/* Copyright (C) 1997-2019 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely. */ /* Usage: * Spacebar to begin recording a gesture on all touches. * s to save all touches into "./gestureSave" * l to load all touches from "./gestureSave" */ #include "SDL.h" #include /* for exit() */ #ifdef __EMSCRIPTEN__ #include #endif #include "SDL_test.h" #include "SDL_test_common.h" #define WIDTH 640 #define HEIGHT 480 #define BPP 4 /* MUST BE A POWER OF 2! */ #define EVENT_BUF_SIZE 256 #define VERBOSE 0 static SDLTest_CommonState *state; static SDL_Event events[EVENT_BUF_SIZE]; static int eventWrite; static int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF}; static int quitting = 0; typedef struct { float x, y; } Point; typedef struct { float ang, r; Point p; } Knob; static Knob knob = { 0.0f, 0.1f, { 0.0f, 0.0f } }; static void setpix(SDL_Surface *screen, float _x, float _y, unsigned int col) { Uint32 *pixmem32; Uint32 colour; Uint8 r, g, b; const int x = (int)_x; const int y = (int)_y; float a; if ( (x < 0) || (x >= screen->w) || (y < 0) || (y >= screen->h) ) { return; } pixmem32 = (Uint32 *) screen->pixels + y * screen->pitch / BPP + x; SDL_memcpy(&colour, pixmem32, screen->format->BytesPerPixel); SDL_GetRGB(colour,screen->format,&r,&g,&b); /* r = 0;g = 0; b = 0; */ a = (float) ((col >> 24) & 0xFF); if (a == 0) { a = 0xFF; /* Hack, to make things easier. */ } a = (a == 0.0f) ? 1 : (a / 255.0f); r = (Uint8) (r * (1 - a) + ((col >> 16) & 0xFF) * a); g = (Uint8) (g * (1 - a) + ((col >> 8) & 0xFF) * a); b = (Uint8) (b * (1 - a) + ((col >> 0) & 0xFF) * a); colour = SDL_MapRGB(screen->format, r, g, b); *pixmem32 = colour; } static void drawLine(SDL_Surface *screen, float x0, float y0, float x1, float y1, unsigned int col) { float t; for (t = 0; t < 1; t += (float) (1.0f / SDL_max(SDL_fabs(x0 - x1), SDL_fabs(y0 - y1)))) { setpix(screen, x1 + t * (x0 - x1), y1 + t * (y0 - y1), col); } } static void drawCircle(SDL_Surface *screen, float x, float y, float r, unsigned int c) { float tx,ty, xr; for (ty = (float) -SDL_fabs(r); ty <= (float) SDL_fabs((int) r); ty++) { xr = (float) SDL_sqrt(r * r - ty * ty); if (r > 0) { /* r > 0 ==> filled circle */ for(tx = -xr + 0.5f; tx <= xr - 0.5f; tx++) { setpix(screen, x + tx, y + ty, c); } } else { setpix(screen, x - xr + 0.5f, y + ty, c); setpix(screen, x + xr - 0.5f, y + ty, c); } } } static void drawKnob(SDL_Surface *screen, const Knob *k) { drawCircle(screen, k->p.x * screen->w, k->p.y * screen->h, k->r * screen->w, 0xFFFFFF); drawCircle(screen, (k->p.x + k->r / 2 * SDL_cosf(k->ang)) * screen->w, (k->p.y + k->r / 2 * SDL_sinf(k->ang)) * screen->h, k->r / 4 * screen->w, 0); } static void DrawScreen(SDL_Window *window) { SDL_Surface *screen = SDL_GetWindowSurface(window); int i; if (!screen) { return; } SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 75, 75, 75)); /* draw Touch History */ for (i = eventWrite; i < eventWrite + EVENT_BUF_SIZE; ++i) { const SDL_Event *event = &events[i & (EVENT_BUF_SIZE - 1)]; const float age = (float)(i - eventWrite) / EVENT_BUF_SIZE; float x, y; unsigned int c, col; if ( (event->type == SDL_FINGERMOTION) || (event->type == SDL_FINGERDOWN) || (event->type == SDL_FINGERUP) ) { x = event->tfinger.x; y = event->tfinger.y; /* draw the touch: */ c = colors[event->tfinger.fingerId % 7]; col = ((unsigned int) (c * (0.1f + 0.85f))) | (unsigned int) (0xFF * age) << 24; if (event->type == SDL_FINGERMOTION) { drawCircle(screen, x * screen->w, y * screen->h, 5, col); } else if (event->type == SDL_FINGERDOWN) { drawCircle(screen, x * screen->w, y * screen->h, -10, col); } } } if (knob.p.x > 0) { drawKnob(screen, &knob); } SDL_UpdateWindowSurface(window); } static void loop(void) { SDL_Event event; SDL_RWops *stream; int i; while (SDL_PollEvent(&event)) { SDLTest_CommonEvent(state, &event, &quitting); /* Record _all_ events */ events[eventWrite & (EVENT_BUF_SIZE-1)] = event; eventWrite++; switch (event.type) { case SDL_KEYDOWN: switch (event.key.keysym.sym) { case SDLK_i: { for (i = 0; i < SDL_GetNumTouchDevices(); ++i) { const SDL_TouchID id = SDL_GetTouchDevice(i); SDL_Log("Fingers Down on device %"SDL_PRIs64": %d", id, SDL_GetNumTouchFingers(id)); } break; } case SDLK_SPACE: SDL_RecordGesture(-1); break; case SDLK_s: stream = SDL_RWFromFile("gestureSave", "w"); SDL_Log("Wrote %i templates", SDL_SaveAllDollarTemplates(stream)); SDL_RWclose(stream); break; case SDLK_l: stream = SDL_RWFromFile("gestureSave", "r"); SDL_Log("Loaded: %i", SDL_LoadDollarTemplates(-1, stream)); SDL_RWclose(stream); break; } break; #if VERBOSE case SDL_FINGERMOTION: SDL_Log("Finger: %"SDL_PRIs64",x: %f, y: %f",event.tfinger.fingerId, event.tfinger.x,event.tfinger.y); break; case SDL_FINGERDOWN: SDL_Log("Finger: %"SDL_PRIs64" down - x: %f, y: %f", event.tfinger.fingerId,event.tfinger.x,event.tfinger.y); break; case SDL_FINGERUP: SDL_Log("Finger: %"SDL_PRIs64" up - x: %f, y: %f", event.tfinger.fingerId,event.tfinger.x,event.tfinger.y); break; #endif case SDL_MULTIGESTURE: #if VERBOSE SDL_Log("Multi Gesture: x = %f, y = %f, dAng = %f, dR = %f", event.mgesture.x, event.mgesture.y, event.mgesture.dTheta, event.mgesture.dDist); SDL_Log("MG: numDownTouch = %i",event.mgesture.numFingers); #endif knob.p.x = event.mgesture.x; knob.p.y = event.mgesture.y; knob.ang += event.mgesture.dTheta; knob.r += event.mgesture.dDist; break; case SDL_DOLLARGESTURE: SDL_Log("Gesture %"SDL_PRIs64" performed, error: %f", event.dgesture.gestureId, event.dgesture.error); break; case SDL_DOLLARRECORD: SDL_Log("Recorded gesture: %"SDL_PRIs64"",event.dgesture.gestureId); break; } } for (i = 0; i < state->num_windows; ++i) { if (state->windows[i]) { DrawScreen(state->windows[i]); } } #ifdef __EMSCRIPTEN__ if (quitting) { emscripten_cancel_main_loop(); } #endif } int main(int argc, char* argv[]) { state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); if (!state) { return 1; } state->window_title = "Gesture Test"; state->window_w = WIDTH; state->window_h = HEIGHT; state->skip_renderer = SDL_TRUE; if (!SDLTest_CommonDefaultArgs(state, argc, argv) || !SDLTest_CommonInit(state)) { SDLTest_CommonQuit(state); return 1; } #ifdef __EMSCRIPTEN__ emscripten_set_main_loop(loop, 0, 1); #else while (!quitting) { loop(); } #endif SDLTest_CommonQuit(state); return 0; }