include/SDL_render.h
Mon, 30 Sep 2019 20:58:44 +0200 Added a helper function SDL_LockTextureToSurface()
Fri, 04 Jan 2019 22:01:14 -0800 Updated copyright for 2019
Tue, 23 Oct 2018 01:34:03 -0400 render: Add floating point versions of various draw APIs.
Thu, 04 Oct 2018 16:34:44 -0400 render: Added SDL_RenderFlush().
Wed, 03 Jan 2018 10:03:25 -0800 Updated copyright for 2018
Fri, 08 Dec 2017 14:30:10 -0800 Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder()
Sat, 12 Aug 2017 13:05:26 -0700 Note that texture contents are undefined when the texture is created.
Fri, 11 Aug 2017 13:24:18 -0700 Fixed bug 3492 - SDL_RenderCopyEx angle direction not documented
Thu, 10 Aug 2017 11:57:19 -0700 Fixed bug 3681 - SDL_UpateTexture documentation not specific enough about format requirement
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Sun, 20 Nov 2016 21:34:54 -0800 Renaming of guard header names to quiet -Wreserved-id-macro
Sat, 01 Oct 2016 11:46:32 -0700 Fixed bug 3345 - SDL_RenderClear inconsistency with ClipRect
Tue, 05 Jan 2016 16:39:18 -0500 SDL_RenderSetIntegerScale
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Thu, 31 Dec 2015 21:16:43 -0400 Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes.
Fri, 21 Aug 2015 23:50:59 +0200 Corrected documentation of the SDL_CreateTexture() functions in header file.
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Fri, 30 Jan 2015 23:20:15 +0100 Fix typos in header file documentation comments.
Sat, 29 Nov 2014 11:18:49 -0800 Improved the pitch variable description
Mon, 27 Oct 2014 12:53:47 +0100 Fixed two typos in header file comment.
Sat, 19 Apr 2014 13:15:41 -0700 Render: Allow empty cliprect.
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sat, 23 Nov 2013 15:52:49 -0500 Fixed a few public APIs that we accidentally neglected to mark as SDLCALL.
Sat, 28 Sep 2013 14:06:47 -0700 Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
Sun, 28 Jul 2013 11:24:16 -0700 Added documentation saying the render API isn't for multi-threading.
Wed, 29 May 2013 03:22:19 -0700 When the window is resized, the viewport is automatically reset.
Wed, 29 May 2013 03:07:55 -0700 Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Sat, 18 May 2013 14:48:19 +0200 Fixed Doxygen warnings.
Wed, 15 May 2013 22:00:28 +0200 Fixed Doxygen warnings.
Sun, 12 May 2013 13:25:34 +0200 Fixed bug 1843 - SDL_RenderClear prototype doxygen missing
Sat, 04 May 2013 04:46:00 -0700 First pass on SDL render clip rect functionality
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Sun, 27 Jan 2013 15:53:24 -0800 Fixed typo in documentation
Fri, 12 Oct 2012 02:20:10 -0700 Added SDL_GetRenderTarget() API function
Mon, 01 Oct 2012 22:30:07 -0700 Added SDL_RenderSetLogicalSize() and SDL_RenderGetLogicalSize()
Mon, 01 Oct 2012 20:59:33 -0700 Added SDL_RenderSetScale() and SDL_RenderGetScale()
Fri, 28 Sep 2012 03:29:36 -0700 Made it clear that locking a streaming texture is a write-only operation.
Mon, 03 Sep 2012 11:16:12 -0300 Implements SDL_GL_BindTexture and SDL_GL_UnbindTexture (#1576)
Fri, 01 Jun 2012 19:51:08 -0300 RenderCopyEx,rotation and flipping for all hardware/software backends (#1308)
Sun, 22 Jan 2012 19:22:53 -0500 Added a convenience function SDL_CreateWindowAndRenderer()
Sun, 22 Jan 2012 01:29:26 -0500 You need to create the texture with the SDL_TEXTUREACCESS_TARGET flag.
Sun, 22 Jan 2012 01:26:28 -0500 Renamed SetTargetTexture() to SetRenderTarget()
Thu, 19 Jan 2012 21:06:47 -0500 Added a renderer flag to expose whether a renderer supports render to texture.
Wed, 18 Jan 2012 22:45:49 -0500 Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Sun, 30 Oct 2011 17:53:54 -0400 The draw color affects RenderClear() as well. (thanks to the feedback form to whoever pointed this out)
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Mon, 04 Apr 2011 09:29:13 -0700 Added SDL_GetRenderer()
Mon, 14 Mar 2011 10:58:35 -0700 Fixed typo
Fri, 18 Feb 2011 09:30:09 -0800 Whoops, the format parameter was off the page.
Thu, 17 Feb 2011 12:03:48 -0800 Allow the application to explicitly request a software renderer.
Tue, 15 Feb 2011 13:59:59 -0800 Changed the concept of a render clip rect to a render viewport.
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Mon, 07 Feb 2011 20:06:26 -0800 Added function SDL_RenderSetClipRect()
Mon, 07 Feb 2011 00:46:43 -0800 Updated testoverlay2 to use the SDL 2D rendering API
Thu, 03 Feb 2011 15:49:37 -0800 Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 10:03:55 -0800 Added an intro to the features and goals of the 2D rendering API.
Thu, 03 Feb 2011 00:54:29 -0800 Simplified and improved the process of creating a texture from a surface.
Thu, 03 Feb 2011 00:22:18 -0800 Making the API simpler, removed the writepixels interface