Sat, 19 Sep 2009 06:45:36 +0000NASM is no longer used in SDL 1.3
Sam Lantinga [Sat, 19 Sep 2009 06:45:36 +0000] rev 3270
NASM is no longer used in SDL 1.3

Sat, 19 Sep 2009 06:43:45 +0000Removed outdated OS/2 support
Sam Lantinga [Sat, 19 Sep 2009 06:43:45 +0000] rev 3269
Removed outdated OS/2 support

Sat, 19 Sep 2009 06:24:07 +0000Removed outdated iPodLinux support
Sam Lantinga [Sat, 19 Sep 2009 06:24:07 +0000] rev 3268
Removed outdated iPodLinux support

Sat, 19 Sep 2009 05:47:54 +0000testsprite2 should be pixel correct on Direct3D now.
Sam Lantinga [Sat, 19 Sep 2009 05:47:54 +0000] rev 3267
testsprite2 should be pixel correct on Direct3D now.

Sat, 19 Sep 2009 05:45:49 +0000More test coverage
Sam Lantinga [Sat, 19 Sep 2009 05:45:49 +0000] rev 3266
More test coverage

Sat, 19 Sep 2009 05:43:15 +0000Added more tests for the different primitive types
Sam Lantinga [Sat, 19 Sep 2009 05:43:15 +0000] rev 3265
Added more tests for the different primitive types

Sat, 19 Sep 2009 05:12:26 +0000Fixed bug #783
Sam Lantinga [Sat, 19 Sep 2009 05:12:26 +0000] rev 3264
Fixed bug #783

Fixed coordinate positioning with OpenGL renderer, and added a test case

Sat, 19 Sep 2009 04:47:36 +0000Removing old CD-ROM header reference
Sam Lantinga [Sat, 19 Sep 2009 04:47:36 +0000] rev 3263
Removing old CD-ROM header reference

Sat, 19 Sep 2009 04:43:41 +0000Stefan Ullinger
Sam Lantinga [Sat, 19 Sep 2009 04:43:41 +0000] rev 3262
Stefan Ullinger

Hi,

so here we go: GL_LINE_SMOOTH bad for business! ;)

I checked the code within SDL_renderer_gl.c / GL_CreateRenderer(..)
and have found the reason for blurred lines when using OpenGL.
I have attached 2 images here.
I don't know whether this has to be changed and I don't know if there
is an option to turn it off/on...just wanted to say that with GL_LINE_SMOOTH
enabled there is a difference when rendering with opengl compared to directx.

Thu, 17 Sep 2009 20:35:12 +0000The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops.
Bob Pendleton [Thu, 17 Sep 2009 20:35:12 +0000] rev 3261
The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops.
The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions
are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I
need someone to work on the Mac OS X version.

I'm afraid that this check in will break QNX (Sorry!)