/* Simple DirectMedia Layer Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../../SDL_internal.h" #if SDL_VIDEO_DRIVER_UIKIT #include "SDL_assert.h" #include "SDL_uikitmodes.h" #include "../../events/SDL_events_c.h" @implementation SDL_DisplayData @synthesize uiscreen; @end @implementation SDL_DisplayModeData @synthesize uiscreenmode; @end static int UIKit_AllocateDisplayModeData(SDL_DisplayMode * mode, UIScreenMode * uiscreenmode) { SDL_DisplayModeData *data = nil; if (uiscreenmode != nil) { /* Allocate the display mode data */ data = [[SDL_DisplayModeData alloc] init]; if (!data) { return SDL_OutOfMemory(); } data.uiscreenmode = uiscreenmode; } mode->driverdata = (void *) CFBridgingRetain(data); return 0; } static void UIKit_FreeDisplayModeData(SDL_DisplayMode * mode) { if (mode->driverdata != NULL) { CFRelease(mode->driverdata); mode->driverdata = NULL; } } static NSUInteger UIKit_GetDisplayModeRefreshRate(UIScreen *uiscreen) { #ifdef __IPHONE_10_3 if ([uiscreen respondsToSelector:@selector(maximumFramesPerSecond)]) { return uiscreen.maximumFramesPerSecond; } #endif return 0; } static int UIKit_AddSingleDisplayMode(SDL_VideoDisplay * display, int w, int h, UIScreen * uiscreen, UIScreenMode * uiscreenmode) { SDL_DisplayMode mode; SDL_zero(mode); if (UIKit_AllocateDisplayModeData(&mode, uiscreenmode) < 0) { return -1; } mode.format = SDL_PIXELFORMAT_ABGR8888; mode.refresh_rate = (int) UIKit_GetDisplayModeRefreshRate(uiscreen); mode.w = w; mode.h = h; if (SDL_AddDisplayMode(display, &mode)) { return 0; } else { UIKit_FreeDisplayModeData(&mode); return -1; } } static int UIKit_AddDisplayMode(SDL_VideoDisplay * display, int w, int h, UIScreen * uiscreen, UIScreenMode * uiscreenmode, SDL_bool addRotation) { if (UIKit_AddSingleDisplayMode(display, w, h, uiscreen, uiscreenmode) < 0) { return -1; } if (addRotation) { /* Add the rotated version */ if (UIKit_AddSingleDisplayMode(display, h, w, uiscreen, uiscreenmode) < 0) { return -1; } } return 0; } static int UIKit_AddDisplay(UIScreen *uiscreen) { UIScreenMode *uiscreenmode = uiscreen.currentMode; CGSize size = uiscreen.bounds.size; SDL_VideoDisplay display; SDL_DisplayMode mode; SDL_zero(mode); /* Make sure the width/height are oriented correctly */ if (UIKit_IsDisplayLandscape(uiscreen) != (size.width > size.height)) { CGFloat height = size.width; size.width = size.height; size.height = height; } mode.format = SDL_PIXELFORMAT_ABGR8888; mode.refresh_rate = (int) UIKit_GetDisplayModeRefreshRate(uiscreen); mode.w = (int) size.width; mode.h = (int) size.height; if (UIKit_AllocateDisplayModeData(&mode, uiscreenmode) < 0) { return -1; } SDL_zero(display); display.desktop_mode = mode; display.current_mode = mode; /* Allocate the display data */ SDL_DisplayData *data = [[SDL_DisplayData alloc] init]; if (!data) { UIKit_FreeDisplayModeData(&display.desktop_mode); return SDL_OutOfMemory(); } data.uiscreen = uiscreen; display.driverdata = (void *) CFBridgingRetain(data); SDL_AddVideoDisplay(&display); return 0; } SDL_bool UIKit_IsDisplayLandscape(UIScreen *uiscreen) { #if !TARGET_OS_TV if (uiscreen == [UIScreen mainScreen]) { return UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation); } else #endif /* !TARGET_OS_TV */ { CGSize size = uiscreen.bounds.size; return (size.width > size.height); } } int UIKit_InitModes(_THIS) { @autoreleasepool { for (UIScreen *uiscreen in [UIScreen screens]) { if (UIKit_AddDisplay(uiscreen) < 0) { return -1; } } #if !TARGET_OS_TV SDL_OnApplicationDidChangeStatusBarOrientation(); #endif } return 0; } void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display) { @autoreleasepool { SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata; SDL_bool isLandscape = UIKit_IsDisplayLandscape(data.uiscreen); SDL_bool addRotation = (data.uiscreen == [UIScreen mainScreen]); CGFloat scale = data.uiscreen.scale; NSArray *availableModes = nil; #if TARGET_OS_TV addRotation = SDL_FALSE; availableModes = @[data.uiscreen.currentMode]; #else availableModes = data.uiscreen.availableModes; #endif #ifdef __IPHONE_8_0 /* The UIScreenMode of an iPhone 6 Plus should be 1080x1920 rather than * 1242x2208 (414x736@3x), so we should use the native scale. */ if ([data.uiscreen respondsToSelector:@selector(nativeScale)]) { scale = data.uiscreen.nativeScale; } #endif for (UIScreenMode *uimode in availableModes) { /* The size of a UIScreenMode is in pixels, but we deal exclusively * in points (except in SDL_GL_GetDrawableSize.) */ int w = (int)(uimode.size.width / scale); int h = (int)(uimode.size.height / scale); /* Make sure the width/height are oriented correctly */ if (isLandscape != (w > h)) { int tmp = w; w = h; h = tmp; } UIKit_AddDisplayMode(display, w, h, data.uiscreen, uimode, addRotation); } } } int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) { @autoreleasepool { SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata; #if !TARGET_OS_TV SDL_DisplayModeData *modedata = (__bridge SDL_DisplayModeData *)mode->driverdata; [data.uiscreen setCurrentMode:modedata.uiscreenmode]; #endif if (data.uiscreen == [UIScreen mainScreen]) { /* [UIApplication setStatusBarOrientation:] no longer works reliably * in recent iOS versions, so we can't rotate the screen when setting * the display mode. */ if (mode->w > mode->h) { if (!UIKit_IsDisplayLandscape(data.uiscreen)) { return SDL_SetError("Screen orientation does not match display mode size"); } } else if (mode->w < mode->h) { if (UIKit_IsDisplayLandscape(data.uiscreen)) { return SDL_SetError("Screen orientation does not match display mode size"); } } } } return 0; } int UIKit_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect) { @autoreleasepool { int displayIndex = (int) (display - _this->displays); SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata; CGRect frame = data.uiscreen.bounds; /* the default function iterates displays to make a fake offset, as if all the displays were side-by-side, which is fine for iOS. */ if (SDL_GetDisplayBounds(displayIndex, rect) < 0) { return -1; } #if !TARGET_OS_TV && __IPHONE_OS_VERSION_MIN_REQUIRED < __IPHONE_7_0 if (!UIKit_IsSystemVersionAtLeast(7.0)) { frame = [data.uiscreen applicationFrame]; } #endif rect->x += frame.origin.x; rect->y += frame.origin.y; rect->w = frame.size.width; rect->h = frame.size.height; } return 0; } void UIKit_QuitModes(_THIS) { /* Release Objective-C objects, so higher level doesn't free() them. */ int i, j; @autoreleasepool { for (i = 0; i < _this->num_displays; i++) { SDL_VideoDisplay *display = &_this->displays[i]; UIKit_FreeDisplayModeData(&display->desktop_mode); for (j = 0; j < display->num_display_modes; j++) { SDL_DisplayMode *mode = &display->display_modes[j]; UIKit_FreeDisplayModeData(mode); } if (display->driverdata != NULL) { CFRelease(display->driverdata); display->driverdata = NULL; } } } } #if !TARGET_OS_TV void SDL_OnApplicationDidChangeStatusBarOrientation() { BOOL isLandscape = UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation); SDL_VideoDisplay *display = SDL_GetDisplay(0); if (display) { SDL_DisplayMode *desktopmode = &display->desktop_mode; SDL_DisplayMode *currentmode = &display->current_mode; SDL_DisplayOrientation orientation = SDL_ORIENTATION_UNKNOWN; /* The desktop display mode should be kept in sync with the screen * orientation so that updating a window's fullscreen state to * SDL_WINDOW_FULLSCREEN_DESKTOP keeps the window dimensions in the * correct orientation. */ if (isLandscape != (desktopmode->w > desktopmode->h)) { int height = desktopmode->w; desktopmode->w = desktopmode->h; desktopmode->h = height; } /* Same deal with the current mode + SDL_GetCurrentDisplayMode. */ if (isLandscape != (currentmode->w > currentmode->h)) { int height = currentmode->w; currentmode->w = currentmode->h; currentmode->h = height; } switch ([UIApplication sharedApplication].statusBarOrientation) { case UIInterfaceOrientationPortrait: orientation = SDL_ORIENTATION_PORTRAIT; break; case UIInterfaceOrientationPortraitUpsideDown: orientation = SDL_ORIENTATION_PORTRAIT_FLIPPED; break; case UIInterfaceOrientationLandscapeLeft: /* Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 */ orientation = SDL_ORIENTATION_LANDSCAPE_FLIPPED; break; case UIInterfaceOrientationLandscapeRight: /* Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 */ orientation = SDL_ORIENTATION_LANDSCAPE; break; default: break; } SDL_SendDisplayEvent(display, SDL_DISPLAYEVENT_ORIENTATION, orientation); } } #endif /* !TARGET_OS_TV */ #endif /* SDL_VIDEO_DRIVER_UIKIT */ /* vi: set ts=4 sw=4 expandtab: */