src/SDL.c
Sat, 14 Feb 2015 00:08:48 +0100 Emscripten: Fixed SDL_GetPlatform() returning "Unknown" instead of "Emscripten".
Sat, 15 Nov 2014 10:19:39 -0500 WinRT: made SDL_GetPlatform() return "WinRT" and not 'Unknown'
Sat, 21 Jun 2014 11:48:12 -0700 Added NaCl to SDL_GetPlatform()
Sat, 01 Mar 2014 09:50:52 -0800 Fixed bug 2423 - timeBeginPeriod & timeEndPeriod mismatch
Sun, 02 Feb 2014 00:53:27 -0800 Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Thu, 14 Nov 2013 11:51:24 -0500 Renamed things named after BeOS to be named after Haiku instead.
Fri, 08 Nov 2013 14:05:15 -0800 Made helper window creation depend on initializing the Haptics or Joystick subsystems.
Sun, 20 Oct 2013 10:39:26 -0700 It's okay to quit things more than once.
Thu, 17 Oct 2013 23:02:29 -0700 Fixed building using MinGW
Sun, 13 Oct 2013 19:48:45 -0700 Added an assert to catch init/quit call mismatch that might bite people.
Wed, 07 Aug 2013 14:00:41 -0700 Updated the name of the iOS platform
Wed, 07 Aug 2013 12:17:33 -0700 Whoops, forgot to commit this piece.
Wed, 07 Aug 2013 11:14:16 -0700 SDL_Init() is now just a wrapper around SDL_InitSubSystem().
Wed, 07 Aug 2013 11:12:11 -0700 SDL_*Parachute() are no-ops, remove them.
Wed, 07 Aug 2013 11:00:44 -0700 Removed SDL_AssertionsInit(). It's a no-op, let's keep it that way. :)
Sat, 06 Jul 2013 12:28:57 -0700 Make it possible to use SDL events separately from the video subsystem.
Fri, 05 Jul 2013 01:09:27 -0400 Fixed some __BEOS__ vs __HAIKU__ preprocessor tests (thanks, Axel!).
Wed, 05 Jun 2013 21:23:59 -0700 Added some extra protection to notify the developer if they haven't initialized the application properly.
Sat, 18 May 2013 14:17:52 -0700 File style cleanup for the SDL 2.0 release
Thu, 02 May 2013 21:40:59 -0400 move Ticks initialization tracking to separate function and ensure it's called with SDL_VideoInit is called to init SDL instead of SDL_Init
Thu, 25 Apr 2013 00:26:17 -0700 Fixed bug 1582 - Allow disabling SDL_VIDEO_DRIVER_WINDOWS
Sun, 31 Mar 2013 12:48:50 -0400 Make SDL_SetError and friends unconditionally return -1.
Sun, 17 Mar 2013 09:44:58 -0700 Removed Nintendo DS support since nobody has volunteered to maintain it for over a year.
Sun, 17 Mar 2013 20:07:02 +0800 Add PSP support
Mon, 25 Feb 2013 16:52:54 -0800 Cleanup of SDL_PrivateShouldInitSubsystem.
Mon, 25 Feb 2013 16:52:50 -0800 sdl2
Fri, 15 Feb 2013 08:47:44 -0800 Happy New Year!
Tue, 12 Feb 2013 12:18:46 -0800 Fix build issue on Win/Haiku.
Tue, 12 Feb 2013 11:47:31 -0800 Don't clobber refcounting in SDL_Init.
Mon, 26 Nov 2012 16:37:54 -0800 Added hotplug joystick support and simplified game controller API, courtesy of Alfred Reynolds
Wed, 19 Sep 2012 18:08:37 -0700 Fixed bug 1600 - SDL_GetPlatform() returns "unknown os" on Android
Sat, 15 Sep 2012 10:59:39 -0400 Removed Windows CE support from SDL 2.0.
Sat, 31 Dec 2011 09:28:07 -0500 Happy New Year!
Sat, 31 Dec 2011 09:16:08 -0500 Happy New Year!
Fri, 30 Dec 2011 06:41:41 -0500 Initialize timers first so the tick counter is valid by the time the audio and video systems initialize.
Fri, 30 Dec 2011 06:41:12 -0500 Initialize timers first so the tick counter is valid by the time the audio and video systems initialize.
Fri, 08 Apr 2011 13:03:26 -0700 SDL 1.3 is now under the zlib license.
Sun, 20 Feb 2011 10:42:51 -0800 Added a revision number for easy compile-time tests.
Wed, 16 Feb 2011 02:37:09 -0800 Made it possible to build SDL from a fresh checkout without any additional steps.
Sat, 12 Feb 2011 11:36:56 -0800 Frank Zago to sdl
Fri, 11 Feb 2011 22:37:15 -0800 Happy 2011! :)
Fri, 11 Feb 2011 14:42:06 -0800 Finished removing unused leak detection code.
Mon, 07 Feb 2011 16:45:40 -0800 Added a simple log message API
Sat, 05 Feb 2011 10:02:39 -0800 Added a hint system to allow configuration hints to be specified by the application.
Thu, 27 Jan 2011 22:44:08 -0800 Removed completely non-portable event thread hack.
Mon, 24 Jan 2011 21:20:30 -0800 Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Mon, 24 Jan 2011 15:46:11 -0800 Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Thu, 20 Jan 2011 18:04:05 -0800 Fixed bug #925
Sat, 26 Jun 2010 08:56:48 -0700 Mostly cleaned up warnings with -Wmissing-prototypes
Sun, 28 Feb 2010 02:07:40 -0500 Changed revision details to be a string (an hg changeset) instead of an int.
Mon, 08 Dec 2008 00:25:42 +0000 Updated copyright date
Mon, 25 Jun 2007 00:50:20 +0000 Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sun, 24 Jun 2007 18:26:35 +0000 Added S60 port.
Sun, 24 Jan 2010 21:10:53 +0000 Fixed bug #926
Sun, 24 Jan 2010 20:47:20 +0000 Fixed bug #935
Wed, 13 Jan 2010 09:48:42 +0000 Moved the assertion tests to testplatform
Wed, 13 Jan 2010 06:47:17 +0000 First pass at Ryan's assertion code, minor tweaks to come.
Sat, 26 Sep 2009 10:32:14 +0000 Fixed bug #777
Sat, 19 Sep 2009 06:43:45 +0000 Removed outdated OS/2 support