slouken@5535: /* slouken@12503: Copyright (C) 1997-2019 Sam Lantinga slouken@5535: slouken@5535: This software is provided 'as-is', without any express or implied slouken@5535: warranty. In no event will the authors be held liable for any damages slouken@5535: arising from the use of this software. slouken@5535: slouken@5535: Permission is granted to anyone to use this software for any purpose, slouken@5535: including commercial applications, and to alter it and redistribute it slouken@5535: freely. slouken@5535: */ slouken@672: /******************************************************************************** slouken@672: * * slouken@672: * Test of the overlay used for moved pictures, test more closed to real life. * slouken@672: * Running trojan moose :) Coded by Mike Gorchak. * slouken@672: * * slouken@672: ********************************************************************************/ slouken@672: icculus@9278: #ifdef __EMSCRIPTEN__ icculus@9278: #include icculus@9278: #endif icculus@9278: slouken@672: #include "SDL.h" slouken@672: slouken@11702: #include "testyuv_cvt.h" slouken@11702: slouken@672: #define MOOSEPIC_W 64 slouken@672: #define MOOSEPIC_H 88 slouken@672: slouken@672: #define MOOSEFRAME_SIZE (MOOSEPIC_W * MOOSEPIC_H) slouken@672: #define MOOSEFRAMES_COUNT 10 slouken@672: slouken@1895: SDL_Color MooseColors[84] = { philipp@10810: {49, 49, 49, SDL_ALPHA_OPAQUE} philipp@10810: , {66, 24, 0, SDL_ALPHA_OPAQUE} philipp@10810: , {66, 33, 0, SDL_ALPHA_OPAQUE} philipp@10810: , {66, 66, 66, SDL_ALPHA_OPAQUE} slouken@1895: , philipp@10810: {66, 115, 49, SDL_ALPHA_OPAQUE} philipp@10810: , {74, 33, 0, SDL_ALPHA_OPAQUE} philipp@10810: , {74, 41, 16, SDL_ALPHA_OPAQUE} philipp@10810: , {82, 33, 8, SDL_ALPHA_OPAQUE} slouken@1895: , philipp@10810: {82, 41, 8, SDL_ALPHA_OPAQUE} philipp@10810: , {82, 49, 16, SDL_ALPHA_OPAQUE} philipp@10810: , {82, 82, 82, SDL_ALPHA_OPAQUE} philipp@10810: , {90, 41, 8, SDL_ALPHA_OPAQUE} slouken@1895: , philipp@10810: {90, 41, 16, SDL_ALPHA_OPAQUE} philipp@10810: , {90, 57, 24, SDL_ALPHA_OPAQUE} philipp@10810: , {99, 49, 16, SDL_ALPHA_OPAQUE} philipp@10810: , {99, 66, 24, SDL_ALPHA_OPAQUE} slouken@1895: , philipp@10810: {99, 66, 33, SDL_ALPHA_OPAQUE} philipp@10810: , {99, 74, 33, SDL_ALPHA_OPAQUE} philipp@10810: , {107, 57, 24, SDL_ALPHA_OPAQUE} philipp@10810: , {107, 82, 41, SDL_ALPHA_OPAQUE} slouken@1895: , philipp@10810: {115, 57, 33, SDL_ALPHA_OPAQUE} philipp@10810: , {115, 66, 33, SDL_ALPHA_OPAQUE} philipp@10810: , {115, 66, 41, SDL_ALPHA_OPAQUE} philipp@10810: , {115, 74, 0, SDL_ALPHA_OPAQUE} slouken@1895: , philipp@10810: {115, 90, 49, SDL_ALPHA_OPAQUE} philipp@10810: , {115, 115, 115, SDL_ALPHA_OPAQUE} philipp@10810: , {123, 82, 0, SDL_ALPHA_OPAQUE} philipp@10810: , {123, 99, 57, SDL_ALPHA_OPAQUE} slouken@1895: , philipp@10810: {132, 66, 41, SDL_ALPHA_OPAQUE} philipp@10810: , {132, 74, 41, SDL_ALPHA_OPAQUE} philipp@10810: , {132, 90, 8, SDL_ALPHA_OPAQUE} philipp@10810: , {132, 99, 33, SDL_ALPHA_OPAQUE} slouken@1895: , philipp@10810: {132, 99, 66, SDL_ALPHA_OPAQUE} philipp@10810: , {132, 107, 66, SDL_ALPHA_OPAQUE} philipp@10810: , {140, 74, 49, SDL_ALPHA_OPAQUE} philipp@10810: , {140, 99, 16, SDL_ALPHA_OPAQUE} slouken@1895: , philipp@10810: {140, 107, 74, SDL_ALPHA_OPAQUE} philipp@10810: , {140, 115, 74, SDL_ALPHA_OPAQUE} philipp@10810: , {148, 107, 24, SDL_ALPHA_OPAQUE} philipp@10810: , {148, 115, 82, SDL_ALPHA_OPAQUE} slouken@1895: , philipp@10810: {148, 123, 74, SDL_ALPHA_OPAQUE} philipp@10810: , {148, 123, 90, SDL_ALPHA_OPAQUE} philipp@10810: , {156, 115, 33, SDL_ALPHA_OPAQUE} philipp@10810: , {156, 115, 90, SDL_ALPHA_OPAQUE} slouken@1895: , philipp@10810: {156, 123, 82, SDL_ALPHA_OPAQUE} philipp@10810: , {156, 132, 82, SDL_ALPHA_OPAQUE} philipp@10810: , {156, 132, 99, SDL_ALPHA_OPAQUE} philipp@10810: , {156, 156, 156, SDL_ALPHA_OPAQUE} slouken@1895: , philipp@10810: {165, 123, 49, SDL_ALPHA_OPAQUE} philipp@10810: , {165, 123, 90, SDL_ALPHA_OPAQUE} philipp@10810: , {165, 132, 82, SDL_ALPHA_OPAQUE} philipp@10810: , {165, 132, 90, SDL_ALPHA_OPAQUE} slouken@1895: , philipp@10810: {165, 132, 99, SDL_ALPHA_OPAQUE} philipp@10810: , {165, 140, 90, SDL_ALPHA_OPAQUE} philipp@10810: , {173, 132, 57, SDL_ALPHA_OPAQUE} philipp@10810: , {173, 132, 99, SDL_ALPHA_OPAQUE} slouken@1895: , philipp@10810: {173, 140, 107, SDL_ALPHA_OPAQUE} philipp@10810: , {173, 140, 115, SDL_ALPHA_OPAQUE} philipp@10810: , {173, 148, 99, SDL_ALPHA_OPAQUE} philipp@10810: , {173, 173, 173, SDL_ALPHA_OPAQUE} slouken@1895: , philipp@10810: {181, 140, 74, SDL_ALPHA_OPAQUE} philipp@10810: , {181, 148, 115, SDL_ALPHA_OPAQUE} philipp@10810: , {181, 148, 123, SDL_ALPHA_OPAQUE} philipp@10810: , {181, 156, 107, SDL_ALPHA_OPAQUE} slouken@1895: , philipp@10810: {189, 148, 123, SDL_ALPHA_OPAQUE} philipp@10810: , {189, 156, 82, SDL_ALPHA_OPAQUE} philipp@10810: , {189, 156, 123, SDL_ALPHA_OPAQUE} philipp@10810: , {189, 156, 132, SDL_ALPHA_OPAQUE} slouken@1895: , philipp@10810: {189, 189, 189, SDL_ALPHA_OPAQUE} philipp@10810: , {198, 156, 123, SDL_ALPHA_OPAQUE} philipp@10810: , {198, 165, 132, SDL_ALPHA_OPAQUE} philipp@10810: , {206, 165, 99, SDL_ALPHA_OPAQUE} slouken@1895: , philipp@10810: {206, 165, 132, SDL_ALPHA_OPAQUE} philipp@10810: , {206, 173, 140, SDL_ALPHA_OPAQUE} philipp@10810: , {206, 206, 206, SDL_ALPHA_OPAQUE} philipp@10810: , {214, 173, 115, SDL_ALPHA_OPAQUE} slouken@1895: , philipp@10810: {214, 173, 140, SDL_ALPHA_OPAQUE} philipp@10810: , {222, 181, 148, SDL_ALPHA_OPAQUE} philipp@10810: , {222, 189, 132, SDL_ALPHA_OPAQUE} philipp@10810: , {222, 189, 156, SDL_ALPHA_OPAQUE} slouken@1895: , philipp@10810: {222, 222, 222, SDL_ALPHA_OPAQUE} philipp@10810: , {231, 198, 165, SDL_ALPHA_OPAQUE} philipp@10810: , {231, 231, 231, SDL_ALPHA_OPAQUE} philipp@10810: , {239, 206, 173, SDL_ALPHA_OPAQUE} slouken@672: }; slouken@672: icculus@9278: Uint8 MooseFrame[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE*2]; icculus@9278: SDL_Texture *MooseTexture; icculus@9278: SDL_Rect displayrect; icculus@9278: int window_w; icculus@9278: int window_h; icculus@9278: SDL_Window *window; icculus@9278: SDL_Renderer *renderer; icculus@9278: int paused = 0; icculus@9278: int i; icculus@9278: SDL_bool done = SDL_FALSE; philipp@10731: static int fpsdelay; icculus@1151: icculus@1151: /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ slouken@1895: static void slouken@1895: quit(int rc) icculus@1151: { slouken@1895: SDL_Quit(); slouken@1895: exit(rc); icculus@1151: } icculus@1151: slouken@1895: static void slouken@1895: PrintUsage(char *argv0) slouken@672: { aschiffler@7639: SDL_Log("Usage: %s [arg] [arg] [arg] ...\n", argv0); aschiffler@7639: SDL_Log("\n"); aschiffler@7639: SDL_Log("Where 'arg' is any of the following options:\n"); aschiffler@7639: SDL_Log("\n"); aschiffler@7639: SDL_Log(" -fps \n"); aschiffler@7639: SDL_Log(" -nodelay\n"); aschiffler@7639: SDL_Log(" -format (one of the: YV12, IYUV, YUY2, UYVY, YVYU)\n"); aschiffler@7639: SDL_Log(" -scale (initial scale of the overlay)\n"); aschiffler@7639: SDL_Log(" -help (shows this help)\n"); aschiffler@7639: SDL_Log("\n"); aschiffler@7639: SDL_Log("Press ESC to exit, or SPACE to freeze the movie while application running.\n"); aschiffler@7639: SDL_Log("\n"); slouken@672: } slouken@672: icculus@9278: void icculus@9278: loop() icculus@9278: { icculus@9278: SDL_Event event; icculus@9278: icculus@9278: while (SDL_PollEvent(&event)) { icculus@9278: switch (event.type) { icculus@9278: case SDL_WINDOWEVENT: icculus@9278: if (event.window.event == SDL_WINDOWEVENT_RESIZED) { icculus@9278: SDL_RenderSetViewport(renderer, NULL); icculus@9278: displayrect.w = window_w = event.window.data1; icculus@9278: displayrect.h = window_h = event.window.data2; icculus@9278: } icculus@9278: break; icculus@9278: case SDL_MOUSEBUTTONDOWN: icculus@9278: displayrect.x = event.button.x - window_w / 2; icculus@9278: displayrect.y = event.button.y - window_h / 2; icculus@9278: break; icculus@9278: case SDL_MOUSEMOTION: icculus@9278: if (event.motion.state) { icculus@9278: displayrect.x = event.motion.x - window_w / 2; icculus@9278: displayrect.y = event.motion.y - window_h / 2; icculus@9278: } icculus@9278: break; icculus@9278: case SDL_KEYDOWN: icculus@9278: if (event.key.keysym.sym == SDLK_SPACE) { icculus@9278: paused = !paused; icculus@9278: break; icculus@9278: } icculus@9278: if (event.key.keysym.sym != SDLK_ESCAPE) { icculus@9278: break; icculus@9278: } icculus@9278: case SDL_QUIT: icculus@9278: done = SDL_TRUE; icculus@9278: break; icculus@9278: } icculus@9278: } icculus@9278: icculus@9278: #ifndef __EMSCRIPTEN__ icculus@9278: SDL_Delay(fpsdelay); icculus@9278: #endif icculus@9278: icculus@9278: if (!paused) { icculus@9278: i = (i + 1) % MOOSEFRAMES_COUNT; icculus@9278: slouken@11702: SDL_UpdateTexture(MooseTexture, NULL, MooseFrame[i], MOOSEPIC_W); icculus@9278: } icculus@9278: SDL_RenderClear(renderer); icculus@9278: SDL_RenderCopy(renderer, MooseTexture, NULL, &displayrect); icculus@9278: SDL_RenderPresent(renderer); philipp@9607: philipp@9607: #ifdef __EMSCRIPTEN__ philipp@9607: if (done) { philipp@9607: emscripten_cancel_main_loop(); philipp@9607: } philipp@9607: #endif icculus@9278: } icculus@9278: slouken@1895: int slouken@1895: main(int argc, char **argv) slouken@672: { slouken@1895: Uint8 *RawMooseData; slouken@1895: SDL_RWops *handle; slouken@5216: SDL_Window *window; icculus@9278: int j; slouken@1895: int fps = 12; slouken@5216: int nodelay = 0; slouken@1895: int scale = 5; slouken@672: aschiffler@7639: /* Enable standard application logging */ aschiffler@7639: SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); aschiffler@7639: slouken@7504: if (SDL_Init(SDL_INIT_VIDEO) < 0) { aschiffler@7639: SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); icculus@1151: return 3; icculus@1151: } icculus@1151: slouken@1895: while (argc > 1) { icculus@12828: if (SDL_strcmp(argv[1], "-fps") == 0) { slouken@1895: if (argv[2]) { icculus@11834: fps = SDL_atoi(argv[2]); slouken@1895: if (fps == 0) { aschiffler@7639: SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, slouken@1895: "The -fps option requires an argument [from 1 to 1000], default is 12.\n"); icculus@1151: quit(10); slouken@672: } slouken@1895: if ((fps < 0) || (fps > 1000)) { aschiffler@7639: SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, slouken@1895: "The -fps option must be in range from 1 to 1000, default is 12.\n"); icculus@1151: quit(10); slouken@672: } slouken@672: argv += 2; slouken@672: argc -= 2; slouken@1895: } else { aschiffler@7639: SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, slouken@1895: "The -fps option requires an argument [from 1 to 1000], default is 12.\n"); icculus@1151: quit(10); slouken@672: } icculus@12828: } else if (SDL_strcmp(argv[1], "-nodelay") == 0) { slouken@5216: nodelay = 1; slouken@5216: argv += 1; slouken@5216: argc -= 1; icculus@12828: } else if (SDL_strcmp(argv[1], "-scale") == 0) { slouken@1895: if (argv[2]) { icculus@11834: scale = SDL_atoi(argv[2]); slouken@1895: if (scale == 0) { aschiffler@7639: SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, slouken@1895: "The -scale option requires an argument [from 1 to 50], default is 5.\n"); icculus@1151: quit(10); slouken@672: } slouken@1895: if ((scale < 0) || (scale > 50)) { aschiffler@7639: SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, slouken@1895: "The -scale option must be in range from 1 to 50, default is 5.\n"); icculus@1151: quit(10); slouken@672: } slouken@672: argv += 2; slouken@672: argc -= 2; slouken@1895: } else { aschiffler@7639: SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, slouken@1895: "The -fps option requires an argument [from 1 to 1000], default is 12.\n"); icculus@1151: quit(10); slouken@672: } icculus@12828: } else if ((SDL_strcmp(argv[1], "-help") == 0) icculus@12828: || (SDL_strcmp(argv[1], "-h") == 0)) { slouken@672: PrintUsage(argv[0]); icculus@1151: quit(0); slouken@1895: } else { aschiffler@7639: SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unrecognized option: %s.\n", argv[1]); icculus@1151: quit(10); slouken@672: } slouken@672: break; slouken@672: } slouken@1895: icculus@12828: RawMooseData = (Uint8 *) SDL_malloc(MOOSEFRAME_SIZE * MOOSEFRAMES_COUNT); slouken@1895: if (RawMooseData == NULL) { aschiffler@7639: SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't allocate memory for movie !\n"); icculus@1151: quit(1); slouken@672: } slouken@672: slouken@672: /* load the trojan moose images */ slouken@1895: handle = SDL_RWFromFile("moose.dat", "rb"); slouken@1895: if (handle == NULL) { aschiffler@7639: SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't find the file moose.dat !\n"); icculus@12828: SDL_free(RawMooseData); icculus@1151: quit(2); slouken@672: } slouken@1895: slouken@672: SDL_RWread(handle, RawMooseData, MOOSEFRAME_SIZE, MOOSEFRAMES_COUNT); slouken@672: slouken@672: SDL_RWclose(handle); slouken@672: slouken@5216: /* Create the window and renderer */ slouken@5216: window_w = MOOSEPIC_W * scale; slouken@5216: window_h = MOOSEPIC_H * scale; slouken@5216: window = SDL_CreateWindow("Happy Moose", slouken@5216: SDL_WINDOWPOS_UNDEFINED, slouken@5216: SDL_WINDOWPOS_UNDEFINED, slouken@5216: window_w, window_h, philipp@7478: SDL_WINDOW_RESIZABLE); slouken@5216: if (!window) { aschiffler@7639: SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create window: %s\n", SDL_GetError()); icculus@12828: SDL_free(RawMooseData); icculus@1151: quit(4); slouken@672: } slouken@672: slouken@5216: renderer = SDL_CreateRenderer(window, -1, 0); slouken@5216: if (!renderer) { aschiffler@7639: SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create renderer: %s\n", SDL_GetError()); icculus@12828: SDL_free(RawMooseData); slouken@5216: quit(4); slouken@5216: } slouken@5216: slouken@11702: MooseTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H); slouken@5252: if (!MooseTexture) { aschiffler@7639: SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create texture: %s\n", SDL_GetError()); icculus@12828: SDL_free(RawMooseData); slouken@5216: quit(5); slouken@5216: } slouken@7504: /* Uncomment this to check vertex color with a YUV texture */ gabomdq@7678: /* SDL_SetTextureColorMod(MooseTexture, 0xff, 0x80, 0x80); */ slouken@672: slouken@1895: for (i = 0; i < MOOSEFRAMES_COUNT; i++) { slouken@5216: Uint8 MooseFrameRGB[MOOSEFRAME_SIZE*3]; slouken@5216: Uint8 *rgb; slouken@5216: Uint8 *frame; slouken@5216: slouken@5216: rgb = MooseFrameRGB; slouken@5216: frame = RawMooseData + i * MOOSEFRAME_SIZE; slouken@5216: for (j = 0; j < MOOSEFRAME_SIZE; ++j) { slouken@5216: rgb[0] = MooseColors[frame[j]].r; slouken@5216: rgb[1] = MooseColors[frame[j]].g; slouken@5216: rgb[2] = MooseColors[frame[j]].b; slouken@5216: rgb += 3; slouken@672: } slouken@11702: ConvertRGBtoYUV(SDL_PIXELFORMAT_YV12, MooseFrameRGB, MOOSEPIC_W*3, MooseFrame[i], MOOSEPIC_W, MOOSEPIC_H, slouken@11702: SDL_GetYUVConversionModeForResolution(MOOSEPIC_W, MOOSEPIC_H), slouken@11702: 0, 100); slouken@672: } slouken@672: icculus@12828: SDL_free(RawMooseData); slouken@672: slouken@5216: /* set the start frame */ slouken@5216: i = 0; slouken@5216: if (nodelay) { slouken@5216: fpsdelay = 0; slouken@5216: } else { slouken@5216: fpsdelay = 1000 / fps; slouken@886: } slouken@672: slouken@5216: displayrect.x = 0; slouken@5216: displayrect.y = 0; slouken@5216: displayrect.w = window_w; slouken@5216: displayrect.h = window_h; slouken@672: slouken@672: /* Ignore key up events, they don't even get filtered */ slouken@672: SDL_EventState(SDL_KEYUP, SDL_IGNORE); slouken@672: slouken@672: /* Loop, waiting for QUIT or RESIZE */ icculus@9278: #ifdef __EMSCRIPTEN__ icculus@9278: emscripten_set_main_loop(loop, nodelay ? 0 : fps, 1); icculus@9278: #else slouken@5216: while (!done) { icculus@9278: loop(); slouken@672: } icculus@9278: #endif slouken@672: slouken@5216: SDL_DestroyRenderer(renderer); slouken@5216: quit(0); slouken@672: return 0; slouken@672: } slouken@5216: slouken@5216: /* vi: set ts=4 sw=4 expandtab: */