src/render/direct3d/SDL_render_d3d.c
Sat, 28 Sep 2013 14:07:05 -0700 Added platform specific call: SDL_RenderGetD3DDevice()
Sat, 28 Sep 2013 14:06:59 -0700 Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
Sat, 28 Sep 2013 14:06:55 -0700 Implemented SDL_UpdateYUVTexture() for Direct3D
Sat, 28 Sep 2013 14:06:20 -0700 Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
Fri, 13 Sep 2013 17:42:46 -0700 Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
Thu, 29 Aug 2013 08:29:21 -0700 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Wed, 21 Aug 2013 09:47:10 -0300 OCD fixes: Adds a space after /* (glory to regular expressions!)
Wed, 21 Aug 2013 09:43:09 -0300 OCD fixes: Adds a space before */
Tue, 20 Aug 2013 20:34:40 -0300 More non C89 compliant comments
Mon, 19 Aug 2013 11:02:44 -0400 Fixed leaking of pixel shader object in D3D renderer (thanks, Peter!).
Sat, 17 Aug 2013 17:14:15 -0700 Fixed Windows build
Sat, 17 Aug 2013 09:54:30 -0700 Do full state initialization in D3D_Reset(), this fixes blend mode issues when resizing the window on Windows 8.
Wed, 07 Aug 2013 01:14:04 -0700 Reset the viewport when we reset the other D3D state.
Tue, 06 Aug 2013 00:23:04 -0400 Removed anisotropic option from SDL_HINT_RENDER_SCALE_QUALITY.
Tue, 30 Jul 2013 00:02:45 -0700 Fixed compiler warning with gcc
Tue, 23 Jul 2013 12:55:19 -0700 Added Direct3D shader to hardware accelerate YV12 and IYUV textures.
Tue, 23 Jul 2013 08:06:49 -0700 Updated blend semantics so blending uses the following formula:
Fri, 19 Jul 2013 22:43:14 -0700 Fixed bug 1977 - D3D_UpdateClipRect() sets the wrong width for the clip rect
Sun, 07 Jul 2013 16:13:17 +0200 Changed include directive to standard header.
Wed, 29 May 2013 06:31:48 -0500 Re-apply texture filter when resetting direct3d renderer.
Wed, 29 May 2013 03:07:55 -0700 Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Thu, 16 May 2013 00:56:19 -0700 Fixed bug 1838 - [Patch] Direct3D resource leak on SDL_DestroyRenderer()
Sat, 04 May 2013 04:46:00 -0700 First pass on SDL render clip rect functionality
Sun, 31 Mar 2013 12:48:50 -0400 Make SDL_SetError and friends unconditionally return -1.
Wed, 06 Mar 2013 09:45:53 -0800 Fixed compile errors on Windows
Tue, 05 Mar 2013 18:52:25 -0800 Fixed warning messages when loading Direct3D DLL
Sun, 17 Feb 2013 23:30:47 -0800 Fixed bug 1722 - An attempt to release NULL Direct3d surface
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Mon, 11 Feb 2013 21:12:14 -0800 Fixed bug 1491 - Directx3d Crash on resize
Mon, 31 Dec 2012 09:30:15 -0800 Improvements from Alfred:
Mon, 01 Oct 2012 20:59:33 -0700 Added SDL_RenderSetScale() and SDL_RenderGetScale()
Fri, 24 Aug 2012 19:39:51 -0400 Whoops, removed wrong variable.
Fri, 24 Aug 2012 19:34:28 -0400 Fixed a bunch of compiler warnings with Cygwin/MingW.
Tue, 19 Jun 2012 13:50:14 -0400 Fixed compiling with Visual Studio
Fri, 01 Jun 2012 19:51:08 -0300 RenderCopyEx,rotation and flipping for all hardware/software backends (#1308)
Sun, 22 Jan 2012 01:26:28 -0500 Renamed SetTargetTexture() to SetRenderTarget()
Sat, 21 Jan 2012 22:22:30 -0500 Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
Sat, 21 Jan 2012 18:30:50 -0500 We've already crashed by this point if we don't have a renderer. The calling code should check this.
Thu, 19 Jan 2012 21:06:47 -0500 Added a renderer flag to expose whether a renderer supports render to texture.
Thu, 19 Jan 2012 20:25:09 -0500 Fix for building with Visual Studio
Wed, 18 Jan 2012 22:45:49 -0500 Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Thu, 29 Dec 2011 05:18:16 -0500 Fixed bug 1338 - Direct3D renderer should set D3DCREATE_FPU_PRESERVE for not behaving vastly different on doubles (causes 3rd party lib crashes!)
Thu, 10 Nov 2011 00:22:44 -0500 Fixed issues closing lines with the OpenGL ES renderer.
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Sun, 13 Mar 2011 11:18:35 -0700 Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel sampling.
Tue, 15 Feb 2011 14:17:42 -0800 Don't reset the viewport unless you have to.
Tue, 15 Feb 2011 13:59:59 -0800 Changed the concept of a render clip rect to a render viewport.
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Tue, 08 Feb 2011 10:04:09 -0800 Made it possible to disable the rendering subsystem with configure --disable-render
Mon, 07 Feb 2011 20:06:26 -0800 Added function SDL_RenderSetClipRect()
Sun, 06 Feb 2011 00:48:41 -0800 Minor consistency cleanup and documentation link update.
Sat, 05 Feb 2011 12:01:11 -0800 Renamed files for consistency