src/video/SDL_sysvideo.h
Sat, 28 Sep 2013 19:23:59 -0300 Removes unused property use_egl from internal structure gl_config
Sat, 28 Sep 2013 13:28:19 -0300 Raspberry Pi support (also unified UDEV and EVDEV support)
Fri, 20 Sep 2013 13:43:00 -0400 add in High DPI support (aka Retina)
Fri, 13 Sep 2013 17:42:46 -0700 Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
Mon, 19 Aug 2013 16:29:46 -0300 Fixes bug #2037, common EGL code for Android and X11
Wed, 31 Jul 2013 21:22:09 -0700 Documented why we have global and thread-local variables for the GL context.
Sun, 14 Jul 2013 18:17:28 -0700 Fixed bug 1919 - Window icon disappears as soon as a renderer is created
Thu, 11 Jul 2013 22:59:20 -0700 Fixed bug 1946 - OpenGL contexts in threads
Tue, 09 Jul 2013 12:58:54 -0700 SDL_GL_MakeCurrent: Only no-op redundant calls on *same* thread.
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Wed, 15 May 2013 22:25:00 +0200 Corrected internal function prototype.
Thu, 02 May 2013 23:12:03 +0200 Removed SDL prefix from internal function pointers for screen keyboard access.
Mon, 22 Apr 2013 18:14:55 -0700 Send mouse leave updates for Windows and X11.
Tue, 19 Mar 2013 21:53:33 -0700 Fixed bug 1763 - Constify SDL_UpdateWindowSurfaceRects()
Sun, 17 Mar 2013 09:44:58 -0700 Removed Nintendo DS support since nobody has volunteered to maintain it for over a year.
Sun, 17 Mar 2013 20:07:02 +0800 Add PSP support
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Mon, 31 Dec 2012 12:15:25 -0800 Added SDL_SetWindowMaximumSize() and SDL_GetWindowMaximumSize()
Mon, 31 Dec 2012 11:07:46 -0800 Added SDL_GetDisplayName(), with implementation for Mac OS X
Mon, 31 Dec 2012 10:14:38 -0800 Implemented SDL_HINT_ALLOW_TOPMOST for the Cocoa video driver
Sun, 18 Nov 2012 15:45:12 +0300 SetMinimumWindowSize for OS X
Wed, 07 Nov 2012 15:55:43 -0800 SDL no longer grabs the keyboard by default on X11.
Sun, 04 Nov 2012 21:53:28 -0800 Synchronized the on-screen keyboard state with whether we are accepting text input.
Tue, 23 Oct 2012 17:11:22 -0700 Added API for simple messagebox, courtesy of Mike Sartain
Thu, 13 Sep 2012 01:43:53 -0400 Added SDL_SetWindowBordered() API.
Sun, 12 Aug 2012 11:16:24 -0700 Fixed bug 1565 - some small GL context creation enhancements
Sat, 11 Aug 2012 10:15:59 -0700 Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.
Wed, 18 Jul 2012 15:17:27 -0700 Improved simultaneous support for OpenGL and OpenGL ES
Mon, 20 Feb 2012 23:37:57 -0500 Add OpenGL 3.X context creation support
Sun, 08 Jan 2012 02:23:37 -0500 Fixed bug 1242 - PATCH: Improve support for OpenGL ES under X11
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Sat, 31 Dec 2011 09:16:08 -0500 Happy New Year!
Fri, 15 Jul 2011 17:05:32 -0700 Turn SDL_GL_MakeCurrent() into a no-op if setting the same context twice.
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Fri, 11 Mar 2011 08:49:20 -0800 Gamma support is back!
Sat, 26 Feb 2011 10:11:09 -0800 Restore the windowed position and size when coming back from fullscreen.
Wed, 16 Feb 2011 00:11:48 -0800 Fixed resetting the Direc3D renderer on mode change
Tue, 15 Feb 2011 23:07:14 -0800 Fixed a host of issues with Windows fullscreen modes. Toggling fullscreen OpenGL works now in my test environment.
Tue, 15 Feb 2011 13:59:59 -0800 Changed the concept of a render clip rect to a render viewport.
Sat, 12 Feb 2011 12:04:00 -0800 changeset: 5272:cb08ef104ac4
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Fri, 11 Feb 2011 20:49:13 -0800 There is only one width and height for the window. If those are changed during the course of a fullscreen mode change, then they'll stay that size when returning to windowed mode.
Fri, 11 Feb 2011 00:25:44 -0800 Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
Thu, 10 Feb 2011 14:44:25 -0800 Window coordinates are in the global space and windows are not tied to a particular display.
Thu, 10 Feb 2011 12:14:37 -0800 Be explicit about what display you're querying. The default display is 0.
Thu, 10 Feb 2011 11:39:08 -0800 Removed gamma support since it wasn't widely used and not well supported.
Fri, 04 Feb 2011 12:26:01 -0800 Don't free the surface since the application might be still using it.
Thu, 03 Feb 2011 15:49:37 -0800 Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 11:16:57 -0800 Extended SDL_SetWindowData() to allow arbitrary named values.
Wed, 02 Feb 2011 14:34:54 -0800 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Tue, 01 Feb 2011 21:40:03 -0800 Nobody is currently maintaining the QNX code, so removing it for now.
Tue, 01 Feb 2011 21:23:43 -0800 Making the API simpler, removed support for palettized video modes and textures.
Tue, 01 Feb 2011 20:50:04 -0800 The DrawRect API is implemented using lines
Tue, 01 Feb 2011 19:19:43 -0800 The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Tue, 01 Feb 2011 15:02:21 -0800 Split the rendering API out into a separate header file.
Mon, 31 Jan 2011 23:37:30 -0800 Making the API simpler, texture color and alpha modulation are supported by all renderers.
Mon, 31 Jan 2011 22:44:43 -0800 Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Thu, 27 Jan 2011 00:06:36 -0800 Nobody is maintaining RISC OS code, so I'm removing it for now.
Thu, 20 Jan 2011 18:04:05 -0800 Fixed bug #925
Wed, 19 Jan 2011 22:25:40 -0800 PS3 Linux is no more...