src/video/windows/SDL_windowsopengl.c
Fri, 22 Nov 2013 13:24:53 -0300 OpenGL ES support for Windows
Mon, 21 Oct 2013 00:15:24 -0700 Better cleanup if OpenGL initialization fails
Sun, 20 Oct 2013 21:18:05 -0400 Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!).
Thu, 01 Aug 2013 00:27:22 -0400 Move the fix for Bugzilla #1395 into WIN_GL_SetupWindow() directly.
Wed, 31 Jul 2013 11:00:23 -0400 Workaround some Windows OpenGL drivers mishandling wglMakeCurrent().
Thu, 11 Jul 2013 22:59:20 -0700 Fixed bug 1946 - OpenGL contexts in threads
Thu, 11 Jul 2013 12:17:13 -0400 Cleaned up WGL_ACCELERATION_ARB usage.
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Sun, 31 Mar 2013 12:48:50 -0400 Make SDL_SetError and friends unconditionally return -1.
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Sun, 30 Sep 2012 01:08:48 -0700 The gl_data is optional for the driver, so don't early out of the context delete call if it doesn't exist.
Sat, 25 Aug 2012 16:49:05 -0400 Fixed wglShareLists() call that used the wrong variable.
Sun, 12 Aug 2012 11:16:24 -0700 Fixed bug 1565 - some small GL context creation enhancements
Wed, 01 Aug 2012 20:57:03 -0400 Cleanups to Windows WGL_EXT_swap_control_tear code.
Wed, 01 Aug 2012 20:29:36 -0400 Add support for (GLX|WGL)_EXT_swap_control_tear.
Sun, 22 Jul 2012 21:47:56 +0200 Fixed typo in one of WGL definition
Mon, 20 Feb 2012 23:37:57 -0500 Add OpenGL 3.X context creation support
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Mon, 31 Oct 2011 05:56:58 -0400 Lots of fixes importing SDL source wholesale into a new iOS project
Tue, 23 Aug 2011 16:47:22 -0400 Patched to compile on Windows.
Sun, 21 Aug 2011 12:24:27 -0400 Fix SDL_GL_ACCELERATED_VISUAL on Windows in the 1.3 branch.
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Mon, 07 Mar 2011 14:06:46 -0800 Fixed bug 1161 (Setting GL_ACCELERATED_VISUAL to 1 forces software rendering in Windows XP)
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Mon, 24 Jan 2011 21:20:30 -0800 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Thu, 20 Jan 2011 18:04:05 -0800 Fixed bug #925