Fri, 04 Oct 2013 08:23:37 -0300Fix EGL/OpenGL ES paths
Gabriel Jacobo <gabomdq@gmail.com> [Fri, 04 Oct 2013 08:23:37 -0300] rev 7782
Fix EGL/OpenGL ES paths

Thu, 03 Oct 2013 21:41:09 -0700Report an error if creating a render target fails
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Oct 2013 21:41:09 -0700] rev 7781
Report an error if creating a render target fails

Thu, 03 Oct 2013 20:48:52 -0700Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer.
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Oct 2013 20:48:52 -0700] rev 7780
Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer.
You can enable it like this: SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);

Thu, 03 Oct 2013 20:42:43 -0700Fixed a potential double-free bug if glGenTextures() failed.
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Oct 2013 20:42:43 -0700] rev 7779
Fixed a potential double-free bug if glGenTextures() failed.

Thu, 03 Oct 2013 10:28:10 -0300SDL_TEXTINPUT support for EVDEV
Gabriel Jacobo <gabomdq@gmail.com> [Thu, 03 Oct 2013 10:28:10 -0300] rev 7778
SDL_TEXTINPUT support for EVDEV

Thu, 03 Oct 2013 03:31:05 -0700Fixed const/non-const warning
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Oct 2013 03:31:05 -0700] rev 7777
Fixed const/non-const warning

Sun, 14 Jul 2013 11:28:44 -0700Added the platform specific messagebox function to the video function list
Sam Lantinga <slouken@libsdl.org> [Sun, 14 Jul 2013 11:28:44 -0700] rev 7776
Added the platform specific messagebox function to the video function list

Thu, 03 Oct 2013 00:54:58 -0700Fixed bug 2130 - Two members of Windows WindowData not initialized
Sam Lantinga <slouken@libsdl.org> [Thu, 03 Oct 2013 00:54:58 -0700] rev 7775
Fixed bug 2130 - Two members of Windows WindowData not initialized

norfanin

SetupWindowData in SDL_windowswindow.c doesn't initialize two members of SDL_WindowData with NULL. This is an issue because other parts of the SDL code seem to make the assumption that this is the case. WIN_DestroyWindowFramebuffer for example uses data->mdc and data->hbm if they're not NULL.

Wed, 02 Oct 2013 22:18:04 -0400SDLK_DELETE should probably be SDLK_BACKSPACE on iOS.
Ryan C. Gordon <icculus@icculus.org> [Wed, 02 Oct 2013 22:18:04 -0400] rev 7774
SDLK_DELETE should probably be SDLK_BACKSPACE on iOS.

The key on the software keyboard works like backspace, at least. Not sure
what happens with a bluetooth keyboard here.

Wed, 02 Oct 2013 22:16:11 -0400Get rid of glGetError() calls in GLES2 renderer.
Ryan C. Gordon <icculus@icculus.org> [Wed, 02 Oct 2013 22:16:11 -0400] rev 7773
Get rid of glGetError() calls in GLES2 renderer.

It's not usually useful, and it causes pipeline stalls.