Sun, 26 Feb 2017 00:40:04 -0500Removed a bunch of unnecessary #ifdefs.
Ryan C. Gordon <icculus@icculus.org> [Sun, 26 Feb 2017 00:40:04 -0500] rev 10914
Removed a bunch of unnecessary #ifdefs.

Sun, 26 Feb 2017 00:12:33 -0500audio: run the audio callback even if device was lost.
Ryan C. Gordon <icculus@icculus.org> [Sun, 26 Feb 2017 00:12:33 -0500] rev 10913
audio: run the audio callback even if device was lost.

We will throw away the data anyhow, but some apps depend on the callback
firing to make progress; testmultiaudio.c, if nothing else, is an example
of this.

Capture also will now fire the callback in these conditions, offering nothing
but silence.

Apps can check SDL_GetAudioDeviceStatus() or listen for the
SDL_AUDIODEVICEREMOVED event if they want to gracefully deal with
an opened audio device that has been unexpectedly lost.

Sun, 26 Feb 2017 00:10:02 -0500audio: Make sure the disk and dummy targets are the last ones we try to init.
Ryan C. Gordon <icculus@icculus.org> [Sun, 26 Feb 2017 00:10:02 -0500] rev 10912
audio: Make sure the disk and dummy targets are the last ones we try to init.

Sat, 25 Feb 2017 21:23:12 -0500WinRT: removed Windows 8.0 from build-bot + NuGet package creation scripts
David Ludwig <dludwig@pobox.com> [Sat, 25 Feb 2017 21:23:12 -0500] rev 10911
WinRT: removed Windows 8.0 from build-bot + NuGet package creation scripts

According to Steam's OS stats, Windows 8.0 use is pretty much nil. Further,
Microsoft hasn't support Windows 8.0 development in any of their
actively-updated toolchains, and setting it up can be a pain.

In theory, SDL2 still supports Windows 8.0, however building of Windows 8.0
.dlls is no longer the default, if and when using the 'winrtbuild.*' scripts.
The MSVC 2012 project files for building Windows 8.0 dlls remain, though,
for the time being.

Fri, 24 Feb 2017 20:49:14 -0500WinRT: removed buildbot debug code, pending further research
David Ludwig <dludwig@pobox.com> [Fri, 24 Feb 2017 20:49:14 -0500] rev 10910
WinRT: removed buildbot debug code, pending further research

Fri, 24 Feb 2017 20:19:28 -0500WinRT: more buildbot debug code
David Ludwig <dludwig@pobox.com> [Fri, 24 Feb 2017 20:19:28 -0500] rev 10909
WinRT: more buildbot debug code

Fri, 24 Feb 2017 19:59:57 -0500WinRT: added code to help debug a buildbot error
David Ludwig <dludwig@pobox.com> [Fri, 24 Feb 2017 19:59:57 -0500] rev 10908
WinRT: added code to help debug a buildbot error

Thu, 23 Feb 2017 22:38:04 -0500cmake: add WASAPI audio target to the build (thanks, Martin!).
Ryan C. Gordon <icculus@icculus.org> [Thu, 23 Feb 2017 22:38:04 -0500] rev 10907
cmake: add WASAPI audio target to the build (thanks, Martin!).

Fixes Bugzilla #3588.

Thu, 23 Feb 2017 12:10:02 -0800Stop CoreAudio from doing expensive audio rate conversion
Sam Lantinga <slouken@libsdl.org> [Thu, 23 Feb 2017 12:10:02 -0800] rev 10906
Stop CoreAudio from doing expensive audio rate conversion

Mon, 20 Feb 2017 11:02:35 -0800Added config for the Razer Wildcat on Mac OS X
Sam Lantinga <slouken@libsdl.org> [Mon, 20 Feb 2017 11:02:35 -0800] rev 10905
Added config for the Razer Wildcat on Mac OS X