Tue, 21 Apr 2015 09:45:58 -0400Added SDL_SetWindowModalFor().
Ryan C. Gordon [Tue, 21 Apr 2015 09:45:58 -0400] rev 10027
Added SDL_SetWindowModalFor().

This is currently only implemented for X11.

This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.

Tue, 05 Jan 2016 02:28:56 -0500Added SDL_SetWindowInputFocus().
Ryan C. Gordon [Tue, 05 Jan 2016 02:28:56 -0500] rev 10026
Added SDL_SetWindowInputFocus().

This is currently only implemented for X11.

This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.

Tue, 05 Jan 2016 02:46:10 -0500Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().
Ryan C. Gordon [Tue, 05 Jan 2016 02:46:10 -0500] rev 10025
Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().

This is currently implemented for X11, Cocoa, Windows, and DirectFB.

This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.

Tue, 05 Jan 2016 02:29:06 -0500Added SDL_GetWindowBordersSize().
Ryan C. Gordon [Tue, 05 Jan 2016 02:29:06 -0500] rev 10024
Added SDL_GetWindowBordersSize().

This is currently only implemented for X11.

This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.

Tue, 05 Jan 2016 02:27:26 -0500x11: Put a matching window_group wmhint on every window created.
Ryan C. Gordon [Tue, 05 Jan 2016 02:27:26 -0500] rev 10023
x11: Put a matching window_group wmhint on every window created.

This is useful to the Window Manager, so it can know to associate multiple SDL
windows with a single app.

Tue, 05 Jan 2016 01:42:00 -0500Added SDL_DROPBEGIN and SDL_DROPCOMPLETE events, plus window IDs for drops.
Ryan C. Gordon [Tue, 05 Jan 2016 01:42:00 -0500] rev 10022
Added SDL_DROPBEGIN and SDL_DROPCOMPLETE events, plus window IDs for drops.

This allows an app to know when a set of drops are coming in a grouping of
some sort (for example, a user selected multiple files and dropped them all
on the window with a single drag), and when that set is complete.

This also adds a window ID to the drop events, so the app can determine to
which window a given drop was delivered. For application-level drops (for
example, you launched an app by dropping a file on its icon), the window ID
will be zero.

Tue, 05 Jan 2016 01:30:40 -0500Added special window type flags.
Ryan C. Gordon [Tue, 05 Jan 2016 01:30:40 -0500] rev 10021
Added special window type flags.

Specifically: always on top, skip taskbar, tooltip, utility, and popup menu.

This is currently only implemented for X11.

This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.

Tue, 05 Jan 2016 02:26:45 -0500Added SDL_DROPTEXT event, for dragging and dropping string data.
Ryan C. Gordon [Tue, 05 Jan 2016 02:26:45 -0500] rev 10020
Added SDL_DROPTEXT event, for dragging and dropping string data.

This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.

Mon, 04 Jan 2016 23:52:40 -0500Added SDL_GetDisplayUsableBounds().
Ryan C. Gordon [Mon, 04 Jan 2016 23:52:40 -0500] rev 10019
Added SDL_GetDisplayUsableBounds().

Wed, 22 Apr 2015 16:50:48 -0400x11: Optimize SDL_GetGlobalMouseState() a little.
Ryan C. Gordon [Wed, 22 Apr 2015 16:50:48 -0400] rev 10018
x11: Optimize SDL_GetGlobalMouseState() a little.

Use XInput2 to mark the global mouse state as dirty so we don't have to make
a bunch of roundtrips to the X server when nothing has changed.