David Ludwig [Tue, 18 Mar 2014 12:08:49 -0400] rev 8630
Fixed a build error in SDL_platform.h when using Code Blocks and MinGW
winapifamily.h, a header file specific to Microsoft's Windows 8 SDK, wasn't
getting found, which was leading to a build error.
Ryan C. Gordon [Mon, 17 Mar 2014 19:11:18 -0400] rev 8629
Fixed SDL_HapticOpenFromJoystick() with DirectInput devices.
Sam Lantinga [Sat, 15 Mar 2014 19:31:20 -0700] rev 8628
Added tag release-2.0.3 for changeset 704a0bfecf75
Sam Lantinga [Sat, 15 Mar 2014 19:30:52 -0700] rev 8627
Fixed iOS build
Sam Lantinga [Sat, 15 Mar 2014 16:48:32 -0700] rev 8626
Added tag release-2.0.3 for changeset f285b9487756
Sam Lantinga [Sat, 15 Mar 2014 16:43:58 -0700] rev 8625
Added a patch note for 2.0.3
Sam Lantinga [Sat, 15 Mar 2014 16:32:45 -0700] rev 8624
Fixed bug 2450 - Crosscompiling for Win32 with MinGW fails due to WM_UNICHAR undeclared
Sam Lantinga [Sat, 15 Mar 2014 16:27:06 -0700] rev 8623
Only show the window if it's supposed to be shown.
Ryan C. Gordon [Sat, 15 Mar 2014 15:35:15 -0400] rev 8622
Mac: Make sure window is still showing when we exit a fullscreen space.
David Ludwig [Sat, 15 Mar 2014 14:54:23 -0400] rev 8621
Fixed broken rotation detection routines on WinRT
Rotation detection and handling should now work across all, publicly-released,
WinRT-based platforms (Windows 8.0, Windows 8.1, and Windows Phone 8.0).