Fri, 18 Jul 2008 19:08:00 +0000Project files for iPhone SDL gsoc2008_iphone
Holmes Futrell <hfutrell@umail.ucsb.edu> [Fri, 18 Jul 2008 19:08:00 +0000] rev 2373
Project files for iPhone SDL

Fri, 18 Jul 2008 18:46:11 +0000Fixed typo gsoc2008_iphone
Holmes Futrell <hfutrell@umail.ucsb.edu> [Fri, 18 Jul 2008 18:46:11 +0000] rev 2372
Fixed typo

Fri, 18 Jul 2008 18:45:36 +0000Changed format of video texture to something compatible with iPhone ... a better solution is probably needed. Also set blending mode of video texture to none. gsoc2008_iphone
Holmes Futrell <hfutrell@umail.ucsb.edu> [Fri, 18 Jul 2008 18:45:36 +0000] rev 2371
Changed format of video texture to something compatible with iPhone ... a better solution is probably needed. Also set blending mode of video texture to none.

Fri, 18 Jul 2008 18:41:08 +0000Added macros to detect if you are compiling for iPhone OS vs Mac OS X. gsoc2008_iphone
Holmes Futrell <hfutrell@umail.ucsb.edu> [Fri, 18 Jul 2008 18:41:08 +0000] rev 2370
Added macros to detect if you are compiling for iPhone OS vs Mac OS X.

Fri, 18 Jul 2008 18:24:50 +0000Added line to include SDL_config_iphoneos.h when the platform is __IPHONEOS__ gsoc2008_iphone
Holmes Futrell <hfutrell@umail.ucsb.edu> [Fri, 18 Jul 2008 18:24:50 +0000] rev 2369
Added line to include SDL_config_iphoneos.h when the platform is __IPHONEOS__

Fri, 18 Jul 2008 18:23:23 +0000added SDL_LOADSO_DLOPEN macro gsoc2008_iphone
Holmes Futrell <hfutrell@umail.ucsb.edu> [Fri, 18 Jul 2008 18:23:23 +0000] rev 2368
added SDL_LOADSO_DLOPEN macro

Fri, 18 Jul 2008 18:22:41 +0000Added SDL_VIDEO_RENDER_OGL macro back in gsoc2008_iphone
Holmes Futrell <hfutrell@umail.ucsb.edu> [Fri, 18 Jul 2008 18:22:41 +0000] rev 2367
Added SDL_VIDEO_RENDER_OGL macro back in

Fri, 18 Jul 2008 18:09:04 +0000This file serves a similar purpose as SDL_opengl.h, but for OpenGL ES. It is based off of the official OpenGL ES v1.1 header file found at Kronos (http://www.khronos.org/registry/gles/api/1.1/gl.h). gsoc2008_iphone
Holmes Futrell <hfutrell@umail.ucsb.edu> [Fri, 18 Jul 2008 18:09:04 +0000] rev 2366
This file serves a similar purpose as SDL_opengl.h, but for OpenGL ES. It is based off of the official OpenGL ES v1.1 header file found at Kronos (http://www.khronos.org/registry/gles/api/1.1/gl.h).

Fri, 18 Jul 2008 18:05:54 +0000Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance. gsoc2008_iphone
Holmes Futrell <hfutrell@umail.ucsb.edu> [Fri, 18 Jul 2008 18:05:54 +0000] rev 2365
Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.

Fri, 18 Jul 2008 17:53:54 +0000These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!) gsoc2008_iphone
Holmes Futrell <hfutrell@umail.ucsb.edu> [Fri, 18 Jul 2008 17:53:54 +0000] rev 2364
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)

There is currently no audio recording support -- my iPod Touch doesn't have a microphone to test this with.