Thu, 18 Jul 2013 22:20:09 -0400Added finger events to SDLTest_PrintEvent().
Ryan C. Gordon [Thu, 18 Jul 2013 22:20:09 -0400] rev 7470
Added finger events to SDLTest_PrintEvent().

Tue, 16 Jul 2013 01:02:51 -0700Mac: Handle SDL_CreateWindow with SDL_WINDOW_MINIMZED.
Jørgen P. Tjernø [Tue, 16 Jul 2013 01:02:51 -0700] rev 7469
Mac: Handle SDL_CreateWindow with SDL_WINDOW_MINIMZED.

This fixes bug #1446. You can now create a window with SDL_CreateWindow(...,
SDL_WINDOW_MINIMIZED), and not have it immediately restore itself.

It also changes SDL_RaiseWindow() to be a no-op on minimized or hidden windows,
which is how it behaves on Windows.

Mon, 15 Jul 2013 20:30:04 -0400Made PND_setwindowgrab() a no-op. It was a cut/paste of PND_destroywindow().
Ryan C. Gordon [Mon, 15 Jul 2013 20:30:04 -0400] rev 7468
Made PND_setwindowgrab() a no-op. It was a cut/paste of PND_destroywindow().

This looks like the rest of the code doesn't deal with windows, and probably
just deals with a single fullscreen GLES context, like a console would, so
making setwindowgrab a no-op makes sense in this case; it's already "grabbed."

Fixes Bugzilla #1850.

Mon, 15 Jul 2013 23:00:47 +0200Changed strdup() to SDL_strdup().
Philipp Wiesemann [Mon, 15 Jul 2013 23:00:47 +0200] rev 7467
Changed strdup() to SDL_strdup().

Mon, 15 Jul 2013 11:58:49 -0700Mac: Bring back FS windows when appropriate
Jørgen P. Tjernø [Mon, 15 Jul 2013 11:58:49 -0700] rev 7466
Mac: Bring back FS windows when appropriate

This automatically restores FS windows when the application is made
active (Cmd-Tab, you click the Dock icon, or you launch the .app again).

Mon, 15 Jul 2013 11:58:45 -0700Mac: CGMakePoint -> CGPointMake in previous change.
Jørgen P. Tjernø [Mon, 15 Jul 2013 11:58:45 -0700] rev 7465
Mac: CGMakePoint -> CGPointMake in previous change.

Mon, 15 Jul 2013 11:57:18 -0700Mac: Fix SDL_WarpMouseInWindow in fullscreen.
Jørgen P. Tjernø [Mon, 15 Jul 2013 11:57:18 -0700] rev 7464
Mac: Fix SDL_WarpMouseInWindow in fullscreen.

If you switched from a window to fullscreen, your SDL_WarpMouseInWindow
calls would be offset by the x and y coordinates of the original window.

Mon, 15 Jul 2013 14:38:19 -0400Turn the system mouse cursor back on before VideoQuit().
Ryan C. Gordon [Mon, 15 Jul 2013 14:38:19 -0400] rev 7463
Turn the system mouse cursor back on before VideoQuit().

This is good policy, so it doesn't have a chance to leave it hidden on targets
that wouldn't necessarily reset it by default, but it also fixes a crash if
you try to use a message box after SDL_Quit() is called.

Fixes Bugzilla #1969.

Mon, 15 Jul 2013 01:12:15 -0400Minor indentation clean up.
Ryan C. Gordon [Mon, 15 Jul 2013 01:12:15 -0400] rev 7462
Minor indentation clean up.

Sun, 14 Jul 2013 21:30:16 -0400Make winmm and directsound audio targets robust against unsupported formats.
Ryan C. Gordon [Sun, 14 Jul 2013 21:30:16 -0400] rev 7461
Make winmm and directsound audio targets robust against unsupported formats.

It now tries to make sure the hardware can support a given format, and if it
can't, it carries on to the next best format instead of failing completely.