/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* Functions to allocate audio buffer memory, shareable across threads (necessary because SDL audio emulates threads with fork() */ #ifdef FORK_HACK #include #include #include #include #endif #include "SDL_audiomem.h" #include "SDL_stdlib.h" /* Allocate memory that will be shared between threads (freed on exit) */ void *SDL_AllocAudioMem(int size) { void *chunk; #ifdef FORK_HACK int semid; /* Create and get the address of a shared memory segment */ semid = shmget(IPC_PRIVATE, size, (IPC_CREAT|0600)); if ( semid < 0 ) { return(NULL); } chunk = shmat(semid, NULL, 0); /* Set the segment for deletion when it is detatched */ shmctl(semid, IPC_RMID, NULL); /* Delets semid if shmat() fails */ #else chunk = malloc(size); #endif return((void *)chunk); } void SDL_FreeAudioMem(void *chunk) { #ifdef FORK_HACK shmdt(chunk); #else free(chunk); #endif }