Fri, 01 Sep 2006 06:55:41 +0000QNX6 support for int32/float32 (isn't this just ALSA?!)
Ryan C. Gordon <icculus@icculus.org> [Fri, 01 Sep 2006 06:55:41 +0000] rev 2007
QNX6 support for int32/float32 (isn't this just ALSA?!)

Fri, 01 Sep 2006 06:43:41 +0000Updated Tru64 audio to support int32.
Ryan C. Gordon <icculus@icculus.org> [Fri, 01 Sep 2006 06:43:41 +0000] rev 2006
Updated Tru64 audio to support int32.

Fri, 01 Sep 2006 06:32:54 +0000MiNT audio driver cleanups for clamping types and channels to supported
Ryan C. Gordon <icculus@icculus.org> [Fri, 01 Sep 2006 06:32:54 +0000] rev 2005
MiNT audio driver cleanups for clamping types and channels to supported
values. int32 support now available in one instance.

Fri, 01 Sep 2006 06:01:03 +0000Mac OS 9 support for int32/float32.
Ryan C. Gordon <icculus@icculus.org> [Fri, 01 Sep 2006 06:01:03 +0000] rev 2004
Mac OS 9 support for int32/float32.

Fri, 01 Sep 2006 05:31:36 +0000Mac OS X audio backend now supports int32/float32.
Ryan C. Gordon <icculus@icculus.org> [Fri, 01 Sep 2006 05:31:36 +0000] rev 2003
Mac OS X audio backend now supports int32/float32.

Fri, 01 Sep 2006 00:04:07 +0000Cleaned up IRIX audio driver, added float32 support and fallbacks when
Ryan C. Gordon <icculus@icculus.org> [Fri, 01 Sep 2006 00:04:07 +0000] rev 2002
Cleaned up IRIX audio driver, added float32 support and fallbacks when
a specific audiospec isn't supported or the hardware fails.

Usual disclaimer: No IRIX box, so this may not even compile.

Thu, 31 Aug 2006 23:16:48 +0000Actually, my silly logic bug was actually correct. :/
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 23:16:48 +0000] rev 2001
Actually, my silly logic bug was actually correct. :/

Thu, 31 Aug 2006 23:16:23 +0000Let SDL convert to valid Dreamcast audio formats instead of failing if the
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 23:16:23 +0000] rev 2000
Let SDL convert to valid Dreamcast audio formats instead of failing if the
hardware can't be opened in a specific format. Not that you'd want to swallow
the overhead on a Dreamcast, but hey, it's the SDL way.

Thu, 31 Aug 2006 22:40:53 +0000Let OS/2 DART backend use SDL converters at a higher level (would fail if
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 22:40:53 +0000] rev 1999
Let OS/2 DART backend use SDL converters at a higher level (would fail if
DART didn't directly support AudioSpec before).

Thu, 31 Aug 2006 22:22:34 +0000Fixed silly logic thing.
Ryan C. Gordon <icculus@icculus.org> [Thu, 31 Aug 2006 22:22:34 +0000] rev 1998
Fixed silly logic thing.