Mon, 24 Mar 2014 22:51:03 -0400WinRT: Call IDXGIDevice3::Trim before app-suspend, as required on Windows 8.1
David Ludwig <dludwig@pobox.com> [Mon, 24 Mar 2014 22:51:03 -0400] rev 8679
WinRT: Call IDXGIDevice3::Trim before app-suspend, as required on Windows 8.1

Thanks to Sylvain Becker for pointing this out!

Mon, 24 Mar 2014 22:12:38 -0400WinRT: Line ending fixes (CRLF to LF)
David Ludwig <dludwig@pobox.com> [Mon, 24 Mar 2014 22:12:38 -0400] rev 8678
WinRT: Line ending fixes (CRLF to LF)

Mon, 24 Mar 2014 11:42:09 -0300Fixes #2456, controllermap's undo does not work correctly (by Bogdan Marinov)
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 24 Mar 2014 11:42:09 -0300] rev 8677
Fixes #2456, controllermap's undo does not work correctly (by Bogdan Marinov)

Mon, 24 Mar 2014 11:04:42 -0300Emit SDL_RENDER_DEVICE_RESET on Android when the GLES context is recreated
Gabriel Jacobo <gabomdq@gmail.com> [Mon, 24 Mar 2014 11:04:42 -0300] rev 8676
Emit SDL_RENDER_DEVICE_RESET on Android when the GLES context is recreated

Mon, 24 Mar 2014 07:12:26 -0400Added an assert to help static analyzer.
Ryan C. Gordon <icculus@icculus.org> [Mon, 24 Mar 2014 07:12:26 -0400] rev 8675
Added an assert to help static analyzer.

Sun, 23 Mar 2014 23:09:22 -0700Added an event SDL_RENDER_DEVICE_RESET, which is triggered on Direct3D 11 when the device has been lost and all textures need to be recreated.
Sam Lantinga <slouken@libsdl.org> [Sun, 23 Mar 2014 23:09:22 -0700] rev 8674
Added an event SDL_RENDER_DEVICE_RESET, which is triggered on Direct3D 11 when the device has been lost and all textures need to be recreated.

Sun, 23 Mar 2014 23:08:26 -0700Fixed warning on Mac OS X
Sam Lantinga <slouken@libsdl.org> [Sun, 23 Mar 2014 23:08:26 -0700] rev 8673
Fixed warning on Mac OS X

Sun, 23 Mar 2014 22:53:50 -0700Fixing Alt-Enter handling, submitted by Nader Golbaz
Sam Lantinga <slouken@libsdl.org> [Sun, 23 Mar 2014 22:53:50 -0700] rev 8672
Fixing Alt-Enter handling, submitted by Nader Golbaz

I encountered a little issue: DXGI monitors application's message queue and this behavior interferes with SDL if the application already handles Alt-Enter sequence. I think it is necessary to disable this behavior.
http://msdn.microsoft.com/en-us/library/windows/desktop/bb174540%28v=vs.85%29.aspx

Sun, 23 Mar 2014 22:07:01 -0400WinRT: Implemented SDL_ShowMessageBox for Windows 8.x/RT hosts
David Ludwig <dludwig@pobox.com> [Sun, 23 Mar 2014 22:07:01 -0400] rev 8671
WinRT: Implemented SDL_ShowMessageBox for Windows 8.x/RT hosts

This change does not include message box support for Windows Phone 8, which does
not offer the same message box APIs that Windows 8.x/RT does.

Sun, 23 Mar 2014 18:56:47 -0400Tossed in some SDL_asserts to make static analyzer happier.
Ryan C. Gordon <icculus@icculus.org> [Sun, 23 Mar 2014 18:56:47 -0400] rev 8670
Tossed in some SDL_asserts to make static analyzer happier.

(Most of its complaints here are that these ints can be negative, although
they wouldn't been in sane cases. Checking sanity is what assertions do, and
it placates the analyzer appropriately.)