src/dynapi/SDL_dynapi_overrides.h
Sat, 10 Nov 2018 16:15:48 -0400 Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id).
Wed, 31 Oct 2018 15:03:41 -0400 Merge SDL-ryan-batching-renderer branch to default.
Thu, 25 Oct 2018 16:53:14 -0700 Generalized the XInput user index into a player index
Thu, 25 Oct 2018 12:54:42 -0700 Added SDL_JoystickGetXInputUserIndex()
Tue, 23 Oct 2018 01:34:03 -0400 render: Add floating point versions of various draw APIs.
Thu, 11 Oct 2018 16:40:01 -0400 thread: make SDL_CreateThreadWithStackSize() a public API.
Thu, 04 Oct 2018 16:34:44 -0400 render: Added SDL_RenderFlush().
Mon, 24 Sep 2018 16:41:55 -0700 Fixed bug 4264 - SDL_CreateTextureFromSurface generates error message but returns ok
Wed, 22 Aug 2018 21:48:28 -0700 Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes.
Tue, 21 Aug 2018 20:03:54 -0700 Moved SDL_IsTablet() to a cross-platform API function
Tue, 21 Aug 2018 12:11:34 -0700 First pass on the new SDL sensor API
Tue, 21 Aug 2018 11:23:47 -0700 Add SDL_IsTablet() to Android and iOS SDL.
Thu, 09 Aug 2018 16:00:17 -0700 Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Sat, 04 Aug 2018 11:52:46 -0400 SDL_exp
Thu, 12 Jul 2018 13:28:13 -0700 Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!)
Mon, 18 Jun 2018 13:14:02 -0700 Added support for external mouse in Samsung DeX mode
Tue, 05 Jun 2018 12:46:13 -0700 Added SDL_IsChromebook() to determine if we're running on a Chromebook.
Mon, 21 May 2018 11:35:42 -0400 cpuinfo: Added SDL_HasAVX512F().
Mon, 23 Apr 2018 19:18:52 -0700 Added SDL_LinuxSetThreadPriority() to directly set the priority of a Linux thread (tid)
Wed, 07 Mar 2018 13:30:40 -0800 Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened
Thu, 08 Feb 2018 17:07:47 +0300 add SDL_log10 and SDL_log10f to include and dynapi
Tue, 06 Feb 2018 15:03:35 -0800 Added SDL_IsAndroidTV()
Wed, 03 Jan 2018 10:03:25 -0800 Updated copyright for 2018
Fri, 08 Dec 2017 14:30:10 -0800 Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder()
Sun, 12 Nov 2017 22:51:12 -0800 Updated SDL's YUV support, many thanks to Adrien Descamps
Sat, 04 Nov 2017 17:35:03 -0700 Added SDL_fmod() and SDL_fmodf()
Sat, 04 Nov 2017 15:34:14 -0700 Added float versions of SDL's math functions
Thu, 19 Oct 2017 18:05:42 -0400 audio: Added SDL_AudioStreamFlush().
Wed, 18 Oct 2017 15:54:05 -0700 Added audio stream conversion functions:
Thu, 12 Oct 2017 13:44:28 -0700 Added functions to query and set the SDL memory allocation functions:
Tue, 10 Oct 2017 11:10:15 -0700 Exposed the joystick locking functions for multi-threaded access to the joystick API
Sun, 27 Aug 2017 20:41:29 -0700 Added the new Vulkan API functions to exported functions
Mon, 14 Aug 2017 13:37:14 -0700 Fixed bug 2441 - SDL_DuplicateSurface
Mon, 14 Aug 2017 05:51:44 -0700 Implemented more flexible blending modes for accelerated renderers
Sun, 13 Aug 2017 20:37:49 -0700 Added SDL_wcscmp()
Wed, 09 Aug 2017 11:58:38 -0700 Added an API SDL_LoadFile_RW() to load all the data from an SDL data stream, and a convenience macro SDL_LoadFile() to load all the data from a file.
Mon, 29 May 2017 03:01:05 -0400 stdlib: added SDL_utf8strlen().
Thu, 09 Mar 2017 16:09:16 -0800 Added an API to get the joystick instance ID before opening the device: SDL_JoystickGetDeviceInstanceID()
Fri, 10 Feb 2017 11:21:15 -0800 Make sure the memory barrier functions are always available, and now they are implemented on Android __ARM_ARCH_5TE__
Fri, 27 Jan 2017 05:59:58 -0800 Added an API to get the type of a connected joystick
Wed, 04 Jan 2017 10:28:07 -0800 Added SDL_JoystickGetAxisInitialState() to get a joystick axis' initial value.
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Tue, 29 Nov 2016 06:36:57 -0800 Added an API to iterate over game controller mappings
Thu, 17 Nov 2016 01:15:16 -0500 cpuinfo: first attempt at SDL_HasNEON() implementation.
Thu, 10 Nov 2016 17:19:34 -0800 Standardized the format of the SDL joystick GUID and added functions to retrieve the USB VID/PID from a joystick and game controller.
Fri, 07 Oct 2016 23:40:44 -0700 Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
Fri, 07 Oct 2016 17:04:58 -0700 Fixed bug 2924 - SDL_CreateRGBSurface[From] versions that take SDL_PIXELFORMAT enum
Thu, 29 Sep 2016 22:52:41 -0400 Added SDL_SetWindowResizable(). (thanks, Ethan!)
Sat, 06 Aug 2016 02:47:27 -0400 audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
Thu, 07 Jan 2016 14:51:22 -0500 Updated dynamic API table.
Tue, 21 Apr 2015 09:45:58 -0400 Added SDL_SetWindowModalFor().
Tue, 05 Jan 2016 02:28:56 -0500 Added SDL_SetWindowInputFocus().
Tue, 05 Jan 2016 02:46:10 -0500 Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().
Tue, 05 Jan 2016 02:29:06 -0500 Added SDL_GetWindowBordersSize().
Mon, 04 Jan 2016 23:52:40 -0500 Added SDL_GetDisplayUsableBounds().
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Sat, 14 Nov 2015 12:35:45 -0500 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
Wed, 30 Sep 2015 15:38:18 -0700 SDL - add dynapi entry points for SDL_JoystickCurrentPowerLevel
Wed, 29 Jul 2015 17:18:56 -0700 Add SDL_GetDisplayDPI routine and implement for Windows.
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015