/* Simple DirectMedia Layer Copyright (C) 1997-2012 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "SDL_config.h" #if SDL_AUDIO_DRIVER_DSOUND /* Allow access to a raw mixing buffer */ #include "SDL_timer.h" #include "SDL_loadso.h" #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "SDL_directsound.h" /* DirectX function pointers for audio */ static void* DSoundDLL = NULL; typedef HRESULT(WINAPI*fnDirectSoundCreate8)(LPGUID,LPDIRECTSOUND*,LPUNKNOWN); typedef HRESULT(WINAPI*fnDirectSoundEnumerateW)(LPDSENUMCALLBACKW, LPVOID); typedef HRESULT(WINAPI*fnDirectSoundCaptureEnumerateW)(LPDSENUMCALLBACKW,LPVOID); static fnDirectSoundCreate8 pDirectSoundCreate8 = NULL; static fnDirectSoundEnumerateW pDirectSoundEnumerateW = NULL; static fnDirectSoundCaptureEnumerateW pDirectSoundCaptureEnumerateW = NULL; static void DSOUND_Unload(void) { pDirectSoundCreate8 = NULL; pDirectSoundEnumerateW = NULL; pDirectSoundCaptureEnumerateW = NULL; if (DSoundDLL != NULL) { SDL_UnloadObject(DSoundDLL); DSoundDLL = NULL; } } static int DSOUND_Load(void) { int loaded = 0; DSOUND_Unload(); DSoundDLL = SDL_LoadObject("DSOUND.DLL"); if (DSoundDLL == NULL) { SDL_SetError("DirectSound: failed to load DSOUND.DLL"); } else { /* Now make sure we have DirectX 8 or better... */ #define DSOUNDLOAD(f) { \ p##f = (fn##f) SDL_LoadFunction(DSoundDLL, #f); \ if (!p##f) loaded = 0; \ } loaded = 1; /* will reset if necessary. */ DSOUNDLOAD(DirectSoundCreate8); DSOUNDLOAD(DirectSoundEnumerateW); DSOUNDLOAD(DirectSoundCaptureEnumerateW); #undef DSOUNDLOAD if (!loaded) { SDL_SetError("DirectSound: System doesn't appear to have DX8."); } } if (!loaded) { DSOUND_Unload(); } return loaded; } static __inline__ char * utf16_to_utf8(const WCHAR *S) { /* !!! FIXME: this should be UTF-16, not UCS-2! */ return SDL_iconv_string("UTF-8", "UCS-2", (char *)(S), (SDL_wcslen(S)+1)*sizeof(WCHAR)); } static void SetDSerror(const char *function, int code) { static const char *error; static char errbuf[1024]; errbuf[0] = 0; switch (code) { case E_NOINTERFACE: error = "Unsupported interface -- Is DirectX 8.0 or later installed?"; break; case DSERR_ALLOCATED: error = "Audio device in use"; break; case DSERR_BADFORMAT: error = "Unsupported audio format"; break; case DSERR_BUFFERLOST: error = "Mixing buffer was lost"; break; case DSERR_CONTROLUNAVAIL: error = "Control requested is not available"; break; case DSERR_INVALIDCALL: error = "Invalid call for the current state"; break; case DSERR_INVALIDPARAM: error = "Invalid parameter"; break; case DSERR_NODRIVER: error = "No audio device found"; break; case DSERR_OUTOFMEMORY: error = "Out of memory"; break; case DSERR_PRIOLEVELNEEDED: error = "Caller doesn't have priority"; break; case DSERR_UNSUPPORTED: error = "Function not supported"; break; default: SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: Unknown DirectSound error: 0x%x", function, code); break; } if (!errbuf[0]) { SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function, error); } SDL_SetError("%s", errbuf); return; } static BOOL CALLBACK FindAllDevs(LPGUID guid, LPCWSTR desc, LPCWSTR module, LPVOID data) { SDL_AddAudioDevice addfn = (SDL_AddAudioDevice) data; if (guid != NULL) { /* skip default device */ char *str = utf16_to_utf8(desc); if (str != NULL) { addfn(str); SDL_free(str); /* addfn() makes a copy of this string. */ } } return TRUE; /* keep enumerating. */ } static void DSOUND_DetectDevices(int iscapture, SDL_AddAudioDevice addfn) { if (iscapture) { pDirectSoundCaptureEnumerateW(FindAllDevs, addfn); } else { pDirectSoundEnumerateW(FindAllDevs, addfn); } } static void DSOUND_WaitDevice(_THIS) { DWORD status = 0; DWORD cursor = 0; DWORD junk = 0; HRESULT result = DS_OK; /* Semi-busy wait, since we have no way of getting play notification on a primary mixing buffer located in hardware (DirectX 5.0) */ result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf, &junk, &cursor); if (result != DS_OK) { if (result == DSERR_BUFFERLOST) { IDirectSoundBuffer_Restore(this->hidden->mixbuf); } #ifdef DEBUG_SOUND SetDSerror("DirectSound GetCurrentPosition", result); #endif return; } while ((cursor / this->hidden->mixlen) == this->hidden->lastchunk) { /* FIXME: find out how much time is left and sleep that long */ SDL_Delay(1); /* Try to restore a lost sound buffer */ IDirectSoundBuffer_GetStatus(this->hidden->mixbuf, &status); if ((status & DSBSTATUS_BUFFERLOST)) { IDirectSoundBuffer_Restore(this->hidden->mixbuf); IDirectSoundBuffer_GetStatus(this->hidden->mixbuf, &status); if ((status & DSBSTATUS_BUFFERLOST)) { break; } } if (!(status & DSBSTATUS_PLAYING)) { result = IDirectSoundBuffer_Play(this->hidden->mixbuf, 0, 0, DSBPLAY_LOOPING); if (result == DS_OK) { continue; } #ifdef DEBUG_SOUND SetDSerror("DirectSound Play", result); #endif return; } /* Find out where we are playing */ result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf, &junk, &cursor); if (result != DS_OK) { SetDSerror("DirectSound GetCurrentPosition", result); return; } } } static void DSOUND_PlayDevice(_THIS) { /* Unlock the buffer, allowing it to play */ if (this->hidden->locked_buf) { IDirectSoundBuffer_Unlock(this->hidden->mixbuf, this->hidden->locked_buf, this->hidden->mixlen, NULL, 0); } } static Uint8 * DSOUND_GetDeviceBuf(_THIS) { DWORD cursor = 0; DWORD junk = 0; HRESULT result = DS_OK; DWORD rawlen = 0; /* Figure out which blocks to fill next */ this->hidden->locked_buf = NULL; result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf, &junk, &cursor); if (result == DSERR_BUFFERLOST) { IDirectSoundBuffer_Restore(this->hidden->mixbuf); result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf, &junk, &cursor); } if (result != DS_OK) { SetDSerror("DirectSound GetCurrentPosition", result); return (NULL); } cursor /= this->hidden->mixlen; #ifdef DEBUG_SOUND /* Detect audio dropouts */ { DWORD spot = cursor; if (spot < this->hidden->lastchunk) { spot += this->hidden->num_buffers; } if (spot > this->hidden->lastchunk + 1) { fprintf(stderr, "Audio dropout, missed %d fragments\n", (spot - (this->hidden->lastchunk + 1))); } } #endif this->hidden->lastchunk = cursor; cursor = (cursor + 1) % this->hidden->num_buffers; cursor *= this->hidden->mixlen; /* Lock the audio buffer */ result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor, this->hidden->mixlen, (LPVOID *) & this->hidden->locked_buf, &rawlen, NULL, &junk, 0); if (result == DSERR_BUFFERLOST) { IDirectSoundBuffer_Restore(this->hidden->mixbuf); result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor, this->hidden->mixlen, (LPVOID *) & this-> hidden->locked_buf, &rawlen, NULL, &junk, 0); } if (result != DS_OK) { SetDSerror("DirectSound Lock", result); return (NULL); } return (this->hidden->locked_buf); } static void DSOUND_WaitDone(_THIS) { Uint8 *stream = DSOUND_GetDeviceBuf(this); /* Wait for the playing chunk to finish */ if (stream != NULL) { SDL_memset(stream, this->spec.silence, this->hidden->mixlen); DSOUND_PlayDevice(this); } DSOUND_WaitDevice(this); /* Stop the looping sound buffer */ IDirectSoundBuffer_Stop(this->hidden->mixbuf); } static void DSOUND_CloseDevice(_THIS) { if (this->hidden != NULL) { if (this->hidden->sound != NULL) { if (this->hidden->mixbuf != NULL) { /* Clean up the audio buffer */ IDirectSoundBuffer_Release(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } IDirectSound_Release(this->hidden->sound); this->hidden->sound = NULL; } SDL_free(this->hidden); this->hidden = NULL; } } /* This function tries to create a secondary audio buffer, and returns the number of audio chunks available in the created buffer. */ static int CreateSecondary(_THIS, HWND focus, WAVEFORMATEX * wavefmt) { LPDIRECTSOUND sndObj = this->hidden->sound; LPDIRECTSOUNDBUFFER *sndbuf = &this->hidden->mixbuf; Uint32 chunksize = this->spec.size; const int numchunks = 8; HRESULT result = DS_OK; DSBUFFERDESC format; LPVOID pvAudioPtr1, pvAudioPtr2; DWORD dwAudioBytes1, dwAudioBytes2; /* Try to set primary mixing privileges */ if (focus) { result = IDirectSound_SetCooperativeLevel(sndObj, focus, DSSCL_PRIORITY); } else { result = IDirectSound_SetCooperativeLevel(sndObj, GetDesktopWindow(), DSSCL_NORMAL); } if (result != DS_OK) { SetDSerror("DirectSound SetCooperativeLevel", result); return (-1); } /* Try to create the secondary buffer */ SDL_memset(&format, 0, sizeof(format)); format.dwSize = sizeof(format); format.dwFlags = DSBCAPS_GETCURRENTPOSITION2; if (!focus) { format.dwFlags |= DSBCAPS_GLOBALFOCUS; } else { format.dwFlags |= DSBCAPS_STICKYFOCUS; } format.dwBufferBytes = numchunks * chunksize; if ((format.dwBufferBytes < DSBSIZE_MIN) || (format.dwBufferBytes > DSBSIZE_MAX)) { SDL_SetError("Sound buffer size must be between %d and %d", DSBSIZE_MIN / numchunks, DSBSIZE_MAX / numchunks); return (-1); } format.dwReserved = 0; format.lpwfxFormat = wavefmt; result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL); if (result != DS_OK) { SetDSerror("DirectSound CreateSoundBuffer", result); return (-1); } IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt); /* Silence the initial audio buffer */ result = IDirectSoundBuffer_Lock(*sndbuf, 0, format.dwBufferBytes, (LPVOID *) & pvAudioPtr1, &dwAudioBytes1, (LPVOID *) & pvAudioPtr2, &dwAudioBytes2, DSBLOCK_ENTIREBUFFER); if (result == DS_OK) { SDL_memset(pvAudioPtr1, this->spec.silence, dwAudioBytes1); IDirectSoundBuffer_Unlock(*sndbuf, (LPVOID) pvAudioPtr1, dwAudioBytes1, (LPVOID) pvAudioPtr2, dwAudioBytes2); } /* We're ready to go */ return (numchunks); } typedef struct FindDevGUIDData { const char *devname; GUID guid; int found; } FindDevGUIDData; static BOOL CALLBACK FindDevGUID(LPGUID guid, LPCWSTR desc, LPCWSTR module, LPVOID _data) { if (guid != NULL) { /* skip the default device. */ FindDevGUIDData *data = (FindDevGUIDData *) _data; char *str = utf16_to_utf8(desc); const int match = (SDL_strcmp(str, data->devname) == 0); SDL_free(str); if (match) { data->found = 1; SDL_memcpy(&data->guid, guid, sizeof (data->guid)); return FALSE; /* found it! stop enumerating. */ } } return TRUE; /* keep enumerating. */ } static int DSOUND_OpenDevice(_THIS, const char *devname, int iscapture) { HRESULT result; WAVEFORMATEX waveformat; int valid_format = 0; SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); FindDevGUIDData devguid; LPGUID guid = NULL; if (devname != NULL) { devguid.found = 0; devguid.devname = devname; if (iscapture) pDirectSoundCaptureEnumerateW(FindDevGUID, &devguid); else pDirectSoundEnumerateW(FindDevGUID, &devguid); if (!devguid.found) { SDL_SetError("DirectSound: Requested device not found"); return 0; } guid = &devguid.guid; } /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); while ((!valid_format) && (test_format)) { switch (test_format) { case AUDIO_U8: case AUDIO_S16: case AUDIO_S32: this->spec.format = test_format; valid_format = 1; break; } test_format = SDL_NextAudioFormat(); } if (!valid_format) { DSOUND_CloseDevice(this); SDL_SetError("DirectSound: Unsupported audio format"); return 0; } SDL_memset(&waveformat, 0, sizeof(waveformat)); waveformat.wFormatTag = WAVE_FORMAT_PCM; waveformat.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format); waveformat.nChannels = this->spec.channels; waveformat.nSamplesPerSec = this->spec.freq; waveformat.nBlockAlign = waveformat.nChannels * (waveformat.wBitsPerSample / 8); waveformat.nAvgBytesPerSec = waveformat.nSamplesPerSec * waveformat.nBlockAlign; /* Update the fragment size as size in bytes */ SDL_CalculateAudioSpec(&this->spec); /* Open the audio device */ result = pDirectSoundCreate8(guid, &this->hidden->sound, NULL); if (result != DS_OK) { DSOUND_CloseDevice(this); SetDSerror("DirectSoundCreate", result); return 0; } /* Create the audio buffer to which we write */ this->hidden->num_buffers = CreateSecondary(this, NULL, &waveformat); if (this->hidden->num_buffers < 0) { DSOUND_CloseDevice(this); return 0; } /* The buffer will auto-start playing in DSOUND_WaitDevice() */ this->hidden->mixlen = this->spec.size; return 1; /* good to go. */ } static void DSOUND_Deinitialize(void) { DSOUND_Unload(); } static int DSOUND_Init(SDL_AudioDriverImpl * impl) { if (!DSOUND_Load()) { return 0; } /* Set the function pointers */ impl->DetectDevices = DSOUND_DetectDevices; impl->OpenDevice = DSOUND_OpenDevice; impl->PlayDevice = DSOUND_PlayDevice; impl->WaitDevice = DSOUND_WaitDevice; impl->WaitDone = DSOUND_WaitDone; impl->GetDeviceBuf = DSOUND_GetDeviceBuf; impl->CloseDevice = DSOUND_CloseDevice; impl->Deinitialize = DSOUND_Deinitialize; return 1; /* this audio target is available. */ } AudioBootStrap DSOUND_bootstrap = { "directsound", "DirectSound", DSOUND_Init, 0 }; #endif /* SDL_AUDIO_DRIVER_DSOUND */ /* vi: set ts=4 sw=4 expandtab: */