diff -r f739b8044c26 -r 46d985073364 README.iOS --- a/README.iOS Sun Oct 14 01:30:42 2012 -0700 +++ b/README.iOS Sun Oct 14 01:49:13 2012 -0700 @@ -114,16 +114,10 @@ ============================================================================== Windows: - Full-size, single window applications only. You cannot create multi-window SDL applications for iPhone OS. The application window will fill the display, though you have the option of turning on or off the menu-bar (pass SDL_CreateWindow the flag SDL_WINDOW_BORDERLESS). Presently, landscape mode is not supported. - -Video: - For real time frame-rates, you are advised to use strictly SDL 2.0 video calls. Using compatibility video calls uploads an OpenGL texture for each frame drawn, and this operation is excruciatingly slow. + Full-size, single window applications only. You cannot create multi-window SDL applications for iPhone OS. The application window will fill the display, though you have the option of turning on or off the menu-bar (pass SDL_CreateWindow the flag SDL_WINDOW_BORDERLESS). Textures: - SDL for iPhone Textures supports only SDL_PIXELFORMAT_ABGR8888 and SDL_PIXELFORMAT_RGB24 pixel formats. This is because texture support in SDL for iPhone is done through OpenGL ES, which supports fewer pixel formats than OpenGL, will not re-order pixel data for you, and has no support for color-paletted formats (without extensions). - -Audio: - SDL for iPhone does not yet support audio input. + The optimal texture formats on iOS are SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, and SDL_PIXELFORMAT_RGB24 pixel formats. Loading Shared Objects: This is disabled by default since it seems to break the terms of the iPhone SDK agreement. It can be re-enabled in SDL_config_iphoneos.h. @@ -143,7 +137,7 @@ extern "C" void ShowFrame(void*) { - ... do frame logic and rendering + ... do event handling, frame logic and rendering } int main(int argc, char *argv[]) @@ -156,13 +150,12 @@ // Set up the game to run in the window animation callback on iOS // so that Game Center and so forth works correctly. - SDL_iPhoneSetAnimationCallback(screen->GetWindow(), 1, ShowFrame, 0); + SDL_iPhoneSetAnimationCallback(window, 1, ShowFrame, NULL); #else - while ( gRunning ) { + while ( running ) { ShowFrame(0); DelayFrame(); } - CleanUp(); #endif return 0; -} \ No newline at end of file +}