src/video/windows/SDL_windowsframebuffer.c
Mon, 22 Oct 2018 20:50:32 -0400 Small stack allocations fall back to malloc if they're unexpectedly large.
Wed, 03 Jan 2018 10:03:25 -0800 Updated copyright for 2018
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Sun, 06 Dec 2015 17:51:11 +0100 Windows: Added missing NULL check after SDL_stack_alloc().
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Sun, 31 Mar 2013 12:48:50 -0400 Make SDL_SetError and friends unconditionally return -1.
Tue, 19 Mar 2013 21:53:33 -0700 Fixed bug 1763 - Constify SDL_UpdateWindowSurfaceRects()
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Sat, 15 Sep 2012 10:59:39 -0400 Removed Windows CE support from SDL 2.0.
Sat, 07 Jan 2012 22:52:41 -0500 Fixed bug 1333 - segfault if opengl window could not get created
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Mon, 31 Oct 2011 05:56:58 -0400 Lots of fixes importing SDL source wholesale into a new iOS project
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Tue, 15 Feb 2011 13:59:59 -0800 Changed the concept of a render clip rect to a render viewport.
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Fri, 04 Feb 2011 16:55:50 -0800 The format detection code works better with 555 and 565 pixel formats
Fri, 04 Feb 2011 13:58:29 -0800 Fixed compiling on Windows CE
Fri, 04 Feb 2011 13:47:02 -0800 Use the exact format of the window if possible, for speed.
Fri, 04 Feb 2011 12:29:58 -0800 Added the Windows framebuffer implementation.