src/video/android/SDL_androidgl.c
Fri, 28 Jun 2019 16:38:42 +0200 Android: concurrency issues, make sure Activity is in running State when calling
Fri, 28 Jun 2019 16:05:20 +0200 Android: explicitly expand Android_GLES_MakeCurrent/Android_GLES_CreateContext
Fri, 04 Jan 2019 22:01:14 -0800 Updated copyright for 2019
Thu, 03 Jan 2019 23:22:50 +0100 Android: concurrency issue with egl_surface EGL_BAD_SURFACE - (bug 4142)
Wed, 03 Jan 2018 10:03:25 -0800 Updated copyright for 2018
Wed, 02 Aug 2017 10:22:48 -0700 Fixed bug 3690 - SDL2 KMS/DRM render context support
Sun, 01 Jan 2017 18:33:28 -0800 Updated copyright for 2017
Fri, 09 Dec 2016 05:12:27 -0800 Fixed a bunch of SwapWindow calls that needed their return value updated
Fri, 02 Dec 2016 02:25:12 -0800 Fixed missing prototypes on Android, patch from Sylvain
Sat, 02 Jan 2016 10:10:34 -0800 Updated copyright to 2016
Tue, 26 May 2015 06:27:46 -0700 Updated the copyright year to 2015
Thu, 17 Apr 2014 12:44:08 -0300 Comment out eglWaitGL from Android_GLES_SwapWindow
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Fri, 22 Nov 2013 13:24:53 -0300 OpenGL ES support for Windows
Thu, 29 Aug 2013 14:03:44 -0300 Fixes bug #2074 - Thanks Sylvain!
Mon, 19 Aug 2013 16:29:46 -0300 Fixes bug #2037, common EGL code for Android and X11
Sun, 04 Aug 2013 23:38:25 +0200 Added missing function prototype and changed its signature.
Sat, 03 Aug 2013 12:54:39 -0300 Fixes bug #1889, allows for GL Context deletion/recreation on Android
Sun, 31 Mar 2013 12:48:50 -0400 Make SDL_SetError and friends unconditionally return -1.
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Mon, 31 Dec 2012 14:57:36 -0800 Fixed bug 1616 - SDL does not use values set with SDL_GL_SetAttribute on Android
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Mon, 31 Oct 2011 05:56:58 -0400 Lots of fixes importing SDL source wholesale into a new iOS project
Thu, 13 Oct 2011 01:30:01 -0400 Implement GL_GetProcAddress() for Android.
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Mon, 07 Feb 2011 17:44:07 -0800 Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
Sun, 06 Feb 2011 02:35:14 -0800 Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Mon, 24 Jan 2011 21:20:30 -0800 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Wed, 12 Jan 2011 17:53:06 -0800 More Android cleanup:
Wed, 12 Jan 2011 13:52:41 -0800 A bit of cleanup in the Android driver
Tue, 04 Jan 2011 20:30:54 -0800 Don't continually print stub message for testgles
Tue, 27 Jul 2010 21:21:24 +0200 - Cleaned up a bunch of code
Tue, 29 Jun 2010 00:40:12 +1200 - Restructured threads and application structure.
Mon, 28 Jun 2010 21:35:28 +1200 Last test version with GLSurface
Fri, 18 Jun 2010 01:29:14 +1200 Tweaks to the libsdl side
Fri, 18 Jun 2010 00:03:09 +1200 Removed old video subsystem, along with (now-unncessary) egl files.
Thu, 10 Jun 2010 19:25:55 +1200 Fixed #includes to fix naming conventions
Thu, 10 Jun 2010 18:54:23 +1200 Added (partially implemented) android video backend and associated files needed to build