src/filesystem/cocoa/SDL_sysfilesystem.m
Tue, 07 Apr 2020 09:38:57 -0700 Added SDL_log.h to SDL_internal.h so logging is available everywhere
Thu, 16 Jan 2020 20:49:25 -0800 Updated copyright date for 2020
Thu, 18 Jul 2019 19:33:17 -0700 Fixed bug 4726 - Fix for tvOS GetPrefPath
Fri, 04 Jan 2019 22:01:14 -0800 Updated copyright for 2019
Wed, 03 Jan 2018 10:03:25 -0800 Updated copyright for 2018
Fri, 11 Aug 2017 11:32:00 -0700 Fixed bug 3639 - SDL_GetPrefPath returns a path with two consecutive slashes on Unix if org is omitted
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Wed, 20 Aug 2014 17:20:22 -0300 Merged default into iOS-improvements
Mon, 14 Jul 2014 16:50:25 -0300 Misc. iOS code improvements.
Sun, 17 Aug 2014 15:07:00 -0700 Fixed 2680 - OSX: Replace NSAutoreleasePool with @autoreleasepool
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Thu, 24 Oct 2013 00:00:10 -0400 Fixed buffer overflow.
Wed, 23 Oct 2013 00:58:20 -0400 SDL_GetPrefPath() now uses the organization on all platforms.
Mon, 21 Oct 2013 00:20:27 -0700 Fixed bug 2072 - Make OS X's filesystem calls use -[NSString fileSystemRepresentation]
Mon, 30 Sep 2013 22:35:32 -0700 Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
Sun, 25 Aug 2013 11:24:01 -0400 reworked GetBasePath on OS X to use Contents/Resource by default if bundled, or exedir if not bundled.
Tue, 20 Aug 2013 21:21:57 -0400 Patched to compile on iOS.
Tue, 20 Aug 2013 20:15:15 -0400 Patched new filesystem code to compile.
Tue, 20 Aug 2013 19:57:11 -0400 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.