Mon, 16 Mar 2015 02:11:39 -0400Initial work on audio device hotplug support.
Ryan C. Gordon <icculus@icculus.org> [Mon, 16 Mar 2015 02:11:39 -0400] rev 9393
Initial work on audio device hotplug support.

This fills in the core pieces and fully implements it for Mac OS X.

Most other platforms, at the moment, will report a disconnected device if
it fails to write audio, but don't notice if the system's device list changed
at all.

Wed, 18 Mar 2015 10:09:39 -0400Changed some SDL_memset() calls to SDL_zero().
Ryan C. Gordon <icculus@icculus.org> [Wed, 18 Mar 2015 10:09:39 -0400] rev 9392
Changed some SDL_memset() calls to SDL_zero().

Wed, 18 Mar 2015 10:09:23 -0400Tweaked a couple comments, added some FIXMEs.
Ryan C. Gordon <icculus@icculus.org> [Wed, 18 Mar 2015 10:09:23 -0400] rev 9391
Tweaked a couple comments, added some FIXMEs.

Wed, 18 Mar 2015 12:03:32 -0400WinRT: updated names, and references-to, various ANGLE/WinRT repositories
David Ludwig <dludwig@pobox.com> [Wed, 18 Mar 2015 12:03:32 -0400] rev 9390
WinRT: updated names, and references-to, various ANGLE/WinRT repositories

Wed, 18 Mar 2015 10:05:36 -0400Patched to compile on C89 compilers.
Ryan C. Gordon <icculus@icculus.org> [Wed, 18 Mar 2015 10:05:36 -0400] rev 9389
Patched to compile on C89 compilers.

Wed, 18 Mar 2015 09:59:22 -0400PulseAudio: Added multiple device support, other cleanups.
Ryan C. Gordon <icculus@icculus.org> [Wed, 18 Mar 2015 09:59:22 -0400] rev 9388
PulseAudio: Added multiple device support, other cleanups.

Thanks to Dominik Frizel for most of the effort on this!

Fixes Bugzilla #2730.

Wed, 18 Mar 2015 00:56:33 -0400Fixed a compiler warning.
Ryan C. Gordon <icculus@icculus.org> [Wed, 18 Mar 2015 00:56:33 -0400] rev 9387
Fixed a compiler warning.

Tue, 17 Mar 2015 19:45:47 -0400WinRT: made OpenGL window-init work with latest round of ANGLE/WinRT updates
David Ludwig <dludwig@pobox.com> [Tue, 17 Mar 2015 19:45:47 -0400] rev 9386
WinRT: made OpenGL window-init work with latest round of ANGLE/WinRT updates

Various constants in ANGLE/WinRT, both in MSOpenTech's ms-master branch, and
in Google's branch, were changed again. This change makes SDL/WinRT work with
them.

To note, the ms-master branch (of ANGLE) was updated via this merge:
https://github.com/MSOpenTech/angle/commit/bbd2eb0a9c453a941f2c7abacf616d5a66b6be92#diff-d1377fbe747de154e1bfcf7221d3de67

Tue, 17 Mar 2015 10:25:21 -0400WinRT: another ANGLE/OpenGL-initialization, error messaging tweak
David Ludwig <dludwig@pobox.com> [Tue, 17 Mar 2015 10:25:21 -0400] rev 9385
WinRT: another ANGLE/OpenGL-initialization, error messaging tweak

Tue, 17 Mar 2015 10:22:36 -0400WinRT: ANGLE/OpenGLES-initialization, error message improvements
David Ludwig <dludwig@pobox.com> [Tue, 17 Mar 2015 10:22:36 -0400] rev 9384
WinRT: ANGLE/OpenGLES-initialization, error message improvements