slouken@0: /* slouken@5535: Simple DirectMedia Layer slouken@6138: Copyright (C) 1997-2012 Sam Lantinga slouken@0: slouken@5535: This software is provided 'as-is', without any express or implied slouken@5535: warranty. In no event will the authors be held liable for any damages slouken@5535: arising from the use of this software. slouken@0: slouken@5535: Permission is granted to anyone to use this software for any purpose, slouken@5535: including commercial applications, and to alter it and redistribute it slouken@5535: freely, subject to the following restrictions: slouken@0: slouken@5535: 1. The origin of this software must not be misrepresented; you must not slouken@5535: claim that you wrote the original software. If you use this software slouken@5535: in a product, an acknowledgment in the product documentation would be slouken@5535: appreciated but is not required. slouken@5535: 2. Altered source versions must be plainly marked as such, and must not be slouken@5535: misrepresented as being the original software. slouken@5535: 3. This notice may not be removed or altered from any source distribution. slouken@0: */ slouken@1402: #include "SDL_config.h" slouken@0: icculus@2049: #ifndef _SDL_sunaudio_h icculus@2049: #define _SDL_sunaudio_h slouken@0: slouken@1361: #include "../SDL_sysaudio.h" slouken@0: icculus@2049: /* Hidden "this" pointer for the audio functions */ slouken@0: #define _THIS SDL_AudioDevice *this slouken@0: slouken@1895: struct SDL_PrivateAudioData slouken@1895: { slouken@1895: /* The file descriptor for the audio device */ slouken@1895: int audio_fd; slouken@0: icculus@1982: SDL_AudioFormat audio_fmt; /* The app audio format */ slouken@1895: Uint8 *mixbuf; /* The app mixing buffer */ slouken@1895: int ulaw_only; /* Flag -- does hardware only output U-law? */ slouken@1895: Uint8 *ulaw_buf; /* The U-law mixing buffer */ slouken@1895: Sint32 written; /* The number of samples written */ slouken@1895: int fragsize; /* The audio fragment size in samples */ slouken@1895: int frequency; /* The audio frequency in KHz */ slouken@0: }; slouken@0: slouken@0: /* Old variable names */ slouken@0: #define audio_fd (this->hidden->audio_fd) slouken@0: #define audio_fmt (this->hidden->audio_fmt) slouken@0: #define mixbuf (this->hidden->mixbuf) slouken@0: #define ulaw_only (this->hidden->ulaw_only) slouken@0: #define ulaw_buf (this->hidden->ulaw_buf) slouken@0: #define written (this->hidden->written) slouken@0: #define fragsize (this->hidden->fragsize) slouken@0: #define frequency (this->hidden->frequency) slouken@0: icculus@2049: #endif /* _SDL_sunaudio_h */ icculus@2049: slouken@1895: /* vi: set ts=4 sw=4 expandtab: */