Sam Lantinga [Tue, 14 Dec 2004 06:20:49 +0000] rev 1012
Date: Mon, 13 Dec 2004 21:28:18 -0500
From: Jonathan Atkins
Subject: [SDL] SDL_SaveBMP width bugfix
this fixes the pitch versus width difference that can happen
(especially for 8bit and 24bit (with the exact RGBAmasks) surfaces)
when you use SDL_SaveBMP. The problem was the pitch was used
instead of the width, which in some cases is much wider than the
screen area you really want to save...making for ugly crud on the
saved image borders.
This code has been tested with & without pitch overhangs...and
with the right masks for 24 bit surfaces.
I tested 8,15,16,24,32-0RGB,32-RGBA(with no SDL_SRCALPHA flag).
Sam Lantinga [Mon, 13 Dec 2004 08:49:17 +0000] rev 1011
*** empty log message ***
Sam Lantinga [Mon, 13 Dec 2004 08:00:14 +0000] rev 1010
Whoops. :)
Sam Lantinga [Mon, 13 Dec 2004 07:32:53 +0000] rev 1009
No really, don't link with the ALSA library!
Sam Lantinga [Mon, 13 Dec 2004 07:07:08 +0000] rev 1008
ALSA is loaded dynamically now, so it's safe to build into the library
Patrice Mandin [Mon, 06 Dec 2004 15:01:00 +0000] rev 1007
Document new OpenGL feature
Sam Lantinga [Mon, 06 Dec 2004 04:17:56 +0000] rev 1006
Updated SDL for MacOS X Xcode support
Patrice Mandin [Sat, 04 Dec 2004 20:53:58 +0000] rev 1005
Some Atari OpenGL implementations draw upside down
Patrice Mandin [Sat, 04 Dec 2004 10:31:16 +0000] rev 1004
Be sure to compile without OpenGL enabled
Patrice Mandin [Thu, 02 Dec 2004 23:00:28 +0000] rev 1003
Wrong RGB24 to RGB16 conversion