src/video/android/SDL_androidwindow.c
Fri, 28 Jun 2019 16:38:42 +0200 Android: concurrency issues, make sure Activity is in running State when calling
Mon, 10 Jun 2019 21:58:03 +0200 Android: add MinimizeWindow function (Bug 4580, 4657)
Thu, 25 Apr 2019 14:17:07 -0700 Fixed bug 4608 - Android: not getting SDL_WINDOWEVENT_FOCUS_GAINED on start of our app
Mon, 14 Jan 2019 23:33:48 +0100 Android: create Pause/ResumeSem semaphore at higher level than CreateWindow()
Wed, 09 Jan 2019 22:49:49 +0100 Android: add some SetError for Android_SetWindowFullscreen
Wed, 09 Jan 2019 15:18:41 +0100 Android: concurrency issue for Android_SetWindowFullscreen()
Fri, 04 Jan 2019 22:01:14 -0800 Updated copyright for 2019
Thu, 03 Jan 2019 20:18:29 +0100 Android: use Mutex instead of Semphore for bug 4142
Thu, 03 Jan 2019 16:22:33 +0100 Android: prevent the error message from SDL_EGL_CreateSurface() to be masked.
Thu, 03 Jan 2019 14:18:06 +0100 Fixed bug 4142 - Concurrency issues in Android backend
Thu, 03 Jan 2019 13:38:33 +0100 Android: minor preparation for bug 4142 (concurrency issues)
Thu, 03 Jan 2019 13:14:16 +0100 Android: preparation bug 4142, reduce usage of global variable Android_Window
Mon, 08 Oct 2018 12:49:25 -0700 Don't flash the navigation bar when destroying a fullscreen SDL window
Fri, 28 Sep 2018 20:39:57 -0700 Ensure we wait on the surface resize before returning from setting fullscreen mode.
Tue, 12 Jun 2018 13:22:58 -0700 Deal with fullscreen limitations under windowed Android environments (Chromebook, DeX, etc.) (Thanks Rachel!)
Thu, 07 Jun 2018 17:07:03 -0700 Track android device panel width & height as well as window surface & height.
Sun, 11 Feb 2018 18:23:37 -0800 On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS.
Wed, 03 Jan 2018 10:03:25 -0800 Updated copyright for 2018
Sun, 13 Aug 2017 20:55:59 -0700 Fixed bug 3235 - Make the Android window creation similar to iOS' window creation
Tue, 16 May 2017 06:30:39 -0700 SDL - add SDL_WINDOW_VULKAN and make Android_CreateWindow only create an EGLSurface when SDL_WINDOW_VULKAN is not present. This makes it so the ANativeWindow* can be used with vkCreateAndroidSurfaceKHR, otherwise it will fail because having both an EGLSurface and VkSurfaceKHR attached to a window is not allowed according to the Vulkan spec:
Sun, 26 Mar 2017 21:00:19 +0200 Removed newlines from error messages.
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Mon, 02 Jun 2014 09:20:09 -0700 Hopefully really fixed the Android build
Mon, 02 Jun 2014 09:01:26 -0700 Added a way to get the native Android window and EGL context
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Thu, 14 Nov 2013 20:14:02 -0300 Clean up the EGL related video backends (X11, Android, RPi)
Mon, 19 Aug 2013 16:29:46 -0300 Fixes bug #2037, common EGL code for Android and X11
Sat, 01 Jun 2013 21:17:43 +0200 Fixed implicit function declarations and their warnings.
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Fri, 10 May 2013 21:08:37 +0200 Fixed implicit function declaration warnings.
Sun, 31 Mar 2013 12:48:50 -0400 Make SDL_SetError and friends unconditionally return -1.
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Sun, 04 Nov 2012 21:53:28 -0800 Synchronized the on-screen keyboard state with whether we are accepting text input.
Sun, 04 Nov 2012 20:11:51 -0800 Added mouse emulation for touch events on Android.
Tue, 19 Jun 2012 13:57:42 -0300 Fixes #1422, restores GL context automatically under Android
Sun, 22 Jan 2012 22:19:08 -0500 Fixed setting the window visibility on iOS and Android
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Mon, 31 Oct 2011 05:56:58 -0400 Lots of fixes importing SDL source wholesale into a new iOS project
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Fri, 11 Feb 2011 00:25:44 -0800 Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
Mon, 07 Feb 2011 17:44:07 -0800 Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
Thu, 13 Jan 2011 18:31:15 -0800 Added "mouse" support for the Android touch screen
Thu, 13 Jan 2011 15:10:17 -0800 The window is changed to reflect the actual screen dimensions, for now.