src/events/SDL_windowevents.c
Thu, 25 Mar 2010 01:08:26 -0700 General improvements for user custom event registration
Sun, 24 Jan 2010 21:10:53 +0000 Fixed bug #926
Thu, 21 Jan 2010 06:21:52 +0000 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Wed, 16 Dec 2009 00:55:33 +0000 Fixed bug #666
Tue, 01 Dec 2009 08:56:12 +0000 Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
Wed, 17 Dec 2008 07:17:54 +0000 * Implemented X11 fullscreen input grab
Mon, 08 Dec 2008 00:27:32 +0000 Updated copyright date
Sun, 07 Dec 2008 21:53:28 +0000 There's no reason to add extra code to notify the mice of window size changes.
Thu, 27 Nov 2008 21:53:18 +0000 Fixed mouse coordinate range on Mac OS X
Sun, 06 Aug 2006 04:39:13 +0000 Allow the render context to do necessary work when the video mode changes.
Wed, 19 Jul 2006 04:24:41 +0000 Implemented multi-window OpenGL program with test framework.
Mon, 10 Jul 2006 21:04:37 +0000 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sun, 09 Jul 2006 18:09:16 +0000 The general code handles restoring video mode/gamma/etc. when the window loses focus.
Sun, 09 Jul 2006 09:02:26 +0000 Implemented gamma correction on Windows.
Sat, 08 Jul 2006 20:07:08 +0000 SDL_PushEvent() calls the event filter code, and has a return value to tell
Thu, 06 Jul 2006 07:17:11 +0000 Proof of concept done - Win32 GDI implementation mostly complete.
Fri, 30 Jun 2006 08:18:44 +0000 Added a userdata parameter for event filters.
Mon, 29 May 2006 04:04:35 +0000 more tweaking indent options
Sun, 28 May 2006 13:04:16 +0000 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.