Tue, 12 Mar 2013 18:28:40 -0700Missing comma in one gamepad mapping.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Tue, 12 Mar 2013 18:28:40 -0700] rev 6998
Missing comma in one gamepad mapping.

Tue, 12 Mar 2013 18:28:36 -0700Add GameController mappings for popular controllers.
Jørgen P. Tjernø <jorgen@valvesoftware.com> [Tue, 12 Mar 2013 18:28:36 -0700] rev 6997
Add GameController mappings for popular controllers.

This adds mappings for:
- Another type of wired X360 controller
- A wireless X360 controller
- Logitech F710 (XInput and DInput modes)
- Logitech F310 (XInput mode)
- Logitech Cordless RumblePad 2

Tue, 12 Mar 2013 09:10:37 -0700Fix bug 1560 - SDL_RWFromConstMem write operation returns -1 but should return 0.
Andreas Schiffler <aschiffler@ferzkopp.net> [Tue, 12 Mar 2013 09:10:37 -0700] rev 6996
Fix bug 1560 - SDL_RWFromConstMem write operation returns -1 but should return 0.

Sun, 10 Mar 2013 21:10:10 -0700Fixed bug 1751 - Direcftb renderer viewport behaviour differs from API description.
Sam Lantinga <slouken@libsdl.org> [Sun, 10 Mar 2013 21:10:10 -0700] rev 6995
Fixed bug 1751 - Direcftb renderer viewport behaviour differs from API description.

tomaszewski.p

According to API description:
SDL_RenderSetViewport - Use this function to set the drawing area for rendering on the current target.

DirectFB renderer in DirectFB_UpdateViewport function just sets clip on surface, instead of moving drawing area.

Attached patch uses set clip rectangle to move {x,y} coordinates during draw and blit operations to be compatible with API description.

Sun, 10 Mar 2013 16:28:20 -0700Fix bug 1574 - updaterev.sh fails when path contains spaces
Andreas Schiffler <aschiffler@ferzkopp.net> [Sun, 10 Mar 2013 16:28:20 -0700] rev 6994
Fix bug 1574 - updaterev.sh fails when path contains spaces

Sun, 10 Mar 2013 13:36:20 -0400Patched to compile on Visual Studio.
Ryan C. Gordon <icculus@icculus.org> [Sun, 10 Mar 2013 13:36:20 -0400] rev 6993
Patched to compile on Visual Studio.

Sun, 10 Mar 2013 13:31:55 -0400Fixed compiler warning.
Ryan C. Gordon <icculus@icculus.org> [Sun, 10 Mar 2013 13:31:55 -0400] rev 6992
Fixed compiler warning.

Sun, 10 Mar 2013 13:28:39 -0400Attempt to get XInput haptics building on Cygwin (or rather, avoid building).
Ryan C. Gordon <icculus@icculus.org> [Sun, 10 Mar 2013 13:28:39 -0400] rev 6991
Attempt to get XInput haptics building on Cygwin (or rather, avoid building).

Sun, 10 Mar 2013 13:05:47 -0400First shot at Windows XInput haptics.
Ryan C. Gordon <icculus@icculus.org> [Sun, 10 Mar 2013 13:05:47 -0400] rev 6990
First shot at Windows XInput haptics.

Sun, 10 Mar 2013 09:09:31 -0700Fixed bug 1750 - Directfb renderer does not support SDL_RENDERER_TARGETTEXTURE
Sam Lantinga <slouken@libsdl.org> [Sun, 10 Mar 2013 09:09:31 -0700] rev 6989
Fixed bug 1750 - Directfb renderer does not support SDL_RENDERER_TARGETTEXTURE

tomaszewski.p

DirectFB renderer does not support SDL_RENDERER_TARGETTEXTURE what makes it incompatible with GL or GLES(2) renderers.

Attached patched:
- adds support for SDL_RENDERER_TARGETTEXTURE,
- DirectFB RenderCopy converts destination rectangle from floats to ints,
- fixes whitespaces to be the same in whole file.