src/video/SDL_video.c
Tue, 10 Jan 2012 22:52:17 -0500 Fixed typo in mask comparison
Sun, 08 Jan 2012 02:23:37 -0500 Fixed bug 1242 - PATCH: Improve support for OpenGL ES under X11
Sat, 07 Jan 2012 14:21:22 -0500 Better error messaging when SDL can't create a window surface.
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Sat, 31 Dec 2011 09:16:08 -0500 Happy New Year!
Fri, 30 Dec 2011 06:22:59 -0500 Fixed bug 875 - Title bar unresponsive after video mode change
Thu, 29 Dec 2011 04:57:42 -0500 Fixed bug 1346
Tue, 08 Nov 2011 00:03:54 -0500 The iOS driver sets the fullscreen and shown flags on the window during creation, so we need the mode code to be aware of that, since none of the other fullscreen/shown code paths get run.
Mon, 31 Oct 2011 05:56:58 -0400 Lots of fixes importing SDL source wholesale into a new iOS project
Mon, 18 Jul 2011 14:31:37 -0700 The SwapInterval APIs should fail without a current OpenGL context.
Mon, 18 Jul 2011 14:30:46 -0700 Record the new OpenGL context as current during SDL_GL_CreateContext().
Fri, 15 Jul 2011 17:05:32 -0700 Turn SDL_GL_MakeCurrent() into a no-op if setting the same context twice.
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Fri, 11 Mar 2011 18:38:29 -0800 Fixed operator precedence
Fri, 11 Mar 2011 18:16:39 -0800 Fixed bug 1165 (SDL_GetMouseState() returns wrong location after switch to/from fullscreen)
Fri, 11 Mar 2011 16:54:43 -0800 Fixed bug 1167 (SDL_WINDOWPOS_CENTERED doesn't work if used right after fullscreen -> windowed switch)
Fri, 11 Mar 2011 08:49:20 -0800 Gamma support is back!
Sun, 06 Mar 2011 21:18:36 -0800 A better way of setting the fullscreen flag for windows on Nintendo DS
Sun, 06 Mar 2011 21:12:19 -0800 a Nintendo ds update
Sun, 27 Feb 2011 21:17:06 -0800 Fixed minimizing fullscreen windows.
Sun, 27 Feb 2011 20:06:45 -0800 Use boolean value for input grab mode, like we do for fullscreen mode.
Sat, 26 Feb 2011 10:11:09 -0800 Restore the windowed position and size when coming back from fullscreen.
Mon, 21 Feb 2011 22:52:07 -0800 The OpenGL test window shouldn't be visible.
Mon, 21 Feb 2011 22:51:44 -0800 Don't automatically send minimized and maximized events, it's up to the windowing system to decide what to do with them.
Mon, 21 Feb 2011 22:03:39 -0800 Simplified and unified the window creation process a little.
Mon, 21 Feb 2011 16:45:23 -0800 Implemented Cocoa_SetWindowIcon(), added SDL_ConvertSurfaceFormat()
Mon, 21 Feb 2011 15:08:36 -0800 Do error checking in SDL_GetDisplayForWindow()
Wed, 16 Feb 2011 00:11:48 -0800 Fixed resetting the Direc3D renderer on mode change
Tue, 15 Feb 2011 23:07:14 -0800 Fixed a host of issues with Windows fullscreen modes. Toggling fullscreen OpenGL works now in my test environment.
Tue, 15 Feb 2011 13:59:59 -0800 Changed the concept of a render clip rect to a render viewport.
Sun, 13 Feb 2011 23:09:18 -0800 Center the old SDL 1.2 screen in the window if we can't get the size we wanted.
Sun, 13 Feb 2011 14:05:33 -0800 Fixed renderer variable scope.
Sun, 13 Feb 2011 13:46:10 -0800 A few fixes:
Sat, 12 Feb 2011 19:02:14 -0800 Fixed bug #1117
Sat, 12 Feb 2011 17:51:47 -0800 Fixed bug #1116
Sat, 12 Feb 2011 08:17:58 -0800 Fixed a crash caused by the 1.2 code path getting a YV12 texture. :)
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Fri, 11 Feb 2011 20:49:13 -0800 There is only one width and height for the window. If those are changed during the course of a fullscreen mode change, then they'll stay that size when returning to windowed mode.
Fri, 11 Feb 2011 10:13:30 -0800 Fixed compiling on Windows
Fri, 11 Feb 2011 00:25:44 -0800 Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
Thu, 10 Feb 2011 14:44:25 -0800 Window coordinates are in the global space and windows are not tied to a particular display.
Thu, 10 Feb 2011 12:14:37 -0800 Be explicit about what display you're querying. The default display is 0.
Thu, 10 Feb 2011 11:39:08 -0800 Removed gamma support since it wasn't widely used and not well supported.
Thu, 10 Feb 2011 10:37:35 -0800 Better window parameter checking
Mon, 07 Feb 2011 09:23:01 -0800 Create an OpenGL 1.1 context by default, if available.
Sun, 06 Feb 2011 10:27:05 -0800 Whoops, duplicate case
Sun, 06 Feb 2011 10:24:08 -0800 At least allow returning the values that were set.
Sun, 06 Feb 2011 10:22:25 -0800 Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
Sat, 05 Feb 2011 10:35:36 -0800 Added the SDL_HINT_RENDER_DRIVER and SDL_HINT_RENDER_VSYNC hints.
Sat, 05 Feb 2011 10:11:27 -0800 Allow SDL_HINT_FRAMEBUFFER_ACCELERATION to specify the renderer to use.
Sat, 05 Feb 2011 10:03:12 -0800 Added a hint to determine whether framebuffer texture acceleration should be used, and added default behaviors for the various platforms.
Fri, 04 Feb 2011 12:24:28 -0800 Don't free the surface since the application might be still using it.
Thu, 03 Feb 2011 21:13:55 -0800 Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
Thu, 03 Feb 2011 17:42:58 -0800 Fixed recursion crash when setting SDL_VIDEO_RENDERER=software
Thu, 03 Feb 2011 15:49:37 -0800 Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 11:16:57 -0800 Extended SDL_SetWindowData() to allow arbitrary named values.
Wed, 02 Feb 2011 14:34:54 -0800 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Tue, 01 Feb 2011 21:40:03 -0800 Nobody is currently maintaining the QNX code, so removing it for now.
Tue, 01 Feb 2011 21:23:43 -0800 Making the API simpler, removed support for palettized video modes and textures.
Tue, 01 Feb 2011 20:50:04 -0800 The DrawRect API is implemented using lines