoadLibrary(this, NULL) < 0 ) { return NULL; } } /* See if we already have a window which we must use */ if ( SDL_windowid ) { XWindowAttributes a; XVisualInfo vi_in; int out_count; pXGetWindowAttributes(SDL_Display, SDL_Window, &a); vi_in.screen = SDL_Screen; vi_in.visualid = pXVisualIDFromVisual(a.visual); glx_visualinfo = pXGetVisualInfo(SDL_Display, VisualScreenMask|VisualIDMask, &vi_in, &out_count); return glx_visualinfo; } /* Setup our GLX attributes according to the gl_config. */ i = 0; attribs[i++] = GLX_RGBA; attribs[i++] = GLX_RED_SIZE; attribs[i++] = this->gl_config.red_size; attribs[i++] = GLX_GREEN_SIZE; attribs[i++] = this->gl_config.green_size; attribs[i++] = GLX_BLUE_SIZE; attribs[i++] = this->gl_config.blue_size; if( this->gl_config.alpha_size ) { attribs[i++] = GLX_ALPHA_SIZE; attribs[i++] = this->gl_config.alpha_size; } if( this->gl_config.buffer_size ) { attribs[i++] = GLX_BUFFER_SIZE; attribs[i++] = this->gl_config.buffer_size; } if( this->gl_config.double_buffer ) { attribs[i++] = GLX_DOUBLEBUFFER; } attribs[i++] = GLX_DEPTH_SIZE; attribs[i++] = this->gl_config.depth_size; if( this->gl_config.stencil_size ) { attribs[i++] = GLX_STENCIL_SIZE; attribs[i++] = this->gl_config.stencil_size; } if( this->gl_config.accum_red_size ) { attribs[i++] = GLX_ACCUM_RED_SIZE; attribs[i++] = this->gl_config.accum_red_size; } if( this->gl_config.accum_green_size ) { attribs[i++] = GLX_ACCUM_GREEN_SIZE; attribs[i++] = this->gl_config.accum_green_size; } if( this->gl_config.accum_blue_size ) { attribs[i++] = GLX_ACCUM_BLUE_SIZE; attribs[i++] = this->gl_config.accum_blue_size; } if( this->gl_config.accum_alpha_size ) { attribs[i++] = GLX_ACCUM_ALPHA_SIZE; attribs[i++] = this->gl_config.accum_alpha_size; } if( this->gl_config.stereo ) { attribs[i++] = GLX_STEREO; attribs[i++] = this->gl_config.stereo; } if( this->gl_config.multisamplebuffers ) { attribs[i++] = GLX_SAMPLE_BUFFERS_ARB; attribs[i++] = this->gl_config.multisamplebuffers; } if( this->gl_config.multisamplesamples ) { attribs[i++] = GLX_SAMPLES_ARB; attribs[i++] = this->gl_config.multisamplesamples; } #ifdef GLX_DIRECT_COLOR /* Try for a DirectColor visual for gamma support */ if ( !SDL_getenv("SDL_VIDEO_X11_NODIRECTCOLOR") ) { attribs[i++] = GLX_X_VISUAL_TYPE; attribs[i++] = GLX_DIRECT_COLOR; } #endif attribs[i++] = None; glx_visualinfo = this->gl_data->glXChooseVisual(GFX_Display, SDL_Screen, attribs); #ifdef GLX_DIRECT_COLOR if( !glx_visualinfo && !SDL_getenv("SDL_VIDEO_X11_NODIRECTCOLOR") ) { /* No DirectColor visual? Try again.. */ attribs[i-3] = None; glx_visualinfo = this->gl_data->glXChooseVisual(GFX_Display, SDL_Screen, attribs); } #endif if( !glx_visualinfo ) { SDL_SetError( "Couldn't find matching GLX visual"); return NULL; } /* printf("Found GLX visual 0x%x\n", glx_visualinfo->visualid); */ return glx_visualinfo; #else SDL_SetError("X11 driver not configured with OpenGL"); return NULL; #endif } int X11_GL_CreateWindow(_THIS, int w, int h) { int retval; #ifdef HAVE_OPENGL_X11 XSetWindowAttributes attributes; unsigned long mask; unsigned long black; black = (glx_visualinfo->visual == DefaultVisual(SDL_Display, SDL_Screen)) ? BlackPixel(SDL_Display, SDL_Screen) : 0; attributes.background_pixel = black; attributes.border_pixel = black; attributes.colormap = SDL_XColorMap; mask = CWBackPixel | CWBorderPixel | CWColormap; SDL_Window = pXCreateWindow(SDL_Display, WMwindow, 0, 0, w, h, 0, glx_visualinfo->depth, InputOutput, glx_visualinfo->visual, mask, &attributes); if ( !SDL_Window ) { SDL_SetError("Could not create window"); return -1; } retval = 0; #else SDL_SetError("X11 driver not configured with OpenGL"); retval = -1; #endif return(retval); } int X11_GL_CreateContext(_THIS) { int retval; #ifdef HAVE_OPENGL_X11 /* We do this to create a clean separation between X and GLX errors. */ pXSync( SDL_Display, False ); glx_context = this->gl_data->glXCreateContext(GFX_Display, glx_visualinfo, NULL, True); pXSync( GFX_Display, False ); if (glx_context == NULL) { SDL_SetError("Could not create GL context"); return -1; } gl_active = 1; #else SDL_SetError("X11 driver not configured with OpenGL"); #endif if ( gl_active ) { retval = 0; } else { retval = -1; } return(retval); } void X11_GL_Shutdown(_THIS) { #ifdef HAVE_OPENGL_X11 /* Clean up OpenGL */ if( glx_context ) { this->gl_data->glXMakeCurrent(GFX_Display, None, NULL); if (glx_context != NULL) this->gl_data->glXDestroyContext(GFX_Display, glx_context); glx_context = NULL; } gl_active = 0; #endif /* HAVE_OPENGL_X11 */ } #ifdef HAVE_OPENGL_X11 /* Make the current context active */ int X11_GL_MakeCurrent(_THIS) { int retval; retval = 0; if ( ! this->gl_data->glXMakeCurrent(GFX_Display, SDL_Window, glx_context) ) { SDL_SetError("Unable to make GL context current"); retval = -1; } pXSync( GFX_Display, False ); /* More Voodoo X server workarounds... Grr... */ SDL_Lock_EventThread(); X11_CheckDGAMouse(this); SDL_Unlock_EventThread(); return(retval); } /* Get attribute data from glX. */ int X11_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) { int retval; int glx_attrib = None; switch( attrib ) { case SDL_GL_RED_SIZE: glx_attrib = GLX_RED_SIZE; break; case SDL_GL_GREEN_SIZE: glx_attrib = GLX_GREEN_SIZE; break; case SDL_GL_BLUE_SIZE: glx_attrib = GLX_BLUE_SIZE; break; case SDL_GL_ALPHA_SIZE: glx_attrib = GLX_ALPHA_SIZE; break; case SDL_GL_DOUBLEBUFFER: glx_attrib = GLX_DOUBLEBUFFER; break; case SDL_GL_BUFFER_SIZE: glx_attrib = GLX_BUFFER_SIZE; break; case SDL_GL_DEPTH_SIZE: glx_attrib = GLX_DEPTH_SIZE; break; case SDL_GL_STENCIL_SIZE: glx_attrib = GLX_STENCIL_SIZE; break; case SDL_GL_ACCUM_RED_SIZE: glx_attrib = GLX_ACCUM_RED_SIZE; break; case SDL_GL_ACCUM_GREEN_SIZE: glx_attrib = GLX_ACCUM_GREEN_SIZE; break; case SDL_GL_ACCUM_BLUE_SIZE: glx_attrib = GLX_ACCUM_BLUE_SIZE; break; case SDL_GL_ACCUM_ALPHA_SIZE: glx_attrib = GLX_ACCUM_ALPHA_SIZE; break; case SDL_GL_STEREO: glx_attrib = GLX_STEREO; break; case SDL_GL_MULTISAMPLEBUFFERS: glx_attrib = GLX_SAMPLE_BUFFERS_ARB; break; case SDL_GL_MULTISAMPLESAMPLES: glx_attrib = GLX_SAMPLES_ARB; break; default: return(-1); } retval = this->gl_data->glXGetConfig(GFX_Display, glx_visualinfo, glx_attrib, value); return retval; } void X11_GL_SwapBuffers(_THIS) { this->gl_data->glXSwapBuffers(GFX_Display, SDL_Window); } #endif /* HAVE_OPENGL_X11 */ void X11_GL_UnloadLibrary(_THIS) { #ifdef HAVE_OPENGL_X11 if ( this->gl_config.driver_loaded ) { /* !!! FIXME: Can we just use SDL_UnloadObject() everywhere? */ #ifdef USE_DLOPEN dlclose(this->gl_config.dll_handle); #else SDL_UnloadObject(this->gl_config.dll_handle); #endif this->gl_data->glXGetProcAddress = NULL; this->gl_data->glXChooseVisual = NULL; this->gl_data->glXCreateContext = NULL; this->gl_data->glXDestroyContext = NULL; this->gl_data->glXMakeCurrent = NULL; this->gl_data->glXSwapBuffers = NULL; this->gl_config.dll_handle = NULL; this->gl_config.driver_loaded = 0; } #endif } #ifdef HAVE_OPENGL_X11 static void *do_dlsym(void *handle, const char *name) { /* !!! FIXME: Can we just use SDL_LoadFunction() everywhere? */ #ifdef USE_DLOPEN return dlsym(handle, name); #else return SDL_LoadFunction(handle, name); #endif } #if defined(__OpenBSD__) && !defined(__ELF__) #define do_dlsym(x,y) do_dlsym(x, "_" y) #endif /* Passing a NULL path means load pointers from the application */ int X11_GL_LoadLibrary(_THIS, const char* path) { void* handle = NULL; if ( gl_active ) { SDL_SetError("OpenGL context already created"); return -1; } if ( path == NULL ) { path = SDL_getenv("SDL_VIDEO_GL_DRIVER"); if ( path == NULL ) { path = DEFAULT_OPENGL; } } /* !!! FIXME: Can we just use SDL_LoadObject() everywhere? */ #ifdef USE_DLOPEN { #ifdef RTLD_GLOBAL int dlopen_flags = RTLD_LAZY | RTLD_GLOBAL; #else int dlopen_flags = RTLD_LAZY; #endif handle = dlopen(path, dlopen_flags); if ( handle == NULL ) { SDL_SetError("Could not load OpenGL library: %s", (const char *) dlerror()); return -1; } } #else handle = SDL_LoadObject(path); if ( handle == NULL ) { /* SDL_LoadObject() will call SDL_SetError() for us. */ return -1; } #endif /* Unload the old driver and reset the pointers */ X11_GL_UnloadLibrary(this); /* Load new function pointers */ this->gl_data->glXGetProcAddress = (void *(*)(const GLubyte *)) do_dlsym(handle, "glXGetProcAddressARB"); this->gl_data->glXChooseVisual = (XVisualInfo *(*)(Display *, int, int *)) do_dlsym(handle, "glXChooseVisual"); this->gl_data->glXCreateContext = (GLXContext (*)(Display *, XVisualInfo *, GLXContext, int)) do_dlsym(handle, "glXCreateContext"); this->gl_data->glXDestroyContext = (void (*)(Display *, GLXContext)) do_dlsym(handle, "glXDestroyContext"); this->gl_data->glXMakeCurrent = (int (*)(Display *, GLXDrawable, GLXContext)) do_dlsym(handle, "glXMakeCurrent"); this->gl_data->glXSwapBuffers = (void (*)(Display *, GLXDrawable)) do_dlsym(handle, "glXSwapBuffers"); this->gl_data->glXGetConfig = (int (*)(Display *, XVisualInfo *, int, int *)) do_dlsym(handle, "glXGetConfig"); this->gl_data->glXQueryExtensionsString = (const char *(*)(Display *, int)) do_dlsym(handle, "glXQueryExtensionsString"); if ( (this->gl_data->glXChooseVisual == NULL) || (this->gl_data->glXCreateContext == NULL) || (this->gl_data->glXDestroyContext == NULL) || (this->gl_data->glXMakeCurrent == NULL) || (this->gl_data->glXSwapBuffers == NULL) || (this->gl_data->glXGetConfig == NULL) || (this->gl_data->glXQueryExtensionsString == NULL)) { SDL_SetError("Could not retrieve OpenGL functions"); return -1; } this->gl_config.dll_handle = handle; this->gl_config.driver_loaded = 1; if ( path ) { SDL_strncpy(this->gl_config.driver_path, path, sizeof(this->gl_config.driver_path)-1); } else { SDL_strcpy(this->gl_config.driver_path, ""); } return 0; } void *X11_GL_GetProcAddress(_THIS, const char* proc) { static char procname[1024]; void* handle; void* retval; handle = this->gl_config.dll_handle; if ( this->gl_data->glXGetProcAddress ) { return this->gl_data->glXGetProcAddress((const GLubyte *)proc); } #if defined(__OpenBSD__) && !defined(__ELF__) #undef do_dlsym #endif retval = do_dlsym(handle, proc); if (!retval && SDL_strlen(proc) <= 1022) { procname[0] = '_'; SDL_strcpy(procname + 1, proc); retval = do_dlsym(handle, procname); } return retval; } #endif /* HAVE_OPENGL_X11 */