src/video/windows/SDL_windowsvideo.c
Tue, 09 Oct 2018 23:01:43 -0700 Implement SuspendScreenSaver for Win32
Thu, 02 Aug 2018 16:03:47 -0400 Some drag'and'drop improvements.
Mon, 12 Feb 2018 17:00:00 +0300 revert the recent typecast assignment changes (see bug #4079)
Tue, 30 Jan 2018 18:08:34 -0800 Fixed ISO C99 compatibility
Wed, 03 Jan 2018 10:58:58 -0800 Fixed bug 4018 - Implement SDL_GetWindowBordersSize() under Windows/Win32/WinAPI
Wed, 03 Jan 2018 10:03:25 -0800 Updated copyright for 2018
Mon, 28 Aug 2017 00:43:14 -0700 Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h
Mon, 28 Aug 2017 00:11:38 -0700 Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration
Sun, 27 Aug 2017 22:15:57 -0400 vulkan: Initial Vulkan support!
Mon, 14 Aug 2017 06:28:21 -0700 Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks
Fri, 11 Aug 2017 10:21:19 -0700 Fixed bug 3702 - Clear error messages of SDL_LoadObject for optional libraries
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Thu, 29 Sep 2016 22:52:41 -0400 Added SDL_SetWindowResizable(). (thanks, Ethan!)
Tue, 05 Jan 2016 02:46:10 -0500 Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().
Mon, 04 Jan 2016 23:52:40 -0500 Added SDL_GetDisplayUsableBounds().
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Wed, 29 Jul 2015 17:18:56 -0700 Add SDL_GetDisplayDPI routine and implement for Windows.
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Wed, 25 Jun 2014 17:06:12 -0400 Merged Ryan's SDL-gui-backend branch.
Thu, 29 May 2014 13:39:02 -0400 First shot (not even compiled) at Windows hit-testing support.
Sun, 22 Jun 2014 09:48:46 -0700 Fixed bug 2579 - SDL fails to compile on Windows when only EGL+OpenGL ES defined
Wed, 04 Jun 2014 10:52:34 -0700 Added a hint to disable windows message processing in SDL_PumpEvents()
Wed, 04 Jun 2014 10:50:32 -0700 Added a hint to disable window frame and title bar interaction when the cursor is hidden
Mon, 02 Jun 2014 08:58:07 -0700 Don't use D3D9Ex by default, since it can change behavior for games which rely on D3D9 classic.
Sat, 31 May 2014 11:53:19 -0700 Fixed Direct3DCreate9Ex prototype
Sat, 31 May 2014 11:48:52 -0700 Fixed cast
Sat, 31 May 2014 11:37:12 -0700 Use D3D9Ex when available
Tue, 06 May 2014 00:13:07 -0400 Fix build on Windows targets without dxgi.h, like MingW32.
Wed, 23 Apr 2014 13:48:01 -0700 Fixed detecting output on second adapter
Fri, 18 Apr 2014 12:43:10 -0700 Fixed logic error loading DXGI
Fri, 18 Apr 2014 12:43:04 -0700 SDL_DXGIGetOutputInfo() checks input parameters and returns a boolean value whether or not it succeeded.
Sun, 09 Mar 2014 11:52:52 -0400 Patched to compile with MingW64 on case-sensitive systems (thanks, Martin!).
Sat, 01 Mar 2014 11:40:41 -0800 Fixed compiler warning
Thu, 13 Feb 2014 11:05:30 -0800 Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display.
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Mon, 14 Oct 2013 09:12:30 -0700 Backed out revision d4a39491577f, the platform specific messagebox functions don't have the right prototype since they're designed to be used standalone.
Sun, 14 Jul 2013 11:28:44 -0700 Added the platform specific messagebox function to the video function list
Sat, 28 Sep 2013 14:06:59 -0700 Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
Thu, 29 Aug 2013 08:29:21 -0700 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Mon, 22 Apr 2013 18:14:55 -0700 Send mouse leave updates for Windows and X11.
Sun, 31 Mar 2013 12:48:50 -0400 Make SDL_SetError and friends unconditionally return -1.
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Sat, 15 Sep 2012 10:59:39 -0400 Removed Windows CE support from SDL 2.0.
Thu, 13 Sep 2012 01:43:53 -0400 Added SDL_SetWindowBordered() API.
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Mon, 31 Oct 2011 05:56:58 -0400 Lots of fixes importing SDL source wholesale into a new iOS project
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Fri, 11 Mar 2011 08:49:20 -0800 Gamma support is back!
Tue, 15 Feb 2011 23:07:14 -0800 Fixed a host of issues with Windows fullscreen modes. Toggling fullscreen OpenGL works now in my test environment.
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Thu, 10 Feb 2011 11:39:08 -0800 Removed gamma support since it wasn't widely used and not well supported.
Fri, 04 Feb 2011 12:29:58 -0800 Added the Windows framebuffer implementation.
Wed, 02 Feb 2011 14:34:54 -0800 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Mon, 31 Jan 2011 22:53:45 -0800 Removed more partially functional renderers
Mon, 31 Jan 2011 22:44:43 -0800 Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Mon, 31 Jan 2011 22:21:29 -0800 Removed partially functional renderers
Mon, 24 Jan 2011 21:20:30 -0800 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Mon, 24 Jan 2011 17:38:18 -0800 Fixed bug #1100