Debug
Win32
Debug
x64
Release_NoSTDIO
Win32
Release_NoSTDIO
x64
Release
Win32
Release
x64
SDLmain
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
StaticLibrary
false
StaticLibrary
false
StaticLibrary
false
StaticLibrary
false
StaticLibrary
false
StaticLibrary
false
<_ProjectFileVersion>10.0.30319.1
.\Release\
.\Release\
$(Platform)\$(Configuration)\
$(Platform)\$(Configuration)\
.\Release_NOSTDIO\
.\Release_NOSTDIO\
$(Platform)\$(Configuration)\
$(Platform)\$(Configuration)\
.\Debug\
.\Debug\
$(Platform)\$(Configuration)\
$(Platform)\$(Configuration)\
Making sure basic SDL headers are in place...
if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY
if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY
OnlyExplicitInline
..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)
WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
true
MultiThreadedDLL
true
Level3
true
Default
.\Release\SDLmain.lib
true
X64
OnlyExplicitInline
..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)
WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
true
MultiThreadedDLL
true
.\Release/SDLmain.pch
Level3
true
Default
$(IntDir)SDLmain.lib
Making sure basic SDL headers are in place...
if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY
if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY
OnlyExplicitInline
..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)
_CRT_SECURE_NO_DEPRECATE;WIN32;NDEBUG;_WINDOWS;NO_STDIO_REDIRECT;%(PreprocessorDefinitions)
true
MultiThreadedDLL
true
Level3
true
Default
.\Release_NOSTDIO\SDLmain.lib
true
X64
OnlyExplicitInline
..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)
WIN32;NDEBUG;_WINDOWS;NO_STDIO_REDIRECT;%(PreprocessorDefinitions)
true
MultiThreadedDLL
true
.\Release_NOSTDIO/SDLmain.pch
Level3
true
Default
$(IntDir)SDLmain.lib
Making sure basic SDL headers are in place...
if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY
if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY
Disabled
..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)
WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
MultiThreadedDLL
Level3
true
OldStyle
Default
.\Debug\SDLmain.lib
true
X64
Disabled
..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)
WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
MultiThreadedDLL
.\Debug/SDLmain.pch
Level3
true
OldStyle
Default
$(IntDir)SDLmain.lib