Sat, 29 Mar 2014 12:29:38 -0700 |
Fixed XInput haptic support on Windows 8
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Tue, 18 Mar 2014 17:16:28 -0400 |
Fixed SDL_HapticNewEffect() failing on various DirectInput devices.
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Mon, 17 Mar 2014 19:11:18 -0400 |
Fixed SDL_HapticOpenFromJoystick() with DirectInput devices.
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Sun, 02 Mar 2014 00:02:56 -0500 |
Windows: Fixed crash if quitting without closing an XInput haptic device.
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Mon, 24 Feb 2014 10:25:02 -0300 |
Zero out haptic linked list items on creation
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Thu, 06 Feb 2014 21:26:41 -0500 |
Fixed crash on Windows if haptic isn't initialized when controllers are added.
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Thu, 06 Feb 2014 09:35:44 -0500 |
Fix device counting in HapticMouse and JoystickOpen routines. 0 is the first item in the list not the last
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Thu, 06 Feb 2014 07:37:20 -0500 |
Wired up haptic hotplugging for Windows DirectInput/XInput code.
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Sun, 02 Feb 2014 00:53:27 -0800 |
Fixed bug 2374 - Update copyright for 2014...
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Mon, 09 Dec 2013 16:03:18 -0500 |
Implemented the Dynamic API magic.
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Sun, 24 Nov 2013 23:56:17 -0500 |
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
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Wed, 23 Oct 2013 15:54:12 -0400 |
Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly.
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Sun, 20 Oct 2013 20:49:36 -0700 |
Fixed windows compile
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Sun, 20 Oct 2013 20:42:55 -0700 |
Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values.
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Sun, 20 Oct 2013 23:38:19 -0400 |
Fix some edge cases in XInput haptic timing.
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Sun, 20 Oct 2013 16:03:11 -0400 |
Backed out hg changeset b92b8c52946c. REFGUID is apparently a const type.
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Sun, 20 Oct 2013 16:02:24 -0400 |
Patched to compile on non-C99 Microsoft compiler.
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Sun, 20 Oct 2013 16:01:10 -0400 |
Patched to compile on Windows.
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Sun, 20 Oct 2013 15:55:47 -0400 |
Allow XInput haptics to run for SDL_HAPTIC_INFINITY time (thanks, Mitchell!).
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Sun, 20 Oct 2013 15:49:52 -0400 |
Fixed goofy logic in haptic device comparison code.
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Sun, 20 Oct 2013 15:45:48 -0400 |
Don't bother calling SDL_SYS_HapticEffectType() at all for XInput devices.
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Thu, 29 Aug 2013 08:29:21 -0700 |
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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Wed, 28 Aug 2013 17:12:07 -0400 |
Fixed comment typo.
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Wed, 21 Aug 2013 09:47:10 -0300 |
OCD fixes: Adds a space after /* (glory to regular expressions!)
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Wed, 21 Aug 2013 09:43:09 -0300 |
OCD fixes: Adds a space before */
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Sat, 10 Aug 2013 13:46:19 -0400 |
Haptic: Let XInput update effects while they're still running.
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Sat, 10 Aug 2013 13:40:08 -0400 |
Removed no-longer-necessary comment.
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Sat, 10 Aug 2013 13:38:09 -0400 |
Replaced SDL_HAPTIC_SQUARE with SDL_HAPTIC_LEFTRIGHT.
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Sat, 20 Jul 2013 18:51:49 -0400 |
Make XInput haptic code respect effect timeouts.
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Thu, 27 Jun 2013 11:17:48 -0700 |
Fixed warning about unused variable.
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Thu, 27 Jun 2013 10:59:30 -0700 |
Fixed initializing the haptic system from an XInput joystick
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Sat, 18 May 2013 14:17:52 -0700 |
File style cleanup for the SDL 2.0 release
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Wed, 01 May 2013 11:42:29 +0200 |
Corrected spelling in C source files.
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Sun, 31 Mar 2013 12:48:50 -0400 |
Make SDL_SetError and friends unconditionally return -1.
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Sun, 10 Mar 2013 13:05:47 -0400 |
First shot at Windows XInput haptics.
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Fri, 15 Feb 2013 08:47:44 -0800 |
Happy New Year!
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Thu, 29 Nov 2012 15:24:56 -0500 |
Move all DirectInput code from DI2 to DI8.
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Mon, 26 Nov 2012 16:37:54 -0800 |
Added hotplug joystick support and simplified game controller API, courtesy of Alfred Reynolds
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Fri, 24 Aug 2012 19:34:28 -0400 |
Fixed a bunch of compiler warnings with Cygwin/MingW.
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Sat, 31 Dec 2011 09:28:07 -0500 |
Happy New Year!
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Wed, 03 Aug 2011 04:22:47 -0400 |
Cleaned up CoInitialize() politics on Windows.
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Tue, 19 Apr 2011 08:08:50 -0700 |
Fixed: Windows always fails with SDL_HapticOpenFromJoystick
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Fri, 08 Apr 2011 13:03:26 -0700 |
SDL 1.3 is now under the zlib license.
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Sun, 20 Feb 2011 09:28:13 -0800 |
Untested fix for bug 946 (SDL_HapticIndex returns 0 for all devices)
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Mon, 24 Jan 2011 21:20:30 -0800 |
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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Thu, 20 Jan 2011 18:04:05 -0800 |
Fixed bug #925
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